- Update v1.12:
- Redesigned Tutorial
- Tutorial is no longer mandatory, and any campaign can now be played immediately.
- First voyage to Genoa is much shorter.
- Much of the dialogue has been rewritten.
- New voice acting added throughout the first half of the tutorial.
- Most historical side dialogue has been removed to greatly improve pacing.
- Tutorial progression has been significantly shortened while still teaching all core mechanics.
- The Genoa city-building section has been significantly shortened.
- Removed the advice about building Storehouses to increase Trade Goods capacity.
- Tutorial Fixes & Polish
- AI armies can no longer attack the player during the early tutorial.
- Fixed all known ways of getting stuck in the tutorial.
- No longer possible to trigger the attack window by sailing past the enemy port during the opening section.
- Fixed a rare issue preventing players from buying or selling Trade Goods.
- Increased Trade Goods limits for cities during the early tutorial.
- Reduced the silver requirement to reach Genoa from 3,000 to 2,000.
- Other Fixes
- Fixed AI units failing to retreat correctly during RTS battles.
- Fixed Call to Arms becoming broken after recent changes.
- The cost of placing a Call to Arms flag now increases much more dramatically with each in-game year.
- Belfry is now available during the scripted attack on Genoa later in Campaign 1.
- Update v1.11:
- RTS Crash Fixes
- Properly fixed the AI siege crash while siege towers are active
- Siege towers re-enabled
- World Map Crash Fixes
- Rare loading screen crash now occurs much less frequently
- Fixed rare crash affecting some systems during season changes
- Unit Leveling
- Completely redesigned unit leveling system
- Level 5 units can now take on roughly two level 1 units
- Level 10 units can now take on roughly four level 1 units
- Leveling now increases attack, health, and defense
- Updated unit stats are now properly displayed in both RTS and World Map
- Units defending walls receive additional defensive bonuses against ranged attacks
- Wall defense bonuses are now shown correctly in unit tooltips
- Rearranging Units
- Units can now be rearranged inside armies and cities on the World Map
- Move units onto empty slots or swap positions with other units
- Rearranging also works while transferring units between cities and armies
- Multiple units can be moved in a single transfer
- RTS Day & Night & Weather
- Added full day and night cycle to RTS battles
- Improved sunrise, sunset, and nighttime visuals
- Added dynamic rain, snow, thunderstorms, and other weather effects
- Units automatically light torches during night battles
- Battles and city scenes now begin at random times of day or night
- Weather may already be active when entering a battle or town
- Faster day cycle (around 5 minutes) for more dynamic battles
- Greatly improved rain and snow performance
- Winter and rain no longer cause scrolling lag
- Improved overall visual quality of weather effects
- World Map Improvements
- Fixed heroes not respawning in Sandbox mode
- Heroes now respawn in a new city if the capital has been lost
- Pisa attacks the player more aggressively during the Genoa campaign
- Reduced AI wars between non-player nations
- Improved World Map performance and reduced micro stutters
- Slightly reduced maximum zoom level
- Improved grass visuals
- RTS Combat Improvements
- Fixed AI destroying player buildings far too quickly during sieges
- Buildings are now significantly tougher and require sustained attacks to destroy
- Fixed ranged units destroying buildings unrealistically fast
- UI Improvements
- Completely redesigned Research window tooltips with improved artwork
- Fog of war is now much easier to see
- Enemy heraldry is now displayed when selecting enemy units in RTS
- Fixed reward window close button on 2560×1440 resolution
- Fixed rare issue preventing some players from hiring a lord
- Fixed incorrect palisade walls appearing in some Sandbox towns
- Sandbox
- Improved Sandbox intro and victory cinematics
- General Sandbox balancing and polish
- Pirates now appear in newly created Sandbox campaigns
- Stronger starting army including a Monk, additional troops, and more support units
- Other Fixes
- Improved Italian localization, including research technologies
- Starting the Genoa campaign without the tutorial now unlocks the remaining campaigns
- Looting and razing cities no longer generates random trade goods
- Fixed unintended trade goods being gained from random events
- Water lighting improved during morning, evening, and nighttime
- Fixed broken fir trees appearing in southern World Map regions
- Balance Changes
- Rebalanced research times, with many technologies taking longer to complete
- Academies are now much more important for progressing through the research tree
- Palisade army camps can now be constructed much faster during sieges
- Relaxed World Map economy, increasing overall player income by approximately 20%
- Increased the cost of wall defense weapon upgrades
- Iron and Tar are now much easier to find through trade, making research progression smoother