- Update v2.1.16:
- Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
- The mana cost increase from spell enchantments has been removed
- Chain, Pierce, and Spread runes will now have greater output on area spells
- New Game+ changes: On each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
- The number of loot drops from enemies have been increased for all difficulties except Reese Mode
- Cast frequency has been increased for storms created by Storm runes
- Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
- Your history save will automatically be recreated if you have manually deleted it
- The Mythril Signet unique has been improved
- Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
- Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
- Chain Reaction is properly reducing spell damage by 30% after each hit
- Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
- Fixed a bug that would show blank items in reward choices
- Fixed a bug that could cause spell radius to go negative
- Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
- Shamblers are now fooled by Decoy
- Character details will now load properly in Run History
- Fixed a bug that would occasionally load the last viewed void character on startup
- Update v2.1.15:
- Fixed a bug that would allow new and incomplete passives to spawn on items
- Fixed a bug that would allow spellcasting and movement before the loading screen had faded
- Update v2.1.14:
- Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies
- Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead
- Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%)
- Runes will consistently roll rarity in later chapters, instead of eventually only being unique
- Corrected a bug that would cause incorrect data to show in the character details panel
- Decoy with a High Explosive rune is no longer disappointing
- Weather will no longer disappear after using observer mode
- Update v2.1.13:
- The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
- Damage popups are cleaner, easier to read, and have a substantially longer view distance
- Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
- Frenzy's boost to cast/attack speed has been reduced (50->25%)
- Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera
- Fixed a bug that would prevent some building materials from becoming transparent
- Max essence has been changed from 500,000 to 999,999,999
- Fixed a bug that would make extracted active ability scrolls are dependent on cast speed
- Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells
- Damage scaling will now properly occur with transcribed weapon abilities
- Fixed a bug with the inventory that could lose controller focus in rare instances
- Building pieces will no longer go transparent while in first person
- Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome