- Update v1.0.5:
- Changes
- - rebalanced steering to match pre 1.0.4
- - fixed steering issue with keyboard being too slow/unresponsive
- - removed rocket board from cheese run uploads
- - wiped cheese leaderboards
- Fixes
- - fixed French challenge translation for over 6 min challenge in Route 13
- Update v1.0.4:
- Changes:
- - Vineyard Hills visual overhaul (changed color scheme, work on trees, work on skybox, adjusted settings to improve grass pop-in, minor material & shader adjustments)
- - added cheese triggers and fence at beginning of Vineyard Hills (resulting in reset of regular time-leaderboards)
- - worked on assets to increase performance in Vineyard Hills
- Bugfixes:
- - adjusted cheese triggers in Black Forest that were too strict
- - fixed Fog Rush cheese triggers (Resulting in reset of regular time-leaderboards)
- - fixed Redwood trees in van map
- - fixed tree dithering/LOD issues on lower graphics settings in Dolomites
- Update v1.0.3:
- Changes
- - rewrote interpolation code to be completely framerate independent
- - added cheese triggers to Redwoods (Redwood time leaderboard will be reset as a result of this)
- - improved Redwood tree textures
- - added additional terrain texture and adjusted settings to improve pop-in of grass in Redwoods
- - minor adjustments to materials in Redwoods
- Bugfixes
- - fixed issue that could cause steering runaway
- - fixed some trees partially floating over the ground in Redwoods
- Update v1.0.2:
- changes
- - Added Y/B as an alt control scheme for stance to aid thumb pain
- - added camera lookback on right stick press or K on keyboard
- - added far distance indicators to see players better at distance in multiplayer
- - removed dithering bug
- fixes
- - disabled accidentally enabled settings reset flag. oops!
- - fixed steering bug at very high fps
- - swiss level road fixes
- - switched terrain in snowy mountain
- Update v1.0.1:
- changes
- - made unlock info on the left of the end of run UI more descriptive for cosmetics
- - increased draw distance on high quality
- - optimized systems that mostly affect performance on level startup
- - optimized input source checking
- - optimized interactive leaves system initialization
- - optimized player cosmetic initialization
- - optimized destructable initialization
- - added some filtering for cheese leaderboard
- - made challenge text in run board adaptive to fit longer translations
- - removed fps caps in menu
- fixes
- - fixed an issue where time and no crash score bonus are not being considered for challenges and local save file
- - fixed issue where 100% steam achievements unlocked unexpectedly
- - fixed synchronization issue that caused only one lobby to show in lobby browser
- - fixed bug when holding b while crashed with the in game menu open
- - fixed potential error source in camera controller
- - added fallback for van map labels bein wrong way around
- - added fallbacks for error in rotation setting
- - added additional checks for error in animations in end of run board
- - fixed an issue where render distance would default to a low value if quality settings were never changed
- - fixed some graphics settings not saving a default value on first game start