1. Update v3.0.8.151579:
  2. New Content
  3. Details
  4. Adding in better animations and actions with the Butchers knife, tweaking slaughter action so the timing blood and death line up, adding tool damage and tag to the knife so it can be swung like a normal weapon
  5. Added Butcher Knife icon.
  6. Adding Blueprint and Recipe for the Butchery Knife
  7. Set Boar base skin variation to be selectable
  8. Added 'You Monster' Achievement Icon.
  9. Added the wild boar juvenile art assets and updated the blueprints and data table with the new assets.
  10. Boars can now be bred together to make children
  11. Adding 'You Monster' Achievement to the .ini file
  12. Adding and Hooking up the 'You Monster' Achievement
  13. Juvenile Boar - Added new AnimBP and blendspaces to match speed to animations.
  14. Boar Juvi flinch volume adjustment
  15. Adjusting Cleavers Name to be Butcher's Cleaver
  16. Adding boar Juvi unique flinch - death audio, audio setup and data rows
  17. Adding Juvenile Boar Icon Images for the Carcass and Head
  18.  
  19.  
  20. Fixed
  21. Details
  22. Replaced Icy Mammoth map icon with new one.
  23. Tweaked Lithium Crossbow ironsights transform. Fixed Larkwell Explosive Bolts not making explosion sound on impact
  24. Hammerhead Boss balancing - Removed slow on ranged poison attack. Reduced modifier staying for 10 seconds after stepping off the slug trail (now 2 secs after). Also reduced the modifier duration after stepping off 'poison spot'.
  25. Hammerhead slug - 'Spin Attack' no longer flings projectiles in all directions. just a small 20m radius around a single target and only 18 projectiles from 75~
  26. Hammerhead Slug - Destroying a merging slug now reduces its health by 15% and goes on cooldown
  27. Removed Black texture from Centrifuge materials and repath to default black texture for optimization
  28. Fixing issue where if players have debuffs lowering their maximum health that persist on death (such as radiation poisoning) when revived there were cases where players where revived with 0 Health (10% of current max), this could result in a value of less that 1 resulting in their immediate death, this has now been fixed, at a minimum players will revive with 1 health
  29. Fixed issue where storm wall was causing navigation to be dirtied when active, impacting performance
  30. Map Icon consistency pass and New Mammoth Map Icon.
  31. Fixed Snow Wolf tame mesh incorrectly using GFur material
  32. Added inverted Limestone Floor and Ramp building pieces
  33. Adding Juvenile Boar Setup, items, ai, carcass, loot etc
  34.  
  35. Update v3.0.7.151466:
  36. New Content
  37. Details
  38. Visual improvements for water splash FX WIP
  39. Applied new waterfall material and blueprint setup on WT_Waterfall
  40. PROM - waterfall check and tweaks on blue, green, purple quads
  41. Oly - Waterfall Check and Tweaks on Green/Orange/Blue/Red Quads
  42. Ely - waterfall check and tweaks on green, orange, purple, yellow quads
  43. Outposts 002, 004, 005, 006, 007 - Waterfall check and tweaks
  44. Outpost 012 - Waterfall check and tweaks
  45. Styx - Waterfall Check and Tweaks on Green/Yellow/Blue/Red Quads
  46. PROM - additional tweaks to waterfalls in blue and green quads
  47. Added default custom primitive data on begin play for WT_Waterfall and BP_WaterfallGenerated
  48. Storm Wall: Refactored positioning logic, will now position itself between 500m and 2000m based on Storm intensity value. Commented and simplified logic
  49. Disabled initialization of StormWall in InitStorms function when it is already handled on Storm tick logic
  50. Fixed Sand/Snow drift VFX system not working due to local variable constantly being stomped on tick. Effects are now disabled on Low Effects Quality. Now also disabled when Debris is >0.1 instead of 0.3 as some storms are using low values
  51. Add genericized slow tick function that updates Effects Quality setting locally
  52. OLY - reduced falls speed on a few waterfalls in red quad
  53. Waterfalls material polish to connecting river RVTs
  54.  
  55.  
  56. Fixed
  57. Details
  58. Updated BP_WaterfallGenerated for LavaSpeed not moving on build
  59. Adding Uranium Node Spawner to the Mushroom Swamp Radiation Area
  60. Homestead fireplace pieces are now crafted on Decorations bench (not Masonry) and have correct decorations tag.
  61. Adjusted recipe crafting times and removed Ingot requirement for Chimney cap item.
  62. Add Homestead tag to homestead kitchen pieces.
  63. Tag Chair as decorations.
  64. Blacklist non-craftable set dressing/mission props
  65. Updated MF_Lava waterfallspeed default setting
  66. Changed HAB cubemap to Arctic for Ice Shader. Decreased SSS to 1024px for optimization
  67. Adding prebuilt structure file that spawns audio logs in Eden when completing mission 6
  68. Fixed Snow Pygmy Lop trophy being set as Wall placement instead of intended Ground placement
  69. Fixed nuked Biome data for Stronghold biome
  70. Adding new Audio Log Items for the NPC's in Eden, adjusting UI to allow for the text to be shown and the audio to be played
  71. Adding prebuilt structure for spawning in the Eden audio logs, these audio logs will now spawn in Eden around the NPC's
  72. Adding new Quests Flags for Mo & Theo as to when they leave
  73. Adjusting Logic to check for the quest flag before attempting to spawn Mo & Theo
  74. Mo now should leave at the start of Mission 4 as intended and will not be present in subsequent missions
  75. Theo will leave at the end of Mission 5 and will not be present in subsequent missions
  76. Mo and Theo will now be cleaned up based on state when a new main mission is triggered if the quests flags are present
  77. Added unique XP data for Mammoth Boss (5x what it was before). Removed unused generic entries. Removed values incorrectly setup in Experience DT and validate for it. Added validation for rows with duplicate XPEvent
  78. Fixed accidental delegate unplug in firearm controller causing reloading to not auto begin after emptying ammo
  79. Optimized 29 Axe textures, saving nearly 100MB. Updated PhysicsAssets for several axes so that they collide with objects more accurately. Some LOD tweaks and improvements
  80. Ely - fixing a couple of waterfalls I missed in last polish pass, orange quad
  81. Added mesh for Sandwyrm Queen Egg dropped item. Fixed LODs on large wyrm egg
  82. Adding created anim back in montage to play correct audio for reloading in first person
  83. Fixed Styx Highrise mission referencing 'Basic' wall lights which were renamed to 'Bunker' lights
  84. Optimized 28 Pickaxe textures, saving around 75MB. Updated PhysicsAssets for several Pickaxes so that they collide more accurately. Some LOD tweaks and improvements
  85. Swapping base snow wolf skin to be variation B
  86. Updated DEP_Nuclear_Centrifuge mesh and textures
  87. Updated AXE_Obsidian
  88. Ely - fixed hole in swamp cave that was caused by entrance being disabled, orange quad
  89. Updated SK_BOW_Crossbow_Lithium
  90. Optimize VFX textures, saving around 90MB of memory
  91. Optimized environment textures saving around 640MB of memory. Removed DF setup on Collision meshes
  92. Optimized Creature textures saving around 150MB of memory
  93. Optimized Deployable/Buildable textures saving around 230MB of memory
  94. Optimized Geothermal assets by removing seven 4k normal map textures that are flat. Repath to default normal textures. Saves around 150MB of memory
  95. Adding the 'Raw Meat' Tag to Raw Bacon so it can be used in tag based query recipes
  96. Adjusting Farmer Recipes so that the trade can be perform in lower quantities (The ratio is the same)
  97. Adjusting Farmer NPC Quest so you only need to gather 30 fruit and vegetables
  98. Removed DangerousHorizons feature level gates
  99. Reduced Albedo/Normal textures on Quarrite Gun to 2k for optimization
  100. Hammerhead - Changed relationship type so non player owned creatures wont attack the boss
  101. Ely - fixed floating cliff on blue quad
  102. Fixed button hover being white after clicking. Changed hover animation on bestiary unlocks to blink instead of scale
  103. Removed DNT from Sandworm Tunnels text for Thumper
  104. Edited item flavor text for clarity and brevity
  105. Reduced Irradiated Abomination 4k textures down to 2k. Total memory cost for this mesh is reduced from 72MB to 27MB. Updated Tooling to support SK validation. Tweaked LOD screensizes to not hold LOD0 as long
  106.  
  107. Update v3.0.6.151037:
  108. New Content
  109. Details
  110. Unlocked Ruby Ore in Workshop. Sanity pass on text for Resource packs, ensuring title and description matches player facing title and description of converted items
  111.  
  112.  
  113. Fixed
  114. Details
  115. PROM - fixed cave entrance in green quad
  116. Ely - fixed impassables on edge between green and red quads
  117. Downgraded the verbosity of some UID-related logging to prevent dedicated server log spam
  118. Fixed incorrect head socket define for Bees
  119. Ely, red quad - added missing lava lights to lake, audio splines and flow points adjustment to lava river
  120. Fixed Stomper alert widget location being offset
  121. Added Temperature map for Elysium to increase temperature in lava areas. Updating tooling to be able to switch just lakes/rivers to their 'minimap' materials for easier satellite image taking
  122. Fixed material issues on misc DMs
  123. Fixed Polymerizer not pointing to correct DM
  124. Updated the pig carcass skeletal mesh to the latest version and assigned the correct eye material
  125. Fixed floating rock & holes in cliffs in ELY, replaced IMP meshes with normal ones, fixed cave volumes, Purple/Orange Quad, Elysium
  126. Adjustments to volume, pitching and distancing for the knife throw to add a lot more variation when multiple people are using throwing knives repeatedly
  127. Removing CP from throwing event because it isn't hooked up to be used that way. further fine tunes to last throwing event
  128. More adjustments to metal and standard knife throws pitch, volume and spatializer
  129. Wind Turbine: Added VFX lighting to represent various states of device (on/off, damaged, blocked, etc). Fixed Wobble animation not working on clients. Improved LOD settings. Tidied BP logic
  130. Simplification and re balance of arrow impact event so it wasn't using as many unnecessary layers and sounds more defined
  131. Fixed Weather Cheat biome list adding and sorting by Row handle but displaying by Display name. Now lists and sorts by Display name which fixes filtering and usability. Delete unused and unfinished SetStorm cheat
  132. Fixed Tesla Coil not remembering it's active state when reloading game
  133. Added new generic stats for attack range
  134. Added boolean in Deployable_ManualToggle_Base to allow proper restoring of active state if desired
  135. Tesla Coil damage now stat-driven by Electric Damage to show up in tool tips
  136. Fixed a few typos in string text
  137. Added fix for issue where two overlapping auras of the same type would incorrectly remove the modifier effect when only one aura was deactivated
  138. Updated Textures for Lithium_Crossbow
  139. Update Mount icons used in 'Can be Equipped By' section of item popups to use Talent tree icons for better readability. Remove SizeBox parenting of AttachmentIcon so that images can be sized more easily. Increase default icon size to 32px from 20px for better pow2 scaling. Resized icons to be 256 instead of 512px
  140. Renamed workshop 'Bacterial Vaccines' to 'Antibiotic Vaccines' to match naming of granted modifier and existing naming schemes for similar items
  141. Fixed incorrect item names in quest steps for Homestead mission on Olympus. Clarified Shelter is also required. Removed incorrect MetaData notes
  142. String Translations - 'Legendary Weapon' in item popup. 'Trade' button on NPC Trader. 'Has given Birth' and 'Is Gestating' for genetics chat messages. 'Stability'/Med Device Title/Med Device Description. 'Genetics' title. 'Campaigns' in great hunts UI. Talent tooltip 'Req LVL'
  143. Removed a debug print from AuraManagerComponent
  144. Fixed an issue that was causing certain actors placed in levels to throw UID collision warnings when loading/unloading tiles (affected voxels, cave entrances, cave AI spawners, blockers, etc.)
  145. Fixed an ensure related to recent aura changes
  146. Fixed a crash related to recent aura changes
  147. Fixed a crash related to recent aura changes
  148. Speeder bike is no longer a valid 'parent' for wild juvenile creatures
  149. Weapon Rack - Added flamethrower tag to legendary flamethrower so it appears properly
  150. Fixed stretching images on Field Guide Main menu, Fixed Bestiary page lock, adjusted item grid title on item Field Guide menu
  151. Misc asset LOD fixes, Texture optimization, null material fixes. Updates to AssetInfo tooling
  152. Added borders, made tweaks to Bestiary Page layout, removed dotted line, font size changes and spacing changes between each item
  153. Fixed several items being dumped in the 'Other' category in the Field Guide due to missing tags
  154. Added Lava Splash Effect, Moved Cave Entrance to Fix Light Bug, Purple/Orange Quad, Elysium
  155. Field Guide: Changed Defense category to be wide grid. Changed Plants to be narrow grid. Devlock Meta Flashlight so that its not on FG yet. Re-tag several drinks as 'Food' instead of 'Resource'. Fridges and Reservoirs are Deployables not Benches. Bait moved to Husbandry. Beacon Tool moved to Equipment. Moved Boss chair/thrones to Decorations. Fixed Scyther Head Itemable. Moved Weapon Racks from Decoration to Deployable as they have function over form, reduced Comfort values. Blacklist some items which are used for Set Dressing and can't be typically obtained
  156. Added slanted title boxes to bestiary, changed scrollbar color in Field Guide, changed hover and select state on Field Guide scrollbar, changed ResourceItemGrid title and alignment in Field Guide
  157. Field Guide: Fixed Ice Mammoth Projectile item using Ice Armor Fragment itemable causing it to appear in 'Other' category. Removed exclusion of Spoiled Meat from Food TagQuery as it is a food, just not a very good one
  158. Changed FieldGuide Deployable TagQuery to include Communicators which are no longer deployables. Deleted GreatHuntCrafting devlocked data
  159. Updated max context distance for a number of large creatures to prevent issues with footstep audio components not being cleaned up correctly
  160.  
  161. Update v3.0.6.150953:
  162. New Content
  163. Details
  164. Repair Bench QOL: Tweaked UI for improved readability (don't hide buttons, disable them with hover info).
  165. Updated widget description texts to be more clear.
  166. Added supporting VFX/Lighting for active power state.
  167. Updated itemable description text to include T5.
  168. Fixed several widget alignment issues.
  169. Simplified/cleaned UMG setup slightly by removing spacers and using padding instead, removing variable status from elements that didn't need it, removing assignment of localized strings on construct and assign directly in widget as these don't need to update dynamically, etc.
  170. Increased RMA texture resolution on Repair Bench mesh to 2k.
  171. Updated dropped world mesh to machining bench kit per T3 standards.
  172. Ignore Beehive and Repair bench in Energy DT validation
  173. Repair bench 'repair all xx' buttons now repair items placed inside the repair bench's inventory
  174. Repair bench now has a slider which can be used to customize at which durability threshold items will be ignored while using the 'Repair xx' buttons
  175. Added missing localized string to new Repair Bench section
  176. Repair bench now displays missing resources if an item can't be repaired
  177.  
  178.  
  179. Fixed
  180. Details
  181. ELY - Fixed meteor showers happening less often than expected because of a random chance
  182. Adjusted scaling of character boost prompt, lobby privacy settings confirmation
  183. Adjusted text on ELY level boost prompt to improve readability, upped required level from 20 -> 30 to match amount of levels we give player
  184. replaced doorway mesh in BP_SecurityDoor with optimized version
  185. Fixed up redirectors across entire project
  186. Optimized VRAM usage by removing references to old unused 4k AO texture in 1000 materials. Fixed incorrect compression settings on several textures
  187. Optimized VRAM usage by removing references to old unused 4k AO texture in 200 materials
  188. Remove DNT from Flamethrower Turret biofuel connection UI
  189. Added asset validation to catch when GOAP character BPs have mismatched WalkableFloorAngle and WalkableFloorZ
  190. Adding DH Screenshot Diorama to project developer folder
  191. Added new Ruby Ore mesh for dropped in-world use
  192. Fixed Lithium and Ruby ores not being tagged as Resources. This allows their icons to now be used on Signs
  193. Added tooling to automatically rename Quest markers based on their tag so that they can be correctly identified at a glance. Fixed outliner folder structure and names on several QMs on Styx
  194. Setting max instances and virtualize for a lot of audio events for optimization
  195. Adding max instances limits for all creatures and setting to virtualize to stop mass audio when too many creatures are spawned at once
  196. Fixed issue where inspecting a network cable directly (not a device) could incorrectly display the 'Not Connected to Network' message
  197.  
  198. Update v3.0.4.150844:
  199. New Content
  200. Details
  201. Unlocked 12 new Workshop Modules slated for DHs release: Oxygen/Food/Water consumption, Tame Damage, Melee Damage/Resist, Heat/Cold Resist, Exposure Resist, Item Wear, Night buffs, Highlight projectiles and Stamina Regen. Adjusted spacing in tree layout and removed random reroute node
  202. Increased Stamina Regen Module value to be 25% instead of 10% to make it a more viable option. Renamed Highlight Module to Projectile Highlight Module
  203.  
  204.  
  205. Fixed
  206. Details
  207. String translations - Fish finder: 'Zone Quality', Tackle box inventory: 'Tackle Box', Fishing Minigame: 'Quality %', Great hunt mission UI: 'Back' button, processor widget: 'Requires Shelter' (on auto crafting)
  208. Updated skinning on the dreadwing skeletal mesh
  209. Tames - If pets kill specific creatures (e.g. sandworm boss) with no player assistance it now properly checks off that the creature was killed
  210. Add Field Guide sets for Lithium & Industrial Tools
  211. Adding SWQ Impact event and idle audio BP imp
  212. Fixed a few typos in item and stat text
  213. Made quality and performance improvements to gfur of the Mange Wolf, including the Alpha
  214. Updated a selection of bestiary images with better quality ones or ones that better represent the creatures in game
  215. String Translations - Genetics Display: 'Male'/'Female'/'Unknown', Recipe Tooltip: Fish output info
  216. Mount inventory - Removed 'mount cargo' tab when there is no potential for a saddle
  217. Updated sheep bestiary image to include the ram and lamb
  218. Disabled debug logging for RecipeList UMG showing on screen
  219. Small width adjustment to cs
  220. Updated Meshable entries for Rugs to not drop the rug as the in-world mesh. Instead use the Crafting Kit mesh
  221. Elysium Yeti - Added changed calm/stressed/hungry/satisfied text to localized
  222. Updated Snow mesh for Curved Corner Dirt Ramp.
  223. Updated positioning on Dirt Ramp.
  224. Update Weather Culling Mesh to be more suitable.
  225. Fixed issue with AccumulationComponent assuming a SM component is always used which isn't the case, also account for SK mesh setups
  226. Small balance pass of crafted audio to remain consistent between bench and player
  227. Fixed flamethrower not showing up on Weapon rack. Fixed Chainsaw inheriting from Axe and added unique Chainsaw setup. Fixed highlightable setup. Output matched TagQuery for debugging. Tidied BP
  228. Hardened logic around UID claiming, reserving, and releasing during level load, Actor spawning, and prebuilt structure load. This should hopefully fix a number of issues, primarily around Actors, Deployables, and Building Pieces disappearing on reload. Additionally this should reduce number instances where deployables become disconnected from networks even though the spline is still visually connected
  229. Recipe filters - Added decoration.homestead tag to list of filters
  230. Fixed an issue where thrown projectiles and arrows sometimes wouldn't highlight for clients who had the relevant 'Highlight Projectiles' stats
  231. Fixed log spam on dedicated server when equipping a solar backpack with no items to charge
  232. Nurturing Presence aura modifier is no longer hidden on juvenile creatures (there is still no method of inspecting modifiers though, currently)
  233. Nurturing Presence aura modifier should now only apply to juveniles (was previously all NPCs)
  234.  
  235. Update v3.0.3.150621:
  236. New Content
  237. Details
  238. Updated bull wood cart to remove the unused bones
  239. Updated bull cart skeletal meshes to use the correct skeleton
  240. Added Limestone Deep Ore Veins, Prometheus
  241. Added Limestone Deep Ore Veins, Styx
  242. Added Limestone Deep Ore Veins, Olympus
  243. Fixed transform of seat components on bull that were making pseudo saddle attach incorrectly
  244. Added Limestone Deep Ore Veins, Outposts
  245. Updated bull carts to new meshes in the saddle DT, adjusted player attach socket for each of the carts and adjusted pseudosaddle location in the Bull mount BP
  246. Updated the bull carts to have the saddle incorporated into the skeletal mesh rather than using the pseudo saddle. Removed the pseudo saddle from the data table entries
  247. Updated bull plough and harvesting carts with correct ground contact
  248.  
  249.  
  250. Fixed
  251. Details
  252. Added DT validation for Experience. Fixed naming schemes for Experience data. Added many new unique data entries to pass validation. Removed Corpse/Skinning setups on creatures that can't be skinned. Fixed numerous XP value inconsistencies against either Kill XP vs Skin XP or XP vs creature difficulty. Add generic bool for Increased Verbosity Checks so that less frequent checks can be made more easily
  253. Field guide - Fixed 'consuming' section only using generation rate and not taking into account the ratio. (e.g. pump jack uses 200 crude oil at 20% ratio so should show 1000.)
  254. Fixing build error with unrefreshed bp nodes on the item container display
  255. Fixing issues with the prop water container so that they retain their water quality when filling / drawing / drinking water from
  256. Notes / Seeds are now displayed correctly in the item tooltips when placed inside pouches or bags
  257. Updated collision on Brick Curved Buildables
  258. Updating 'Gone Fission' Achievement to be more specific in its unlock condition
  259. Made quality improvements, as well as performance improvements, to the gFur groom of the Garganutan Ape Boss
  260. Improved Landshark collision accuracy
  261. Chef backpack - not working on several items
  262. Added Quick Tamer saddle support to Slinker
  263. Added cart and quick tamer saddle support to Bull mount
  264. Updated item descriptions for various carts to include Bull
  265. Remove Flying Tank wing bones from Flightless Tank meshes
  266. Slight tweak on the Skulk carry physics asset bodies to stop the head from vibrating in 3rd person view
  267. Fixed Gribbler base skin being same weight as rare skins, added DT validation. Fixed incorrect GFurCarcass material
  268. Fixed missing Beehive destructible mesh define. Add DamageDeployables cheat (for testing DMs)
  269. Fixed material setups for Stone Brick diagonal pieces. Fixed numerous buildable icon issues. Fixed Scoria Brick FieldGuide set, added Stone Brick set. Updated FieldGuide Sets DT Validation. Added source icons
  270. Added a modifier list onto juvenile creature taming tooltip
  271. Fixed ClayBrick Diagonal Inverted Ramp referencing incorrect destructible meshes
  272. Updated skinning and fit of the slinker quick tamer saddle
  273. Made quality improvements, as well as performance improvements, to the Black Snow Leopard Alpha creature
  274. Made quality improvements, as well as performance improvements, to the gFur groom of the Lion, Jaguar and Leopard creatures
  275. Updated mange wolf and mange wolf alpha skeletal meshes with improved skinning around the ears to stop them from caving into the head
  276. Queen - Egg enables AI Target after the egg begins to rise, to prevent creatures attacking it while under the ground
  277. Replaced first and third person pig carry animation poses so the player's hands are holding the legs correctly
  278. Fixed bone DT setup for Abomination
  279. Fixed bone DT setup for LavaHunter
  280. Added proper mesh to the Dragonfly placement mesh in the Deployable Setup data table
  281. Made quality improvements, as well as performance improvements, to the Pronghorn
  282. Fixed formatting of IndustrialToolActions stat description
  283. Fixed a number of typos and text errors
  284. Adjusted the resolutions and texture group settings of the fur card textures for the Gribbler
  285. Adjustments to the speed at which the speeder bike param can slow down. Reducing it to allow the sound to play through its correct tremolo effect speed variation more accurately
  286. Small reduction in bass build up on wood floors which was cluttering up the mix especially on headphones
  287. Added static mesh and destructible mesh for the carrier drone
  288. Slight reduction in mounts vocal idles to reduce constant audio clutter when the player has many mounts. Also tamed some of the distancing and volume of various creatures that were balanced too high
  289. Fixed missing alpha channel for the fur card texture of the Gribbler
  290. Updated drone carrier SM to correct orientation and added a damaged version of the static mesh
  291. Reaver - Added curve to 'submerged' montage so we can properly get whether its submerged or not
  292. Updated Carrier drone DM to match the updated position of the static mesh
  293. Made quality and performance improvements to gfur of the Deer, as well as all Deer variants, including desert
  294. Added BP, mesh and material variants for moss version of cave entrance LC_SML_02
  295. Updated drone bestiary image to contain all four types of drone
  296. Further gfur optimizations for the Wooly Zebra
  297. Ely Ach - Added validation to deployable check for when deployable is pending kill
  298. Mission device - Fixed client collision on unupgraded mission device
  299. Fixed Draven, Stomper, Stomper Matriarch, WyrmQueen, Scuttler, Mange Wolf, Mange Wolf Alpha trophy preview meshes. Add DT validation to detect mismatched mesh entries and cleaned up numerous less obvious entries. GFur optimization on Draven trophy, LOD and GFur optimization on Stompers. Update WyrmQueen trophy BP
  300. Made quality and performance improvements to gfur of the Normie Horsie, including juvie
  301. Fixed Manufacturer bench not being able to craft all Fabricator recipes, including Rope, Cupboards, Wall Torch, Leather Curtains (Window also now on Textiles), Steel Barred trim. Added some tooling to check for hierarchy inheritance
  302. Fixed up redirectors
  303. Update Carrier Drone LODs for smoother transitions. Add supporting lighting effects
  304. Tweaked the setting on the snow wolf, snow wolf juvie, conifer wolf juvie, and wolf juvie trophies' Gfur to have better LODs and relaxed the groom splines around the face to remove artifacts
  305. Adding missing forest wolf juvie idle animation montage to BP
  306. Updated Apex destructible for BLD_Ramp_Half_Brick
  307. Updated Sandwyrm Queen Trophies x direction
  308. Updated SM_BLD_Wall_Diagonal_Angle_Brick_L
  309. Made shader and minor groom adjustments to the gfur of the Polar Bear
  310. CreatureModifiers should now correctly update if owning player leaves then rejoins a dedicated server without restart. This should fix issues with workshop Pheromone Module and a number of other player talents that affect owned mounts/tames
  311. Made quality and performance improvements to gfur of the Moa and Arctic Moa, including juvie
  312. Updated the snow wolf gfur grow mesh to reference the base skeletal mesh instead of an additional skeletal mesh
  313. Reaver - Dive attack now does damage as intended
  314. Made quality and performance improvements to gfur of the Rabbit and Snow Rabbit
  315. Fixed some carts on bulls visually disappearing at certain angles when riding
  316. Fixed typo in platinum plow modifier
  317. Added unique Durable row for the Chainsaw which reduces its Durability from 500k to 180k, which is still 1.5x a Titanium Axe. Roughly equates to 15pct Durability loss for 1 tank of fuel and 2500 Wood
  318. Fixed Orbital Exchange Interface messaging showing Elysium related messaging in Nullsec
  319. Adding a much more natural ramp up of player falling whoosh sounds. Reducing volume and intensity at low speeds so you don't get over the top whoosh sounds from standard jumps
  320. Carrier drone - Added destructible mesh
  321. Only hide Reaver nameplate/alert symbol when they're burrowed
  322. Fixed Nailgun having 13x the durability of a Titanium Hammer, now 1.5x
  323. Made quality and performance improvements to gfur of the Pygmy Lop, including the snow version
  324. Resaved Roat Loco_WalkSlow animation to fix audio loading issue
  325. Fixed Lithium Sledgehammer being unable to turn off like other Lithium Tools
  326. Fixed Panini shader function attempting to run material mesh logic on Particles
  327. Fixed several nullptr checks on Lithium Tools for Clients due to references being created on server but clients attempting to also run them
  328. Fixed Throwing Lithium Knife and Spear not having unique Ballistic PAs
  329. Fixed Lithium Tool set not having unique Durability rows which threw their balance out (eg: 6x Durability of a Titanium Knife, or 20x Durability of a Composite Shield). All Lithium tools are now 2x increase over highest tier equivalents (this means Axe, Pickaxe and Sledgehammer get an increase, others are decreased to suit)
  330. Moving chainsaw attack montage WQ to correct folder
  331. Hoverframe can no longer be fed, or healed with health potions, bandages etc
  332. Fixed error spam when using HEAL device on non-NPC characters
  333. Resaving actions table to fix problem
  334. Made quality and performance improvements to gfur of the Desert Wolf, including the Alpha version
  335. Made quality and performance improvements to gfur of the Yeti
  336. Fixed bug with harvest cart's seed harvesting attachment where it wouldn't function on reload until you unequipped/reequipped the attachment
  337. Fixed bug that caused stuttery movement for clients when holding the Hoverframe in your utility slot
  338. Stat afflictions can now be granted via a boolean stat if required
  339. Adjusted scaling of dedicated server password entry widget, currency exchange widget
  340. Ely - fixed crevasse leading to the underworld, blue quad
  341. Piglet - Equipping on back can be unfocused and becomes invisible
  342. Updated Curved Brick collisions
  343.  
  344. Update v3.0.2.150527:
  345. New Content
  346. Details
  347. Updated wolf juvies carcass to be carried on the player's belt instead of their back
  348. Updated wolf juvie animp BP with increased animation multiplier to help reduce the foot sliding and put new AnimBP into the character BPs
  349. Added new growth rows for wolf juveniles
  350. Adjusted AISetup row for new wolf juveniles
  351. Fixed wolf juveniles moving at same speed as adult wolves
  352. Unlocked dev-locked juvenile wolf rows
  353. Added corpse recipes for new juvenile wolf carcasses
  354. Removed husbandry BT override for desert wolf
  355. Adding wolf juv audio. Duplicating idle montage and idle animation and swapping so unique audio can be placed on this. Adding appropriate ai audio setup
  356.  
  357.  
  358. Fixed
  359. Details
  360. Adjusted scaling of some confirmation UI elements to make sure they remain roughly similar in size after new ConfirmationScaleBox changes
  361. Adjusted scaling of UMG_KeyRebindable confirmation popup
  362. Fixed incorrect name/weight on juvenile wolf carcass items
  363. Fixed backpacks not showing when holding juvenile wolf carcass on hip
  364. Fixed not being able to unfocus juvenile wolf carcass on hip
  365. Fixed juvenile forest wolf sounding like a regular wolf
  366. Swapping DH music cues for mastered versions. Matching volume. Brings a little more detail to the mix and slightly increases volume of lower volume sections
  367. Made quality improvements to the gFur groom of the Grizzly bear and cub, as well as the Polar Bear
  368. Small music balance pass
  369. Did a proper gfur groom for the Mammoths to increase the quality of their grooms
  370. Fixed chainsaw pullcord not correctly IK-ing to hand location
  371. Fixed Sugar Cane highlightable, experience and ItemReward setups. Add Wild/Sickle variants to accompany existing Crops-only setup
  372. Added some improved UX/UI around which items are taken back up to space when returning with dropship
  373. Meta Items without a valid owner are now dropped in an overflow bag when return to space via dropship (same as EDI)
  374. Fixed creature-related crash in spectator mode
  375. Fixed rewards and details underneath lock overlay
  376. Added text wrapping on OEI so localised texts fit
  377. Creature XP - Added row to AISetup for experience. Added a bunch of missing rows mostly for new DH creatures/GH Bosses/Juveniles
  378. Campfire FX on Eden removed parent emitter and adjusted settings in Niagara
  379. Added oil geyser locations to all other completed outposts
  380. Removed two actors that were potentially causing world gen to fail on outpost12
  381. Made quality improvements to the gFur groom of the Striker
  382. Ely - mesh placement fix in desert, yellow quad
  383. Fixed issue where solo talent tree would incorrectly say 'Active' in multiplayer games, even though solo stats weren't being granted
  384. Updated Ethics Ape Great Hunt mission objective descriptions and types
  385. Fixed Chainsaw idle animation not updating because it was looking for incorrect stats
  386. Added screenshake for Chainsaws when firing and increased shake when successfully hitting
  387. Fixed grammar in Adrenaline stat description
  388. Fixed bone DT setup for Scorpion Boss
  389. Disabled double XP event
  390. Adjusted collision inside juvenile wolf BPs
  391. Added localization entries for several UI elements
  392. Added Dummy data for Prometheus AISpawn map erroneous pixel data to fix warnings
  393. Removed long deprecated Buildable entries that aren't used in ItemsStatic entries
  394. Fixed Quick Tamer workshop saddle not applying correctly to nearby juvenile creatures
  395. Quick Tamer saddle now has an aura effect, you can now see which juveniles are being affected
  396. Slightly decreased the taming speed bonus applied by Quick Tamer saddle
  397. Removed instances of TamingSpeedSaddleBoost_Percent stat
  398. Fixed Aura Range localization string missing after STE crash
  399. Slinker Talent - Added new bool stat to completely stop fall damage for slinker talent
  400. Improved the quality of the materials/textures for the HEAL Scanner
  401. STYX - moved oil geysers that were under a scorpion WB arena location, fixed floating rocks in BP_DC_ScorpionArena
  402. Made quality improvements to the gFur groom of the Wooly Zebra
  403. STYX - reverted change to oil geyser locations, removed QM for scorpion world boss arena
  404. Improved Juvenile Slinker foot sliding
  405. Slight update to the Storca and Skulk carry physics assets and turned of simulate physics on the skeletal mesh in the Skulk's corpse BP
  406. Made minor quality improvements, as well as performance improvements, to the gFur groom of the Draven/Chew
  407. Hammerhead Boss - Increased time in egg from 10 seconds to 20 seconds. Increased time slug will wait until it looks to merge from 20 seconds to 45 seconds. Removed stacking from the slugs poison to prevent mass speed debuff. Reduced movement speed slow from slug modifier from -55% to -45%
  408. Fixed Chocolate Cake increasing food consumption rate when it should decrease it
  409. Fixed second Homestead cushion recipe pointing to _A when it should have been _B
  410. Raptor Desert - Added all saddles for desert variation
  411. Dune Raptor - Bestiary stat changed from -5% deep wound resistance to +5%
  412. Fixed AIsetup row default defines on various creatures
  413. Beehive - Fixed Queen Bee not having working fuel timer
  414. Made quality improvements, as well as performance improvements, to the gFur groom of the Chamois variants and Pronghorn
  415. Rad boss arena - more asset combo experimentation
  416. Queen - Fixed queen being able to be killed when losing target. Fixed ability to sneak attack/killcam queen. Increased final stage threshold (go to ground to end fight) from 10% to 20% to give time to get to ground before dying
  417. Fixed Uranium nodes showing up on Exotics radar scan results unintendedly. Remove olympus-related whitelist meta defines from Ely dev prospects. Set start time on Prom dev prospect to 10am. Set meta spawn counts on Ely dev prospects to 10
  418. Added the quick tamer saddle skeletal mesh for the Bull
  419. Made quality improvements, as well as performance improvements, to the gFur groom of the Wild Boar
  420. Added the proper mesh to the Dragonfly Trophy BP
  421. Made quality improvements, as well as performance improvements, to the gFur groom of the Tundra Deer
  422. Small balance pass for footstep sprint vs jog vs walk to ensure volumes all match intensity better
  423. Balancing eq of slow walk footstep on dirt. Previously was louder than jog and had more midrange
  424. Small adjustment to UI skinning volume
  425. Fixed description on Crude Oil Generator mentioning Refined oil
  426. Small balance pass for mission drone alarm and explode. Reduced intensity and general volume to account for mission taking a while
  427. Focused Item - Removed keypress UI for rad tracker
  428. Fixed socket positions on Concrete/Limestone walls for Barn Door placement
  429. Queen - Queen will now teleport to the ground on the off-chance it dies in mid air
  430. Added support for limestone-only deep ore vein placement
  431. Fixed limestone deep ore using wrong highlightable row
  432. Doubled limestone deep ore mining speed
  433. Both Raptors now share a talent tree, now that its live and been incorrect it would be destructive to peoples games to swap over now
  434. Optimize Field Guide button images from 11.5MB to 1MB. Add source assets
  435. Field guide - Resources 'uses' section doesn't show dev locked items anymore e.g. biofuel/electricity section
  436. Added Sandwyrm Queen Trophies, Mounted head and Statue
  437.  
  438. Update v3.0.1.150228:
  439. New Content
  440. Details
  441. Adding Raw Lithium Resource Pack to the workshop
  442. Added missing Advanced Limestone building pieces. Setup material swaps, added icons, recipes, unlocks. Moved Limestone unlock tree next to Concrete as they're crafted on the Cement Mixer not the Masonry Bench. Add DT validation for Buildable rows that are unused (for cleanup)
  443. Added a new custom game setting that can be enabled to block non-owning players from unclaiming mounts/tames
  444. Added oil geysers and decals to Outpost 004 and 007
  445. Add new biome 'Stronghold' for mission 6 area. Rename Ely_Eden to Ely_NoWeather in WeatherBiomeGroups and add Stronghold biome to it. Add Biome entry for Mushroom swamp 'Caproot Terraces'. Update satellite image in PSD
  446.  
  447.  
  448. Fixed
  449. Details
  450. Fixed Concrete spikes causing damage from back side. Tighten up Gate physics asset accuracy. D1 Gate SKs now share same physics asset.
  451. Update Elysium minimap images to include the narrow arctic pass in G14
  452. Advanced Deep Ore Scanner blacklist Exotics, Lithium, Ruby and Cobalt
  453. Speeder Bike is now automatically claimed by player that deploys it
  454. Adjusted Speeder Bike's deployable collision to make it easier to place
  455. Adjusted exit locations on Speeder Bike to prevent player from being put under terrain when getting off
  456. Added additional checks in SeatBase to prevent exit locations that don't have solid ground 15m underneath them
  457. Adding higher pitch audio event for deep oil drill. Event and BP addition. Also slight increase in wind in GEO crevasse
  458. Fixing issue where you could not snap diagonal railings to the industrial stairs
  459. Fixing Stone Spikes Recipe as it was not crafting the correct item
  460. Limestone now can be mined with lower level pickaxes (Stone/Iron)
  461. Packed Fuel Bricks now have 1.5x the amount of Transmutable fuel of coal and stack to a total of 25
  462. Remove obsolete Building Barn Door implementation (now Deployables)
  463. Remove deprecated/duplicate Buildable rows
  464. Remove Building tags from Doors/Windows which are Deployables. FG Blacklist items that can't be crafted (Building decoration set pieces)
  465. Added DT validation to pick up on incomplete FieldGuide sets (based on tags) and update them to be complete. Fixed Limestone buildables being classed as Concrete
  466. Fixed Blocked Caves in NW Volcanic on Red/Purple/Yellow Quad, Elysium
  467. Speeder Bike - Fixed bug where saddle would drop from sending speeder to space
  468. Removing unused slinker audio states from AI audio table. Lowering pitch slightly to more accurately match increase in size
  469. Adding missing tundra monkey footstep notifies. Also updating geo music track 2 to remove random glitch and fix small timing inconsistency
  470. Added Curved Corner Cone snow mesh for the corner dirt buildable piece
  471. Added noxious crust recipes on cleaner for Lithium and Ruby
  472. Fixed Hole in Cave to the Arctic in Blue Quad, Elysium
  473. Removed erroneous material on Diagonal Concrete Roof piece
  474. Unobtainable building pieces can no longer be upgraded
  475. Removed light emitter on NS_SpeederBike_Thruster and added point light in BP SpeederBike to fix FX glitch with terrain deformation
  476. Doubled default number of inventory slots on large food troughs (Large, Rustic, Metal, Glass)
  477. Fixed cave Volume/Hole Bugs on Yellow/Orange Quad, Elysium
  478. ELY Ach - Fixed 'go to mushroom swamp' ach by changing the checked biome to the new mushroom swamp row
  479. Added new variable to Deployable Spawn Blockers that forces effective radius to update on begin play. Should fix recent issue where T4 creature deterrents would need to be re-deployed to get the increased radius of 150m
  480. Queen - Fixed eggs dust particles not playing for clients
  481. Fixed title and description of Draven's talent tree root icon
  482. Made quality improvements to the gFur groom of the Blueback
  483. Updated desired temperature range of slinker mount to better match Tundra biome
  484. Fixed Bugs on Yellow/Green/Orange Quad, Elysium
  485. Removed/repositioned respawn points in desert just outside I10 cave exit allowing players to unstuck and bypass the transition cave blocker
  486. Queen - Reduced delay after landing on ground so its not frozen for 5 seconds
  487. Queen - Added extra checks for flying animations to make sure it doesn't switch states in flying transitions. Added invuln but damageable to non grounded states to prevent dying in air
  488. Added 'MeleeDamageAgainstBuildings -100' stat to Shovels so that they don't damage building pieces when clearing snow
  489. Fixed limestone fertilizer recipe (speed) pointing to incorrect (yield) itemable row for talent unlock. Moved next to existing Growth unlock
  490. Added skeletal mesh for the quick tamer saddle fitted to the slinker mount
  491. Fixed issue where bleeding DoT modifier applied to NPCs wasn't visible to players
  492. Queen - Fixed a bug where when flying if the queen dropped below 10% it would force it to go into its grounded state and fall from sky (not taking damage). instead now does an air to ground transition
  493. Fixed Lava Lakes not getting the correct plane mesh in order for the vertex displacement material effects to work correctly. Now perform a Traits.Lava tag lookup and swap the main mesh in BP_InteractableLake on Construction. Add LODs to SM_Plane100 (20k tris)
  494. Queen - Queen no longer destroys all eggs/landsharks when losing aggro, instead the landshark will remove itself but only after receding. Changed the eggs AI target to be EnemyPlayerOnly. Added a bool to prevent a change in state when playing an animation to prevent being stuck in the ground
  495. Ely - moved super cooled ice node in blue quad as it was floating for some reason
  496. Flushed grass on Outpost 004 and 007
  497. Output previous XY rotations on Ely caves that have been zeroed out
  498. Ely - fixed tiny X rotations on a couple cave prefabs in blue quad, fixed cave volume in TU_SML_001_DLC2 prefab
  499. Forcing step height of soldier on begin play to hopefully fix issues with them walking over fences
  500. Add alteration icons for new attachments. Add DT validation to detect missing icons
  501. Fix Adv Wood Yield attachment only giving Basic attachment
  502. Fix row handles for Elysium EnzymeGeysers. Update function to support newer atmospheres (WIP)
  503. Separate Mushroom area in Mosswood Biome into its own Biome (name TBD). General refinement to biome map to better encapsulate caves on the border of biome transitions
  504. Small mix balance adjustment
  505. Actionable Scanner - Added bool to D_OreTypes to blacklist them from being used in the scanner. Scanner now takes from the DT rather than a bespoke array in the actionable
  506. Update icons for Fortification Platforms
  507. Fix Concrete Gate D1 material. Fix Spikes switching back to default mesh after taking too much damage.
  508. Fix Fortification gates not having correct pos/neg bounds applied to SK meshes.
  509. Fix projection widget locations on Stone and Concrete gates
  510. Fixed collision on Stone spikes and missing collision from Ramp D1 mesh
  511. Ely - mesh and landscape fix in blue quad
  512. ELY Ach - Added case for handling faction mission names so it displays mission name in accolades
  513. Ely - removed rogue stalagmite in geothermal that had got out of the pool and climbed uphill
  514. Chefs Backpack - Fixed cakes losing their stats when picking up pieces
  515. General audio mixing touch up. Reducing overly long files that were not necessary. Slight reduction to master make up gain to better match reduction
  516. Resaving DMs to fix engine folder material ref
  517. Added cooked tag to food items missing it
  518. Fixed DM define missing from Uranium Collector
  519. Fixed failed to load texture on M_CRE_Slinker_Fur_Cull
  520. Ely - landscape fixes in green and red quads
  521. Fixed a couple of typos
  522. Ely - Fixed lava plane intersecting with prefab cave, red quad
  523. Modifiers - Fixed issue where some modifiers were keeping their animation offset after anim completed thus making it appear over another modifier
  524. Ely - landscape fixes in orange quad
  525. Fixed New Frontiers feature level icon being 1024px instead of 128px
  526. Fixed greyscale compression on Wyrm queen textures reducing texture size by 32MB
  527. Fixed Small Hole in Cave on Yellow Quad, Elysium
  528. Adding Diorama scene for DH screenshots/renders to my dev folder
  529.  
  530. Update v3.0.0.150086:
  531. Fixes
  532. Fixing limestone building pieces recipes so you can craft limestone and not concrete
  533. Fixed issued with Elysium: Igloo mission where it was looking for the last bed place not the one placed at the location
  534. Fixed Elysium Igloo so temperature calculation is preformed correctly
  535. Fixed a bug in Elysium: Ambush where solders would not spawn correctly after a reload and fixed issues which could arrive if they are spawned and the player walks away
  536. Fixing issues for Great Hunt Operations where some quest steps could not be completed due to a new npc change - you can talk to NPC's again and complete the quests
  537.  
  538. Update v3.0.0.150041:
  539. Fixes
  540. Fixed issue where doors in Operations 'Elysium: Nexus' 'Fallout' and 'Reckoning' could become permanently closed for clients,
  541. Fixed VFX in Operation 'Elysium: Reckoning' not playing correctly for clients,
  542. Fixed issue where part of the structure in 'Operation Elysium: Reckoning' wasn't being loaded.