1. Surprise December Update!
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  3. Hello Knights!
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  5. Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!
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  9. If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
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  11. Makeship Steward Plushy Campaign - Pledge Here!
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  13. Ok, now on to the details for Update 2.1!
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  17. Complete Patch Notes
  18. Note: items marked with 🔥 are a result of player feedback.
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  20. Balancing & Minor Adjustments
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  22. Skills and Upgrades
  23. Molten Boulder
  24. Updated to allow the manual detonation of the boulder for a short duration after casting
  25. Ronin Reflex 🔥
  26. Updated for better clarity as to when an attack can be countered
  27. Increased the window for countering an attack
  28. Increased the invulnerability window after countering an attack
  29. Updated to allow countering to destroy nearby projectiles
  30. Phantom Spear - Upgrade 2 🔥
  31. Updated to perform an explosion at the first enemy contact and continue traveling
  32. Will of the Architect - Upgrade 2 🔥
  33. Added energy waves to cover a greater range of damage
  34. Will of the Architect - Ultimate Upgrade
  35. Added Judgment to the list of random skills that can be performed
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  37. General
  38. Relic Refinement 🔥
  39. Improved the flow for upgrading a relic multiple times
  40. Moved relics that can't be upgraded to the bottom of the list
  41. Daily Dungeons
  42. Added 35 new Dungeons
  43. Increased the token rewards for difficult Dungeons
  44. Removed relics from the Boss Rush relic pool that aren't applicable 🔥
  45. Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
  46. Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
  47. Updated a bunch of cutscenes to only show once
  48. Increased the chance for a secret room to appear in a layout 🔥
  49. Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
  50. Reduced the speed growth on the Laser Drones 🔥
  51. Added Ash to the progress of each save slot
  52. Added unique art for each save slot
  53. Updated the DLC main menu
  54. Updated Arlan's dialogue in the DLC worlds
  55. Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
  56. Various localization improvements 🔥
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  59. Bug Fixes
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  61. Last but not least, we squashed a big bunch of bugs.
  62. Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
  63. Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
  64. Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
  65. Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
  66. Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
  67. Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
  68. Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
  69. Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
  70. Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
  71. Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
  72. Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
  73. Fixed a few multiplayer visual issues related to the start of endless looping
  74. Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
  75. Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
  76. Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
  77. Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
  78. Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
  79. Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
  80. Fixed a bug with Oukranos' freeze palette not displaying
  81. Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
  82. Fixed a few visual issues with Summon Geo when traveling near pits or dashing
  83. Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
  84. Fixed an issue with Hydra where it's unable to cook food
  85. Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
  86. Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
  87. Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
  88. Fixed a few visual issues with Will of the Architect's charge and slam attacks
  89. Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
  90. Fixed a bug with Pyromancer where its fireballs could continue after killing it
  91. Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
  92. Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
  93. Fixed a few additional and random visual issues with Pyromancer's fireballs
  94. Fixed a few visual issues with Offense Bot
  95. Fixed a bug with Power Pod's sweep attack animation not being displayed
  96. Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
  97. Fixed a few visual issues with Jokame's projectile and VFX
  98. Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
  99. Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
  100. Fixed a few visual issues with Webbling Hive's burst attack indicator
  101. Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
  102. Fixed a few visual issues with projectiles in Boss Rush 🔥
  103. Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
  104. Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
  105. Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
  106. Fixed an issue with a few rooms in Simulan where their bounds were incorrect
  107. Fixed a few issues with how defeated enemies were being calculated 🔥
  108. Fixed a few visual issues with the Skill Convergence's particle effects 🔥
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  111. That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
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  113. -Doom Turtle
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  117. Join the Community!
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  119. As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
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  121. And of course, join our Discord and share your thoughts on the update!
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