1. Update v1.0.1f1:
  2. Fixes
  3. Fixed issue introduced in 1.0.1 where walkway segments couldn't be stored in Architect Mode, causing it to break.
  4.  
  5. Update v1.0.1:
  6. Storages and Inventory
  7. Storage filters can now be copy/pasted between Storage Yards.
  8.  
  9. The HUD inventory width is now based on the UI resolution, and the default width has been slightly increased. This was inspired by a mod from NarstyOtter, thank you!
  10.  
  11. New Building: Huge Storage Yard. This can hold up to 300 resources.
  12.  
  13. Added Gameplay Setting to toggle whether general storage filters are all enabled/disabled by default when placing a new storage.
  14.  
  15. Medium Storage's capacity has been reduced to 40 to better align with other storages. Previously built storages are not be affected, and will still have the old visual.
  16.  
  17. Adjusted resource costs for storages.
  18.  
  19. Animal Chow is no longer a resource type. All Animal Chow is now 'refined'. Additionally, cleaned up some inconsistencies in resource types.
  20.  
  21. General
  22. Added a Buildable Overview tab to all buildings, showing a list of every building in the town. This makes it easier to locate specific buildings.
  23.  
  24. Buoy Makers now display a status. This status will show an error when there is insufficient storage space available, which prevents drifters from salvaging there.
  25.  
  26. Landmarks now display an error when there is insufficient storage space available, which prevents drifters from salvaging there.
  27.  
  28. Pathfinding
  29. Improved drifter pathfinding. They will now find more optimal routes.
  30.  
  31. Improved pathfinding performance.
  32.  
  33. Fixed issue where pathfinder would not find an optimal path due to previously made optimizations.
  34.  
  35. Readability
  36. As new towns grow bigger and bigger, some visuals can become difficult to read from a distance. We'll be rolling out some visual improvements to increase general readability.
  37.  
  38. Visually reworked Small, Medium and Large Storage.
  39.  
  40. Improved readability of various resource visuals.
  41.  
  42. Fixed faulty LODs causing some resource visuals to disappear when zoomed out.
  43.  
  44. Improved readability for Plastic Walkways, Ropecrafter, Plastic Workshop and Sawmill.
  45.  
  46. World
  47. Added additional world tiles to increase region variety and reduce randomness of rare regions.
  48.  
  49. Update v1.0.0f14:
  50. Fixes
  51. Fixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway.
  52.  
  53. Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed.
  54.  
  55. Fixed issue where the progress bar in the Fishing Panel would not update correctly.
  56.  
  57. Fixed a UI issue where the Buildable Panel would be in an incorrect state while upgrade resources were being hauled to the buildable.
  58.  
  59. Inhabitants of a home are no longer removed when it's being upgraded.
  60.  
  61. Update v1.0.0f13:
  62. Fixes
  63. Fixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full.
  64.  
  65. Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and skipped due to another issue.
  66.  
  67. Fixed issue where storing a Walkway Pontoon in Architect Mode (rather than a Walkway Segment) could break Architect Mode.
  68.  
  69. Fixed issue where drifters would no longer fish in the fishing chair due to sailing back and forth between to fish patches.
  70.  
  71. Fixed issue where resources could get stuck in storage because their reservation was not cancelled after the task they were reserved for stopped.
  72.  
  73. Update v1.0.0f12:
  74. Fixes
  75. Fixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again.
  76.  
  77. Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawning their signal.
  78.  
  79. Fixed a soft-lock where the Radio Technician dying before researching Radio Communication could permanently block progression. The Radio Technician will now respawn.
  80.  
  81. Misc
  82. The Radio Station panel now displays the various states of receiving signals.
  83.  
  84. Added 'Produced In' and 'Used In' information to resources in the Glossary.
  85.  
  86. Update v1.0.0f11:
  87. Fixes
  88. Made prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crops.
  89.  
  90. Fixed issue where the DPAD 'up' no longer opened the Decoration Panel after loading a save while using Gamepad.
  91.  
  92. Fixed issue where the 'Triangulate Position' quest could no longer be finished due to having too large a town.
  93.  
  94. Fixed issue where the tutorial quest 'Explore the Region' did not complete due to a hidden objective.
  95.  
  96. Fixed issue where the game could crash when loading a town with a very large number of crops.
  97.  
  98. Fixed various minor text and localization issues.
  99.  
  100. Update v1.0.0f10:
  101. Fixes
  102. Fixed issue where save files could not be loaded due to missing walkway pontoons caused by using Architect Mode in 1.0.0f8. Broken walkways now spawn a pontoon when loaded in this state.
  103.  
  104. Fixed issue where drifters could get stuck when standing on the position of an Energy Pole while another drifter deconstructed it.
  105.  
  106. Fixed issue where drifters could get stuck or fail to find a path after building decorations on houses.
  107.  
  108. Update v1.0.0f9:
  109. Fixes
  110. Fixed issue where decorations placed on Wood and Tiled Plazas would not get their materials hauled to them.
  111.  
  112. Fixed issue where storing an energy pole using Architect Mode, then saving/loading and placing it back, prevented exiting Architect Mode.
  113.  
  114. Update v1.0.0f8:
  115. Fixes
  116. Fixed several issues related to deconstructing decorations. This also fixes the issue where drifters could get stuck during decoration deconstruction.
  117.  
  118. Fixed issue that prevented deconstruction of the top piece in T-shaped walkways.
  119.  
  120. Fixed issue where walkways attached to the Townheart could sometimes become impossible to deconstruct.
  121.  
  122. Fixed issue where walkways could be deconstructed into a state where they no longer have an eventual connection to the Townheart.
  123.  
  124. Fixed issue where all drifters would idle and no longer do tasks except eating and drinking.
  125.  
  126. Fixed issue where pathfinding could fail to find a path after deconstructing a decoration.
  127.  
  128. Fixed issue where the map could become blocked during a quest, and remain blocked after loading a different save if the previous save had the map in that state.
  129.  
  130. Fixed issue where a certain building could be activated before being connected to another required building, preventing the quest from progressing.
  131.  
  132. Localization
  133. Added Dutch translations.
  134.  
  135. Misc
  136. Updated the Recycler’s icon to avoid confusion, as the previous design displayed wood junk, which is actually processed in the Chopping Block.
  137.  
  138. Medicine icons and Hospital Landmark are now Geneva convention compliant and no longer show a red cross.
  139.  
  140. Update v1.0.0f7:
  141. Fixes
  142. Fixed issue where quests saved during dialogue were incorrectly marked as completed.
  143.  
  144. Fixed issue where rescuing a specialist didn’t properly complete the associated quest.
  145.  
  146. Fixed issue where drifters could get stuck while placing a decoration.
  147.  
  148. Fixed issue introduced in 1.0.0f6 that prevented walkways from being selectable.
  149.  
  150. Update v1.0.0f6:
  151. Fixes
  152. Fixed issue where events could close the Dialogue Panel, blocking progress in specific narrative quests. This was most noticeable (without spoilers) when interacting with a certain “large” button.
  153.  
  154. Fixed issue where some quests failed to start when the player was too far back (west) for new tiles to spawn. These quests now automatically retry to start.
  155.  
  156. Misc
  157. Added VSync options to the Video Settings Panel.
  158.  
  159. Update v1.0.0f5:
  160. Tiny little extra hotfix
  161.  
  162. Achievements
  163. Fixed issue where 'Jack of All Trades', 'Seasoned' and 'A Year' did not trigger correctly.
  164.  
  165. Update v1.0.0f4:
  166. Fixed major issue where the game would potentially freeze when starting a new game/tutorial in Chinese/Japanese/Korean languages due to a text scaling bug.
  167.  
  168. (translated) 修复了一个严重问题:由于文本缩放错误,游戏在以中文、日文或韩文语言开始新游戏/教程时可能会发生卡死。
  169.  
  170. (translated) 修復了一個嚴重問題:由於文字縮放錯誤,遊戲在以中文、日文或韓文語言開始新遊戲/教學時可能會發生卡死。
  171.  
  172. (translated) テキストのスケーリング不具合により、ゲームを中国語・日本語・韓国語で新規ゲーム/チュートリアルを開始するとフリーズする可能性がある重大な問題を修正しました。
  173.  
  174. (translated) 텍스트 스케일링 버그로 인해 게임을 중국어, 일본어, 한국어로 새 게임/튜토리얼을 시작할 때 멈출 수 있는 심각한 문제를 수정했습니다.
  175.  
  176. Achievements
  177. Fixed issue where 'Accidentally Vegan', 'No Drifter Left Behind', 'End of the Line', 'Happy Go-Lucky', 'A Floating Restaurant', 'A Floating City' and 'A Floating Town' achievement did not properly trigger. Since we wanted all achievements only available at launch, these were clearly not tested long enough. A few achievements are still behaving oddly. Apologies and more fixes coming soon!
  178.  
  179. Update v1.0.0f3:
  180. Fixes
  181. Fixed issue where storing the new 'Advanced Radio Station' in Architect Mode prevented it from being placed again, blocking the ability to leave Architect Mode after a whole restructure. We apologize for the inconvenience this caused and appreciate your patience.
  182.  
  183. Fixed a crash that could occur if a drifter salvaged more items than their boat could hold.
  184.  
  185. Update v1.0.0f2:
  186. Fixes
  187. Fixed issue where recipes were not properly unlocked by quests if the game was saved and loaded during the objective dialogue. A new fallback system has been added to prevent this from occurring again. Any affected saves will now have the correct recipes unlocked.
  188.  
  189. Update v1.0.0f1:
  190. Fixes
  191. Fixed issue where saving/loading during the tutorial could prevent the next scenario from triggering. This blocked Quests, and critically: the Radio Technician from appearing. Resulting in no narrative progression or specialists. Affected save files should now continue normally.
  192.  
  193. Fixed issue where cancelling an upgrade while a drifter was hauling resources to it, combined with having no storage capacity to return it, could cause the upgradable building to stop functioning.
  194.  
  195. Fixed a crash that could occur when only one drifter remained in the town. This also prevented the Lone Wolf achievement from being achievable.