- Surprise December Update!
- Hello Knights!
- Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!
- If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
- Makeship Steward Plushy Campaign - Pledge Here!
- Ok, now on to the details for Update 2.1!
- Complete Patch Notes
- Note: items marked with 🔥 are a result of player feedback.
- Balancing & Minor Adjustments
- Skills and Upgrades
- Molten Boulder
- Updated to allow the manual detonation of the boulder for a short duration after casting
- Ronin Reflex 🔥
- Updated for better clarity as to when an attack can be countered
- Increased the window for countering an attack
- Increased the invulnerability window after countering an attack
- Updated to allow countering to destroy nearby projectiles
- Phantom Spear - Upgrade 2 🔥
- Updated to perform an explosion at the first enemy contact and continue traveling
- Will of the Architect - Upgrade 2 🔥
- Added energy waves to cover a greater range of damage
- Will of the Architect - Ultimate Upgrade
- Added Judgment to the list of random skills that can be performed
- General
- Relic Refinement 🔥
- Improved the flow for upgrading a relic multiple times
- Moved relics that can't be upgraded to the bottom of the list
- Daily Dungeons
- Added 35 new Dungeons
- Increased the token rewards for difficult Dungeons
- Removed relics from the Boss Rush relic pool that aren't applicable 🔥
- Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
- Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
- Updated a bunch of cutscenes to only show once
- Increased the chance for a secret room to appear in a layout 🔥
- Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
- Reduced the speed growth on the Laser Drones 🔥
- Added Ash to the progress of each save slot
- Added unique art for each save slot
- Updated the DLC main menu
- Updated Arlan's dialogue in the DLC worlds
- Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
- Various localization improvements 🔥
- Bug Fixes
- Last but not least, we squashed a big bunch of bugs.
- Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
- Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
- Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
- Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
- Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
- Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
- Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
- Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
- Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
- Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
- Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
- Fixed a few multiplayer visual issues related to the start of endless looping
- Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
- Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
- Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
- Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
- Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
- Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
- Fixed a bug with Oukranos' freeze palette not displaying
- Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
- Fixed a few visual issues with Summon Geo when traveling near pits or dashing
- Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
- Fixed an issue with Hydra where it's unable to cook food
- Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
- Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
- Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
- Fixed a few visual issues with Will of the Architect's charge and slam attacks
- Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
- Fixed a bug with Pyromancer where its fireballs could continue after killing it
- Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
- Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
- Fixed a few additional and random visual issues with Pyromancer's fireballs
- Fixed a few visual issues with Offense Bot
- Fixed a bug with Power Pod's sweep attack animation not being displayed
- Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
- Fixed a few visual issues with Jokame's projectile and VFX
- Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
- Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
- Fixed a few visual issues with Webbling Hive's burst attack indicator
- Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
- Fixed a few visual issues with projectiles in Boss Rush 🔥
- Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
- Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
- Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
- Fixed an issue with a few rooms in Simulan where their bounds were incorrect
- Fixed a few issues with how defeated enemies were being calculated 🔥
- Fixed a few visual issues with the Skill Convergence's particle effects 🔥
- That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
- -Doom Turtle
- Join the Community!
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- And of course, join our Discord and share your thoughts on the update!