1. Changelog v2.2.30.130308
  2.  
  3. New Content
  4.  
  5.  
  6. Renaming Assault Rifle to be Light Automatic Carbine
  7. Unlocking the Assault Rifle
  8. Fixed out of sync hands and gun during 1st-person assault rifle reload animation
  9. Added remainder of Lab Equipment Meshes, along with animations
  10. Firearm camera-shake intensity is now halved in third person
  11. Slightly increased ADS camera-shake when firing assault rifle
  12. [/expand]
  13.  
  14. Fixed
  15.  
  16.  
  17. Allow basic fertilizer to be crafted on the chemistry bench
  18. Update animal carrying stat to just say carrying. Update talent for animal carcass carrying to correctly say carcasses
  19. Update Ashlands sidequests so the NPCs and Trucks will attempt to spawn on reload if they've somehow despawned, and tidy up after they've been rescued
  20. Fixed build failure
  21. Fixed bug where mount icons wouldn't display the correct image when choosing which tames to bring down from orbit
  22. Added Wall Torch to the Machining and Fabricator (this was already on higher tier carpentry benches, but is a popular request)
  23. Doubled range at which chickens look for nearby coop to automatically place eggs after laying (from 10m -> 20m)
  24. Removed the 'Unreachable' modifier that was automatically applied to chicken coops when placed off navigable terrain (not as necessary anymore that chickens don't have to walk into coops to lay, was confusing, chickens will still walk into coops if a path exists)
  25. Fixed a few typos in item descriptions
  26. Don't hide the version number UserInterface element in Editor as it now contains other relevant info
  27.  
  28.  
  29. Future Content
  30.  
  31.  
  32. Do not record base level teleports that are instanced to link arenas
  33. Add a temporary Swamp Ape Arena to Outpost_009 for instanced level testing
  34. Added SM_BLD_Farm_Fence_Wood and SK_BLD_Farm_Gate_Wood, with all materials, textures, DMs and animations
  35. Use a concrete class when spawing teleport links in instanced levels
  36. Outpost 009 now uses correct den entrances instead of the test ones
  37. Tidying the Rock Golem Den Entrance
  38. Added RockGolem IK
  39. Added/tweaked some existing RockGolem attack montages
  40. Reduced intensity of RockGolem earthquake screenshake
  41. Adding Cake & Piece icons and images, fixing cake modifier images, fixing issue where player could get unlimited cake pieces after deploying a cake
  42. Fixing Rock Golem Den Entrance, its collisions where bad not allowing players in to interact with it and thus transition into the next area
  43. Fixing Rock Golem Den Entract Position in world as it was slightly too high to walk into nicely
  44. Updated physics asset for the ape juvenile. Updated carcass BP and created Carcass anim BP. Updated Meshable and Item static data tables with new Juvenile assets. Added LODs to the skeletal meshs and Gfur
  45. Setup Ape Great Hunt quest markers
  46. Fix Ice Serac collision accuracy (is now also cheaper) remove unnecessary LODs and optimized a few other settings
  47. Ice Mammoth - Adjusted weather event to be less foggy/windy. Added isvalid check on destroying ice pillar
  48. Ice Mammoth - Adjusted damage on ice pool damage (half damage)
  49. Added VFX to Rock Golem Stomp and make FXs more visible on Light Attacks
  50. Adding in extra animations for Ape boss behaviour, various attacks and movement state changes
  51. Rock golem den entrance - replaced geothermal BPs with their base mesh components and added steam particle FX
  52. Fixing material load errors on Bat DM
  53. Modifier states validation now checks for '_?' instead of 'Is' when determining if a stat should be treated as a boolean
  54. RockGolem now has it's initial health/armour scaled based on number of players & difficulty level
  55. RockGolem is now resistant to damage when it has armour
  56. RockGolem takes 10x damage from pickaxes while armour is active
  57. Armour damage is now dealt after applying critical hit area modifiers
  58. Adjust the capsule size and critical hit areas for the Great Ape
  59. Ice mammoth - Ice pillars now get destroyed when attacked by ice projectile. DoT on a bunch of the ice effects
  60. First implimentation pass of the Swamp Ape Juvenile. Added skeletal meshes. Set up materials and textures. updated BP with gfur and new assets
  61. Cliff, Foliage Pass and Added new PFS, Green Quad, Elysium
  62. Cliff Pass Blockout on Yellow Quad, Elysium
  63. Adding Rock Golem Den Entrance to Olympus Map
  64. Adding ability to Show / Hide Boss Dens and added cheat for the same thing
  65. Adjusting Great Hunt Dens so they have their meshes as child component from a scene component so we can adjust visbility etc
  66. Elysium - geothermal lakes, additional macro placement in red quad
  67. Scaled the Great Ape down and reworked the locomotion animations. Added basic BT attacks
  68. Adding Ape Spawner Blueprint
  69. Setting up DLC Package Data for Outpost_009 - Frostfall - a volcanic / arctic / tundra hybrid outpost
  70. Ice Mammoth - Playtest 2 changes. Modifier changes,more health, more armor, more hp scaling, rotating and scaling ice pillars randomly, more ice kicks/ice pillars
  71. Fixing Rock Golem Den Entrance Teleport Spots
  72. Made changes to which attacks occur in specific phases of RockGolem fight
  73. Added new heavy slam attack to RockGolem
  74. RockGolem should now correctly use navmesh when navigating towards barrier walls
  75. Added some extra screen shake to RockGolem_Burrow_Montage
  76. Added 'Earthquake' aura modifier that is applied when RockGolem is performing it's burrow attack
  77. Stop transport pods from damaging buildings when they're on landing pads, greatly reduced knockback and damage to players
  78. Added initial functionality for player pod to not damage while landing on landing pads
  79. Tweaked RockGolem heavy attack montage notifies
  80. Placing the Ape Den in The Styx Map
  81. Remove float from location coords button as we don't need sub-CM positioning. Unified cheats + tooling to all work with this setup
  82. Hooking Up Developer Outpost
  83. Added developer outpost (Outpost_DEV)
  84. Update Outpost009 generated images. Fixed filenames. Updated Lava minimap mat to be closer representation of original
  85. Cliff, Foliage Pass and Added new PFS, Green Quad, Elysium
  86. Cliff Pass Blockout on Yellow Quad, Elysium
  87. Adding take a piece of cake audio and BP imp
  88. Remaining boss character health bars should now also take priority on screen
  89. Fixed bug where boss health bars would temporarily become hidden if there were too many projection widgets on the screen at once, boss health bars should now always be visible
  90. Upped maximum projection widgets visible on screen from 20 -> 50
  91. RockGolem can no longer be sneak attacked or killcam-ed
  92. first pass on Rock Golem Juvenile Spawners
  93. Adding all mission dialogue for Ape, Rock-G and Ice Mam. Audio and events
  94. Added bestiary lore entries for the Garganutan, Rimetusk, Quarrite, and Hammerhead
  95. Fix padding on great hunt mission UI close button
  96. Fix deployment of great hunt device, so it now folds out correctly
  97. Restricted great hunt selection by terrain
  98. Removed old includes from SavedMountFunctionLibrary.cpp
  99. Added Special Resource, Super Cooled Ice, Geysers, Wood Veins, Obsidian, Scoria and Adjusted Nav Voloumes, Removed Dens from level on Outpost 9, on Red Quad
  100. 3rd pass on elemental rock golem spawner
  101. Fixed missing texture in material for Great Ape den entrance
  102. Added textures, materials and meshes for Lab Equipment mission props. Still have additional meshes to add
  103. Add basic rock throws and roll attack for great ape
  104. Cliff Pass Blockout on Yellow Quad, Elysium
  105. Landscape Sculpting Pass, Cliff and Macro Pass on Green Quad, Elysium
  106. rough first pass of Ape spawner
  107. second pass on Rock Golem spawner
  108. Increasing distance and volume of rock golem final death call
  109. Fixed respawn pod allowing you to leave midair
  110. Adding dialogue entries and FMOD events for Rock Golem missions
  111. Adding appropriate audio cues for homestead items deployables and tiny adjustment to timing of great hunts deploy audio
  112. Adding swamp liquid to ape ambient event
  113. Rock golem dialogue cleanup pass
  114. Fix assignment for Outpost_009 biome map
  115. Update Outpost_009 Volcano area spawn options
  116. Setup dev setups for prospects for Outpost_009 and Elysium to ensure play in editor spawns work correctly
  117. Update Outpost weather in-dev to be less extreme
  118. Setup Outpost_009 fish spawn map
  119. Initial setup for Outpost_009 biome and spawn maps
  120. Setting up Silo item for Homestead, it allows food / plants to be placed in side, crafted at masonary bench
  121. Setting up Quilted Bed item for Homestead, crafted at carpentry bench
  122. Adjustments to rock golem arena audio and break armor event to be less dramatic if breaking multiple times quickly
  123. Setup Great Ape Corpse and rewards
  124. Update OP009 minimap images again after den removal
  125.