- Update v1.1.1.22553 incl DLC:
- NEWLY ADDED
- - Added an additional Sker Pass for "House of the Damned"
- - Added the "Get Up N Go" Perk to the other maps
- - Added an option to Offset the First Person Equipment Height so it can take up less space on screen
- - Added an option to turn off the Camera Light
- - Added an Audio Volume slider for Songs
- BUG FIXES & IMPROVEMENTS
- - Improved performance of impact particles
- - Improved accessibility to the audio objective in "House of the Damned"
- - Fixed an issue that caused the player to have nothing equipped and get stuck
- - Fixed an issue involving triggers that would cause players on certain networks to disconnect
- - Fixed an issue that caused the player to not do any damage as a non-host
- - Fixed an issue causing a game to not end if everyone dies and nobody has a revive token when playing online
- - Fixed the Draig DLC mask not breathing fire
- - Fixed an issue causing the flame on the Lit torch to be in the wrong position when having the Field of View has bee modified
- - Fixed an issue causing some Perk Descriptions to display incorrect information even when upgraded
- - Additional Netcode Optimization
- - Fixed an issue causing the "Fullscreen" & "Borderless" options to be the wrong way around in the Graphics Menu
- Update v1.1.0:
- NEWLY ADDED
- - Added changes to the boss fight if engaged after the hidden music objective has been completed in House of the Damned
- - Added a new mask to unlock if you complete the hidden story after completing the hidden music objective first
- - All Quick Melee miracles now affect all melee weapons as well
- - Increased spawn rate of Demon hags in House of the Damned while the objective requires it
- - Added extra visual hints to the pig step during the hidden objective in House of the Damned
- - Added the Corpse Grinder to Lucky
- - Renamed "Head Lantern" to "Mother's Head"
- BUG FIXES & IMPROVEMENTS
- - Fixed an issue causing the dirt decals in House of the Damned to not render
- - Fixed an issue that caused a soft lock if you interact with the gas levers in House of the Damned earlier than intended
- - Fixed an issue causing the Elite Maker in House of the Damned to work incorrectly
- - Fixed an issue causing the area location names to not appear in House of the Damned
- - Fixed an issue causing the collider inside the well to not work properly in House of the Damned
- - Fixed an issue causing the shells in Sewers of the Damned to break when playing online if the host isn't in the same area
- - Fixed an issue causing the miracle points to only be rewarded on the host once all dolls are destroyed in a level
- - Fixed an issue causing the audio to spam when using reviving another player
- - Fixed an issue causing the hidden song to get interrupted by the boss music
- - Fixed an issue allowing you to pick up the Pistolet Stamped SMG through the wall in House of the Damned
- - Fixed a lot of collision issues in House of the Damned reported by the community
- - Fixed an issue causing decals to render on top of Mother's Head when walking around
- - Fixed an issue causing the aim assist to not work on House of Damned enemies
- - Fixed an issue causing the "Critical Stab" miracle to not work as intended
- - Fixed an issue causing the "Slice and Dice" miracle to not work properly online for anyone other than the host
- - Fixed an issue causing the damaged visual effect to be brighter than intended when using specific graphic settings
- - Potential fix with visual blockers not disabling correctly during the Sigil Destruction objective in House of the Damned
- Update v1.0.3:
- NEWLY ADDED
- - Added a new weapon: Pistolet Stamped SMG (The Rattler when upgraded to Tier 3)
- - Added a new DLC: The Skerville Slasher
- BUG FIXES & IMPROVEMENTS
- - Fixed a bug causing the leave level interaction to be disabled in multiplayer if the voting results in a failure in "The Ashes of Sker Hotel"
- - Fixed a bug causing teleporting enemies to push players through the environment
- - More networking optimizations
- WEAPON CHANGES
- - Double-Barelled Shotgun:
- Increased max damage from 118 to 121
- Increased min damage from 29 to 31
- Upgrading speeds up reloading by 4% per Tier
- - RS10:
- Increased max damage from 129 to 131
- Increased min damage from 60 to 63
- Upgrading speeds up reloading by 3% per Tier
- Reloading now chambers 2 rounds per reload after Tier 3
- - Pioneers Axe
- Increased damage from 330 to 560
- - Sword
- Increased damage from 330 to 560
- Increased attack speed by 15%
- - Howler
- Decreased damage from 667 to 550
- Decreased rate of fire by 30%
- - Shattering Edge
- Increased damage from 330 to 480
- - Basil Automatic 1913
- Increased max damage from 37 to 60
- Increased min damage from 32 to 55
- - Baseball Bat
- Increased attack speed by 40%
- Decreased damage from 512 to 430
- MIRACLE CHANGES
- - The following ultimates now also have an area of effect damage explosion added: Can't Miss, Flash Force, Invincible, Poison Fog
- - Winter Shield:
- Lowered damage reduction from 90% to 80%
- Increased proc cooldown from 20 seconds to 45 seconds
- - Ice Elixir
- Decreased base duration from 30 seconds to 15 seconds, and increased how much upgrading adds from 2 seconds to 5 seconds
- - Poison Elixir
- Increased base damage from 10 to 15
- - Poison Elixir
- Increased base damage from 10 to 15
- - Poison Stab
- Increased base damage from 20 to 25
- - Poison Bomb
- Increased base duration from 8 to 10
- - Poison Fog
- Increased base damage done scale from 10% to 15%
- Increased base damage reduction scale from 10% to 15%
- - Venomous Touch
- Increased base damage from 15 to 17