1. Update v1.12:
  2. Redesigned Tutorial
  3. Tutorial is no longer mandatory, and any campaign can now be played immediately.
  4. First voyage to Genoa is much shorter.
  5. Much of the dialogue has been rewritten.
  6. New voice acting added throughout the first half of the tutorial.
  7. Most historical side dialogue has been removed to greatly improve pacing.
  8. Tutorial progression has been significantly shortened while still teaching all core mechanics.
  9. The Genoa city-building section has been significantly shortened.
  10. Removed the advice about building Storehouses to increase Trade Goods capacity.
  11. Tutorial Fixes & Polish
  12. AI armies can no longer attack the player during the early tutorial.
  13. Fixed all known ways of getting stuck in the tutorial.
  14. No longer possible to trigger the attack window by sailing past the enemy port during the opening section.
  15. Fixed a rare issue preventing players from buying or selling Trade Goods.
  16. Increased Trade Goods limits for cities during the early tutorial.
  17. Reduced the silver requirement to reach Genoa from 3,000 to 2,000.
  18. Other Fixes
  19. Fixed AI units failing to retreat correctly during RTS battles.
  20. Fixed Call to Arms becoming broken after recent changes.
  21. The cost of placing a Call to Arms flag now increases much more dramatically with each in-game year.
  22. Belfry is now available during the scripted attack on Genoa later in Campaign 1.
  23.  
  24. Update v1.11:
  25. RTS Crash Fixes
  26. Properly fixed the AI siege crash while siege towers are active
  27. Siege towers re-enabled
  28. World Map Crash Fixes
  29. Rare loading screen crash now occurs much less frequently
  30. Fixed rare crash affecting some systems during season changes
  31. Unit Leveling
  32. Completely redesigned unit leveling system
  33. Level 5 units can now take on roughly two level 1 units
  34. Level 10 units can now take on roughly four level 1 units
  35. Leveling now increases attack, health, and defense
  36. Updated unit stats are now properly displayed in both RTS and World Map
  37. Units defending walls receive additional defensive bonuses against ranged attacks
  38. Wall defense bonuses are now shown correctly in unit tooltips
  39. Rearranging Units
  40. Units can now be rearranged inside armies and cities on the World Map
  41. Move units onto empty slots or swap positions with other units
  42. Rearranging also works while transferring units between cities and armies
  43. Multiple units can be moved in a single transfer
  44. RTS Day & Night & Weather
  45. Added full day and night cycle to RTS battles
  46. Improved sunrise, sunset, and nighttime visuals
  47. Added dynamic rain, snow, thunderstorms, and other weather effects
  48. Units automatically light torches during night battles
  49. Battles and city scenes now begin at random times of day or night
  50. Weather may already be active when entering a battle or town
  51. Faster day cycle (around 5 minutes) for more dynamic battles
  52. Greatly improved rain and snow performance
  53. Winter and rain no longer cause scrolling lag
  54. Improved overall visual quality of weather effects
  55. World Map Improvements
  56. Fixed heroes not respawning in Sandbox mode
  57. Heroes now respawn in a new city if the capital has been lost
  58. Pisa attacks the player more aggressively during the Genoa campaign
  59. Reduced AI wars between non-player nations
  60. Improved World Map performance and reduced micro stutters
  61. Slightly reduced maximum zoom level
  62. Improved grass visuals
  63. RTS Combat Improvements
  64. Fixed AI destroying player buildings far too quickly during sieges
  65. Buildings are now significantly tougher and require sustained attacks to destroy
  66. Fixed ranged units destroying buildings unrealistically fast
  67. UI Improvements
  68. Completely redesigned Research window tooltips with improved artwork
  69. Fog of war is now much easier to see
  70. Enemy heraldry is now displayed when selecting enemy units in RTS
  71. Fixed reward window close button on 2560×1440 resolution
  72. Fixed rare issue preventing some players from hiring a lord
  73. Fixed incorrect palisade walls appearing in some Sandbox towns
  74. Sandbox
  75. Improved Sandbox intro and victory cinematics
  76. General Sandbox balancing and polish
  77. Pirates now appear in newly created Sandbox campaigns
  78. Stronger starting army including a Monk, additional troops, and more support units
  79. Other Fixes
  80. Improved Italian localization, including research technologies
  81. Starting the Genoa campaign without the tutorial now unlocks the remaining campaigns
  82. Looting and razing cities no longer generates random trade goods
  83. Fixed unintended trade goods being gained from random events
  84. Water lighting improved during morning, evening, and nighttime
  85. Fixed broken fir trees appearing in southern World Map regions
  86. Balance Changes
  87. Rebalanced research times, with many technologies taking longer to complete
  88. Academies are now much more important for progressing through the research tree
  89. Palisade army camps can now be constructed much faster during sieges
  90. Relaxed World Map economy, increasing overall player income by approximately 20%
  91. Increased the cost of wall defense weapon upgrades
  92. Iron and Tar are now much easier to find through trade, making research progression smoother