1. Update Build 162286:
  2. Game
  3.  
  4. Stability & Performance
  5. Fixed a disconnect that would occur when accessing the game through xCloud.
  6. Gameplay
  7.  
  8. Fixes
  9. Fixed an issue where hares would decay faster than expected. They now have the same decay rate as chickens.
  10. Balance Changes
  11.  
  12. General
  13. Chicken-type animal food increased from 65 → 75.
  14. Eagle Warrior cost reduced from 25 food 50 gold → 20 food 50 gold.
  15. Gambesons cost reduced from 100 food 100 gold → 50 food 100 gold.
  16. Traction Trebuchet reload time increased from 9 seconds → 11 seconds.
  17. Traction Trebuchet bonus damage vs. buildings increased from 175 → 230.
  18. Traction Trebuchet movement speed reduced from 0.6 → 0.57.
  19. Armenians
  20. Warrior Priest cost reduced from 30 food 60 gold → 30 food 50 gold.
  21. Bulgarians
  22. Krepost
  23. Can now train Petards.
  24. Burgundians
  25. Flemish Militia movement speed increased from 0.9 → 0.94.
  26. Georgians
  27. Aznauri Cavalry
  28. Effect improved from Mounted Units takes less population space from -15% → -20%.
  29. Upgrade cost reduced from 750 food 250 gold → 550 food 250 gold.
  30. Fortified Churches improve nearby Villagers civilization bonus area improved from 8 tiles → 9 tiles.
  31. Jurchens
  32. (Elite) Iron Pagoda base reload time reduced from 2.28 → 2.15.
  33. Mounted Units and Fire Lancers attack faster civilization bonus increased from 20% → 25%.
  34. Khitans
  35. Mounted Trebuchet
  36. Lingering fire tile area increased from 0.65 → 0.7.
  37. Lingering fire duration increased from 8 seconds → 10 seconds.
  38. Pasture
  39. Cost increased from 100 wood → 110 wood.
  40. Pasture animal food increased from 105 food → 115 food.
  41. Construction time increased from 18 seconds → 22 seconds.
  42.  Persians
  43. Kamandaran
  44. Effect improved from Archer-line costs 60 wood → 50 wood.
  45. Shu
  46. Lumberjacks generate food in addition to wood civilization bonus reduced from 9% → 7%.
  47. Spanish
  48. Elite Conquistador attack increased from 18 → 19.
  49. Elite Conquistador upgrade cost reduced from 1200 food 600 gold → 900 food 600 gold.
  50. Tatars
  51. Keshik HP increased from 110 → 120, Elite 140 → 145.
  52. Elite Keshik upgrade cost reduced from 700 food 900 gold → 700 food 600 gold.
  53. Turks
  54. Gold miners work faster civilization bonus increased from 20% → 25%.
  55. Wu
  56. Jian Swordsman train time increased from 27 seconds → 35 seconds.
  57. Random Maps
  58.  
  59. New Maps
  60. Added 9 New Random Maps
  61.  
  62. Crownwood
  63.  
  64. A land of hills where forests cling to the summits. The high ground makes protecting your woodlines challenging.
  65.  
  66.  
  67. Dorothea Quarry
  68.  
  69. A sunken pit with a central water basin brimming with oysters for those bold enough. Scale the surrounding heights to reach the exposed forests and additional resources.
  70.  
  71.  
  72. Glacis
  73.  
  74. While partially protected, you must leave the safety of your walls to take control of the no-man’s-land in the center of the map; otherwise, you risk leaving all the additional resources to your foes.
  75.  
  76.  
  77. Hengehold
  78.  
  79. Stonehenge stands in the center, encircled by relics and roaming wildlife for those bold enough to claim it. The outer perimeter holds many neutral resources and forests.
  80.  
  81.  
  82. Loch Ness
  83.  
  84. A slender river slices the map in half, with a small crossing through the middle. With most neutral resources surrounding the lake, controlling the waters will be crucial for victory.
  85.  
  86.  
  87. Rampart
  88.  
  89. Twisting earthen ramparts link every player in a maze of elevation. Only a few woodlines surround the player initially, but abundant wildlife can be found roaming the lands.
  90.  
  91.  
  92. Stonefront
  93.  
  94. Few resources surround the players. Wealth lies in nearby quarries surrounded by rock formations that make maneuverability difficult. Map control is key to victory.
  95.  
  96.  
  97. Thames
  98.  
  99. Battle along the River Thames. Seize the Royal Albert Hall to gain a population bonus or control the south of the map for an unlimited supply of gold and stone.
  100.  
  101.  
  102. Vulpine
  103.  
  104. Unbuildable terrain surrounding you makes expansion a gamble. Hunt the roaming foxes for a significant gold boost and chop through the central forest to take control of the secrets within.
  105.  
  106. AI
  107.  
  108. General
  109. AI monks will no longer successfully convert buildings and siege units from large distances or those that cannot be converted (such as Wonders). However, some rare cases remain where the AI can still attempt to convert Town Centers. In this situation, the Town Center will no longer change player but the AI monk may lose faith and the conversion sound will play. This case will be addressed in a future patch.
  110. Modding
  111.  
  112. Scenario Editor
  113. Added Stonehenge eye candy object.
  114.  
  115. Update Build 160062:
  116. Game
  117.  
  118. Stability & Performance
  119. Fixed a crash that could occur when opening older save files due to the radial menu initializing.
  120. Fixed a crash when launching Chronicles: Alexander the Great campaign on the Microsoft Store platform.
  121. Fixed a crash when starting Prithviraj 3, ‘Hand of a Princess,’ on Hard difficulty that occurred immediately after loading into gameplay.
  122. UI
  123. Fixed an issue where civilization details would not appear when hovering over civs in the Skirmish Civilization Selection screen.
  124. Fixed an issue where civilization icons could persist for removed AI players in Skirmish after changing the civilization set.
  125. Fixed an issue where the player icon progress could reset after restarting the game, causing unlocked 10-win icons to be lost.
  126. With Extended Stats setting on, fixed an issue where the Build Queue would overlap with the Nearby Enhancement Count icon on the Achaemenid Town Center and Georgian Fortified Church.
  127. Fixed an issue where using the arrow keys in certain text boxes could cause the UI to become unresponsive.
  128. Xbox
  129. Fixed an issue where menu narration on consoles failed to announce required button prompts across multiple menus, impacting accessibility.
  130. Fixed a hotkey / input related crash affecting Xbox Series S and Xbox Series X players.
  131. PlayStation
  132. Fixed an issue where menu narration on consoles failed to announce required button prompts across multiple menus, impacting accessibility.
  133. Fixed a memory related crash affecting PS5 users.
  134. Gameplay
  135.  
  136. General
  137. Fixed an issue where groups of Monks lost their charged conversion when switching targets, preventing conversions from completing.
  138. Fixed an issue where Monks stopped pursuing targets they were converting despite having line of sight, instead of continuing to follow until the conversion completed.
  139. Fixed an issue on ‘Aquarena’ map where invalid or missing sea gates, walls, or towers, could generate especially with odd player counts, leading to blocked or unbalanced spawns.
  140. Fixed an issue where Gurjara Camel Scouts lacked standard scout behavior.
  141. Chronicles
  142.  
  143. Achievements
  144. ‘Indica’ achievement now unlocks after both collecting all 10 treasures and encountering all events.
  145. Audio
  146. Fixed scenario music for Chronicles: Battle for Greece 21: ‘The Fall of Athens’, and Chronicles: Alexander the Great 18: ‘Wrath’ where the scenario music would play over the final cutscene audio.
  147. UI
  148. Fixed an issue where the Chronicles: Battle for Greece Grand Campaign difficulty selection was not narrated, failing to announce the current setting or changes, when menu narration was enabled.
  149. Users who do not have either Chronicles DLC installed, when clicking on the Chronicles tab on the main menu, will now be prompted ‘You have no Chronicles DLC installed.’
  150. In English, fixed an issue where the Thracian civilization tech tree preview was truncated, preventing all of the bonuses from being displayed.
  151. Tooltips
  152. Fixed tooltips for Chronicles Civilization Merchant Ships and Transport ships incorrectly mentioning ‘Mouse and Keyboard’ input on console.
  153. On console, fixed the tooltips for Kopis and Kotthybos upgrades at the Macedonian Command Post not appearing on the gamepad radial menu.
  154. Localization
  155. The Puru civilization name now appears as ‘Orang Puru’ in the Malay language, in parity with other civilization names.
  156. Chronicles: Alexander the Great 17: ‘A Voyage of Discovery’: Fixed incorrect Spanish Latin American translation for Empty Supply Cart (now reading ‘Carreta de suministros vacía’) and removed an extra exclamation mark for Nearchos’ dialogue.
  157. Fixed an issue where Japanese subtitles were cut off for Chronicles: Alexander the Great cutscenes.
  158. Campaigns
  159. Chronicles: Battle for Greece 5: ‘Chasing Smoke’: Fixed an issue where the final arrow volley from Ambush Site 5 could get stuck mid-air instead of completing its shot.
  160. Chronicles: Alexander the Great 4: ‘The Right to Rule’: Fixed an issue where an extra post-victory dialogue played after defeating 3 of 4 tribes, incorrectly referencing the fourth tribe.
  161. Chronicles: Alexander the Great 12: ‘The City At The End of The World’: The tooltip title for the Town Center’s top icon now reads ‘Constructing Districts’ on console gamepad radial menu.
  162. Chronicles: Alexander the Great 6, 7, 12, and 14: Fixed an issue for PS5 users where visual text indicators for objectives were not appearing.
  163. Lobbies and Matchmaking
  164. Fixed an issue where creating a Chronicles custom lobby on first launch could wrongly block match start with a “You do not own the Chronicles DLC” message despite owning the DLC for Console and Microsoft Store players.
  165. Lobbies and Matchmaking
  166.  
  167. General
  168. Fixed an issue where players without DLC ownership could load into matches as DLC civilizations in Co-op (Same Color) by readying up and swapping civs in the lobby.
  169. Fixed an issue with matchmaking for Quick Play, and Ranked Lobbies where an error would appear when queuing for a match.
  170. AI
  171.  
  172. General
  173. Fixed Return of Rome AI players not allocating Villagers to resources and sometimes remaining idle.
  174. Modding
  175.  
  176. General
  177. Fixed an issue in the folder path logic for Return of Rome mods, causing certain mods in this game mode to not work correctly.