1. Update v2.1.16:
  2. Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
  3. The mana cost increase from spell enchantments has been removed
  4. Chain, Pierce, and Spread runes will now have greater output on area spells
  5. New Game+ changes: On each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
  6. The number of loot drops from enemies have been increased for all difficulties except Reese Mode
  7. Cast frequency has been increased for storms created by Storm runes
  8. Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
  9. Your history save will automatically be recreated if you have manually deleted it
  10. The Mythril Signet unique has been improved
  11. Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
  12. Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
  13. Chain Reaction is properly reducing spell damage by 30% after each hit
  14. Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
  15. Fixed a bug that would show blank items in reward choices
  16. Fixed a bug that could cause spell radius to go negative
  17. Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
  18. Shamblers are now fooled by Decoy
  19. Character details will now load properly in Run History
  20. Fixed a bug that would occasionally load the last viewed void character on startup
  21.  
  22. Update v2.1.15:
  23. Fixed a bug that would allow new and incomplete passives to spawn on items
  24. Fixed a bug that would allow spellcasting and movement before the loading screen had faded
  25.  
  26. Update v2.1.14:
  27. Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies
  28. Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead
  29. Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%)
  30. Runes will consistently roll rarity in later chapters, instead of eventually only being unique
  31. Corrected a bug that would cause incorrect data to show in the character details panel
  32. Decoy with a High Explosive rune is no longer disappointing
  33. Weather will no longer disappear after using observer mode
  34.  
  35. Update v2.1.13:
  36. The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
  37. Damage popups are cleaner, easier to read, and have a substantially longer view distance
  38. Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
  39. Frenzy's boost to cast/attack speed has been reduced (50->25%)
  40. Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera
  41. Fixed a bug that would prevent some building materials from becoming transparent
  42. Max essence has been changed from 500,000 to 999,999,999
  43. Fixed a bug that would make extracted active ability scrolls are dependent on cast speed
  44. Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells
  45. Damage scaling will now properly occur with transcribed weapon abilities
  46. Fixed a bug with the inventory that could lose controller focus in rare instances
  47. Building pieces will no longer go transparent while in first person
  48. Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome