- Update v1.11.0:
- Bug fixes:
- Fixed 2 bugs related to weapon animations when a character could stay in an incorrect animation state during dual shots or while changing cover
- Fixed a bug when a player could be stuck in the "Whack a Mole" mission.
- Fixed errors playing sounds for Sylvia Tailor when hired, fired or interaction started.
- Fixed a bug when the black market could swap incorrect weapons.
- Fixed: Ambidextrous kills counted as two kills.
- Fixed the ability to build unique building improvements in many precincts (applicable for improvements: Weiss Club and Macdonoughs Social Club).
- Fixed the mistakes in the texts for the pop-up notification that appears when the boss runs away to another boss.
- Fixed bugs with ability "Run and Gun":
- No cooldown.
- Incorrect AP cost.
- Incorrect notification "Ends Turn".
- Fixed a bug that caused the Ability Information Panel to update incorrectly. This could show an invalid AP cost or 'Ends Turn' notification when changing targets or cells during a melee action.
- Fixed a repetitive death animation for characters that were killed while they were in cover.
- Fixed a bug with AI. Sometimes AI characters decide that skipping a turn is better than making a shot.
- Fixed logic with max uses per turn for actions. It didn't work, we could see that the action was invalid, but we could still use it.
- Fixed: White flickering visuals appear when zooming during combat or triggering conversations.
- Fixed a bug with getting achievements "Bullseye" and "Trust Me".
- Fixed: Attack interaction pop-up overlaps with radial commands menu.
- Fixed: When we attack other bosses in their savehouses, we sometimes see them sitting down when the appearing animation finishes.
- Fixed a bug with sorting order for UI elements in Crew Hierarchy window (sometimes the tooltip could be under other elements).
- Updated the user experience while selecting the "Bribe" option before starting a battle. After you've chosen the "Bribe" option, the section will change to show the first enemy you can bribe on the right panel.
- Balance and improvements:
- Reduced the year when the black market shop starts selling better items
- Added an advanced option for starting a new game - Proficiency Limit. The option allows to set max proficiency level for all characters to 6, allowing your favorite starting characters to grow further than before.
- Doubled HP of reinforcements
- Difficulty progression: each year starting from 1922 all enemies get 20% hp per year, up to +100% in total.
- Added armor to all gangsters in safehouses for all bosses.