1. Update v1.0.14:
  2. Fixed another issue which caused quest markers to disappear after loading a save
  3. Fixed issues with solar panel dirtiness levels going into negative values
  4. Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
  5. Fixed an issue with the camera going out of bounds
  6.  
  7. Update v1.0.13:
  8. Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
  9. Fixed an issue with not being able to add blueprints to the Drafting Table
  10. Fixed an issue where active quests would disappear from the map upon loading a save
  11.  
  12. Update v1.0.12:
  13. Fixed an issue with automatically assigned travel rations going missing
  14. Fixed a weapon duplication bug
  15. Fixed an issue where Green Beans would be referenced instead of Peas for desires
  16. Fixed an issue with the “ransom” quest which stopped the reward being given
  17. Fixed an issue with the “pause in background” option not updating correctly in different languages
  18. Fixed an issue with the stats of the bear in the CTK Mob’s quest line
  19. Fixed an issue which resulted in huge reputation losses after multiple encounters
  20. Fixed an issue where the shelter storage capacity could become incorrect
  21. Fixed an issue where new storage objects could be used before they are constructed
  22. Fixed an issue where the room overlay information could go missing
  23. Fixed an issue where the main menu would appear on top of the save slots
  24. Fixed an issue where the lab could become damaged by fire and become irreparable
  25. Fixed issues with floppy disks disappearing and/or not being useable on the computer
  26. Fixed an issue with planters not informing the player when plants were fully grown
  27. Rage attack can no longer target the head
  28. Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
  29. Increased the chances that the Wind Turbines will reach maximum power output
  30. Fixed an issue with internal planters losing integrity when not in use
  31. Fixed an issue where Rescue jobs could spawn on water
  32. Fixed an issue where the upgrade options on objects would become inaccessible
  33. Duplicate blueprints will no longer spawn on the map
  34. Can now rename characters using the locker
  35. Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
  36. Automatically assigned travel rations now take into account the return trip
  37. Character info panel positions now saved so they remain in the same position when loading the save
  38. Rain now cleans solar panels
  39. Reduced the amount of rubber in the Inflatable Raft recipe
  40. Can now recycle equipment (bags, body armours, binoculars etc.)
  41. End-game damage scaling implemented
  42.  
  43. Update v1.0.11:
  44. Fixed issue with faction members using sinks when their dirtiness was less than 50%
  45. Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
  46. Can no longer queue multiple upgrades for a single object
  47. Fixed an issue with the incinerator panel displaying the incorrect burn times
  48. Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
  49. Updated the incinerator object description to state is generates “power” not “fuel”
  50. Faction jobs that require a target faction will no longer spawn if there are no other factions left
  51. Fixed issue where members would not use any tables past the first one built
  52. Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
  53. The Russian translation of the Pistol now displays correctly
  54. Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max).
  55. Fixed an issue where the dialogue in rescue missions would not display correctly
  56. Can now deconstruct the starting water butts
  57. Added a notice to item transfers to state when items will be transferred to the junk pile
  58. When working at a workable location the party will now finish working when they have generated ten items
  59. Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
  60. Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
  61. Tweaked rates of temperature change in rooms to help balance heating/cooling systems
  62. Updated the temperature rate of change label to display an increasing and decreasing value
  63.  
  64. Update v1.0.10:
  65. Fixed issue with visitors no longer arriving
  66. Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
  67. Fixed issue where drug items could be traded infinitely
  68. Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
  69. Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
  70. Fixed issue which caused objects to make continuous sounds
  71. Fixed issue where it was possible to duplicate items from a crafting ghost
  72. Fixed issue where faction members would use the sink when there was no water
  73. Fixed an issue where a destroyed faction’s faction events would stay on the map
  74. Fixed broken drug mixing recipes
  75. Laboratory mixing history is now retained on save/load
  76. Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
  77. Fixed issue with breachers running off during breach
  78. Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
  79. Fixed an issue where vehicle parts would be lost when deconstructing vehicles
  80. Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
  81. Reduced the buffer zone for the map camera edge of screen scrolling
  82. Fixed an issue where a room would be created on save/load where a partition wall is partially built
  83. Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
  84. Weapon balancing
  85. All 3 stamina melee weapons have had their damage reduced
  86. All ranged weapons have had their damage and stamina per shot increased
  87.  
  88. Updated the stairwell model to fill the cell
  89. Can now deconstruct the starting pantry and medicine cabinet
  90. Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
  91. Working workable locations will now end when 10 items have been crafted
  92. Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
  93. CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%
  94.  
  95. Update v1.0.9:
  96. Fixed an issue where food would disappear when transferred between pantries
  97. Fixed issue where the player could receive jobs for factions that had been wiped out
  98. Repairing equipment no longer costs the same as crafting a new one
  99. Fixed issue with faction goals not displaying faction names correctly when discovered
  100. Fixed issue where the wind turbine would never reach maximum power output
  101. Fixed issue where weapons could be duplicated
  102. Fixed an issue where you would not receive resources back after deconstructing an object
  103. Fixed an issue where crafted rations would go to the junk pile if the first pantry was full
  104. Fixed issue with two members using the shower at the same time
  105. Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed
  106. Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event
  107. Fixed an issue with prison cells being used as stairwells
  108. Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full
  109. Lightning rod now generates double the amount of energy when struck
  110. Lightning rod now has 20% chance of stopping lightning striking the filters
  111. Lightning rod now degrades when struck as well as slowly over time
  112. Added code to repair broken saves where rescue jobs had spawned on mountains
  113. Faction members will no longer attempt to rest if they have an infection
  114. Faction members will no longer clean the surface
  115. The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)
  116.  
  117. Update v1.0.8:
  118. Fixed an issue where you could claim an outpost/HQ without a fight
  119. Possible fix for characters becoming unresponsive inside the shelter
  120. Possible fix for breach overlay locking out control of faction members
  121. Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
  122. Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
  123. Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
  124. Fixed issue where factions would continuously attack the same outpost
  125. Fixed an issue where characters with 20 intelligence would only craft 1-star items
  126. Fixed issue with harvested crops never returning two seeds
  127. Fixed issue where food degradation level on pantries could show as negative
  128. Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
  129. Fixed issue where traders would spawn on unreachable tiles
  130.  
  131. Update v1.0.7:
  132. Fixed null reference on Options Panel which was freezing the game
  133. Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp
  134. Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level
  135. Possible fix for headbutt not dazing
  136. Fixed issue where main storage and pantries would display each other’s contents
  137. Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip
  138. Possible fix for characters becoming stuck on expeditions
  139. Fixed issue where the player’s characters could get stuck carrying a corpse
  140. Fixed issue with medical items duplicating after a breach
  141. Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room)
  142. Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen
  143. Locations now restock items
  144. 1 item every 48 hours (once visited for the first time)
  145. Petrol spawn chance increased at Petrol Stations
  146. Added checks to quest spawning to check if destination is valid
  147.  
  148. Update v1.0.6:
  149. Fixed issue stopping you completing Rescue jobs
  150. Fixed an issue where the difficulty of regions would permanently increase
  151. Should also repair saves which have been affected by this issue
  152. Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status
  153. Possible fix for NPCs performing multiple attacks
  154. Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured
  155. Fixed issue with infections not passing over time
  156. Fixed issue where prisoners would move into another cell upon loading a save
  157. Fixed issue with loading into a game where a prisoner was the currently selected member
  158. Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing
  159. Fixed issues with trying to build rooms on the bottom layer of the shelter
  160.  
  161. Update v1.0.5:
  162. Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save
  163. Fixed an issue where visitors to the shelter would stop spawning
  164. Fixed issue with the temperatures in Autumn
  165. Fixed issue where faction encounters would stop spawning after day 100
  166.  
  167. Update v1.0.4:
  168. FIXES
  169. Holding cell light is now removed when deconstructed
  170. Fixed issue with Recycler stopping drawing power
  171. Fixed issue where prisoners leaving would cause faction members to become unresponsive
  172. Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell
  173. Fixed issue with Weather Manager not spawning rain when loading a save
  174. Fixed issue with Water Filter not registering current rain fall when loading a save
  175. Fixed issue where you could gain very high stats during customisation by switching to a custom
  176. stats setup and then switching body type
  177. Fixed issue with food going missing when cancelling a queued eat job
  178. Possible fix implemented for rain not coming when forecast
  179.  
  180. CHANGES
  181. Removed “Fuel low” warnings from notifications panel
  182. Temporarily disabled planter thief
  183.  
  184. Update v1.0.3:
  185. FIXES:
  186. Broken rabbit spawning fixed
  187. Character AI settings now save correctly
  188. Fixed infinite metal exploit
  189. Fixed issue where items in the recycler would go missing when a breach began
  190. Exercise bike animation fix
  191. Character AI will no longer choose to use exercise equipment outside of the character’s level range
  192. Unassigned rations no longer go missing on expeditions
  193. Leader traits now save correctly when saving the faction preset
  194. All open panels now close when ending the tutorial early
  195. Fixed issue with shelter door light
  196. Fix for two rabbits getting caught in a single snare
  197. The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
  198. Dismissing a faction goal prompt no longer dismisses the following one
  199. Fixed issue with light reflections on boiler
  200. ‘Knick Artery’ skill will now stack bleeding statuses correctly
  201.  
  202. CHANGES:
  203. Encounter camera sway temporarily disabled
  204. Adjusted odds of seeds returning from harvesting plants
  205. 20% chance of 0 seeds
  206. 40% chance of 1 seed
  207. 40% chance of 2 seeds
  208.  
  209. Made the job page accessible on the faction radio panel when a quest is available
  210. Characters can no longer exercise if too tired
  211. Junk items filter option added to recycling panels and item transfers
  212. Reduced the tick rate of character needs by ~30%
  213. Missing SFX for ‘Headbutt’ skill added
  214. No longer display the ‘take prisoner’ option on combatants that have fled
  215. Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
  216. Greenhouse no longer draws power
  217. Can no longer rearrange burnt out ghost objects
  218. Font size of weapon description when picking up dropped weapons increased