1. Changelog v2.2.27.129232
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  3. New Content
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  6. Added grain VFX to Windmill
  7. Unlocking Windmill Item / Blueprint
  8. Updated angles on windmill particles and added additional processing particles
  9. Windmill is now a manual processor and you have to select what you want to craft
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  12. Fixed
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  15. Fire arrows flammable component turns off when touching a water source
  16. Added workshop Dirt resource pack, mainly for the use on outposts or in areas without access to dirt
  17. Increase the weight of dirt
  18. Add LODs and Collision to FlatCrate meshes and added names to DT
  19. Enabling/Disabling RTX now requires a game restart (this was required before, but user wasn't notified). Fixed ensure on editor startup complaining about missing settings cvar
  20. Fixed falling through the world when logging in, Volcanic Cave Purple Quad
  21. Fixed Shadow Geo Issue on Yellow Quad, in Nullsector Final Caves
  22. Further angle adjustments to canteens in hand for best view with no clipping. adding unique rotated socket for waterskin to match the angle of the others. Standard canteen angle to be rotated by Brent
  23. Fixed scale and pivot for several assets to better fit in the character's hand
  24. Fix Horse extra carry talent not requiring prerequisite talents, and the fall damage reduction talent requiring the extra carry talent
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  27. New Content
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  30. Adding Cheese Icon
  31. Adding cow idle audio, event and data table setups
  32. Reduce cost of workshop platinum resource pack purchase
  33. Increase unlock cost of gold resource pack, reoganized column so it is with other packs that cost the same
  34. Add additional workshop resource packs setup for future release
  35. Adding cow flinch and death audio and events and data table setup
  36. Added SM_DeepMining_Wood node asset, including materials and textures
  37. Misc updates to Editor tooling
  38. Adding 1ST person version of the golem gauntlet attack along with hooking up into Actionable context
  39. IMP Pass Blockout on Yellow Quad, Elysium
  40. DLC2 - added temp in-game map
  41. Adding equip audio and event for the milk bucket. Also applying to the standard bucket
  42. Dev-locked nearby player RTXGI volume until performance testing is done
  43. Added additional RTXGI volume around player with higher sample density. Added dev-only settings for testing various other RTX functionalities. Added ability for a RTXGI volume to be offset if required (not centred on player)
  44. Added boss inhaler item icons to Itemable and Modifier tables
  45. Delete unused emissive texture for flamethrower
  46. Hook up fuel gauge on Flamethrower, add AnimBP
  47. Adding appropriate audio for bull in data table
  48. Added GetSectionCastShadow editor function
  49. Legendary Weapon Datatable Fixes so the weapons can be spawned
  50. Fixes for issues related to the build breaking in reguards to Legendary Weapons
  51. Fixing Deployables for the Rock Golem
  52. Adding the Rock Golem Vestige Icon
  53. Add T_ prefix to generate map image filenames for validation purposes
  54. Adding Various Rock Golem Item Icons
  55. Added Setup for Rock Golem Throne & Trophy
  56. Fixing Recipe Feature Levels for all Great Hunt Related Weapons
  57. Prefixed all Legendary Weapons with 'LegendaryWeapon' and added missing legendary Weapons (Ape Club, Icemammoth Sledgehammer, LavaHunter Flamethrower)
  58. Adding Juvenile Rock Golem AI Setup, Bestiary, Creature Type, Growth Etc
  59. Adding new Validation to DT for AI setup to allow for Rocks being collected from a carcass
  60. Adding calf idle and flinch audio and volume adjustments. Data table setups etc
  61. Added Fire animation for SK_GUN_Assault_Rifle_T4
  62. Setup Milk Pail item to be held like the current bucket with replacing the focusable and importing a mesh with the correct pivot offset
  63. IMP Pass Blockout on Yellow Quad, Elysium
  64. Fixed Issue where Biomass involved in the Great Hunts was able to be brought up to orbit, feature locked the data table rows and removed this specific currency from the main screen
  65. Swapped Orbital Biomass images to match the bosses as intended, and not use the generic icons
  66. Adding rooster audio row to the ai setup table
  67. Reverting two 3rd person idle anims that curves had broken sprinting with rifles. To be adjusted again when a fix can be implemented that doesnt break out of water gunplay as well as in water gunplay
  68. Adding Missing Vestige Icons
  69. Delete duplicate unused generated map images in wrong folder
  70. Adding rock golem rock fragment pickup audio event and data table setup
  71. DLC2 - added fully enclosed geothermal terrace mesh
  72. Adding Rooster audio idle audio and event and table setup
  73. Adding descriptions and names to first set of great hunt planetary items
  74. Adding mesh and carcass mesh for Rock golem Juvie and hooking up to relavent BPs, and Data tables, rest is over to behavior and corpse hookup for bosses since they dont turn into corpses yet
  75. Bats no longer collide with player and other NPCs. Improved targeting behaviour of Bats, they should miss the player less often now when attacking. Increased chance for bats to break out of their idle flight loop to attack nearby target
  76. Re-export T021 map images to test more streamlined tooling settings
  77. Update MapCreatorUtility to configure texture settings and output HDR images at lower resolution
  78. Delete assets with old file names and refresh DT entries
  79. Adding Frozen Wood Ore Deposit & Frozen Wood, Frozen Wood needs to be defrosted in campfire / furnace to convert into regular wood to be used
  80. Landscape Painting Pass, Landscape Sculpting Pass and Decal Pass, Green, Blue and Purple Quads, Elysium
  81. IMP Pass Blockout on Yellow Quad, Elysium
  82. Adjusted pivot of milk bottle for better hand placement
  83. Adding pickup / equip milk bottle audio and event. Also adding new focusable row which is a duplicate of the 1H row but with the bandage hold idle anims used instead of 1h wep idle anims to account for larger held items to avoid clipping. now when holding 1h items such as milk bottles it will fit in the 3rd person characters hand and will be shown more on screen in first person too
  84. DLC2 geothermal biome - foliage and rock testing in test map, additional decals for landscape texture transitions
  85. GH_RG_B mission is now in and fully playable
  86. Adding first lot of ape vocals. Aggro 1 shots, audio event and data table setup
  87. Fixing terrain select screen to display correct image dimensions
  88. Disabled use of thrown weapons with shield as it's 2 handed and shield often blocked vision while aiming grenade
  89. DLC2- added tundra and geothermal variant materials for cliffs
  90. Mac Pass Blockout on Red Quad, Elysium
  91. Added WITH_EDITORONLY_DATA wrapper around new texture info function to fix compile error
  92. Added function GetTextureInfo that can be used to validate information on a texture asset like streaming size, mip count, etc
  93. Stripping out armour pieces from the Juvie rock golem base to hook up to the armor piece system that the main golem has, quick texture tweak needed so that the base skin holds up without armor on it
  94. Fixed panini issue
  95. Added destructile meshes for IceMammoth Trophies
  96. Fixed Lavahunter backpack modifier reinitialization and icon
  97. Fixed vial slug trophy destructible mesh
  98. Adding new code for consisten cleanup of quest actors, added missing C++ and Json file
  99. Namimg all GH RG quests
  100. Fixing terrain select screen to display correct image dimensions
  101. Added new cheat that allows saving to disk and restoring loadouts/equipment (SaveLoadout, RestoreLoadout)
  102. Landscape Sculpting Pass, Landscape Painting Pass and Decal Pass, Green and Orange Quads, Elysium
  103. Mac Pass Blockout on Red Quad, Elysium
  104. Misc file cleanups
  105. Did an additional pass on LODs for all the larger windmill assets
  106. Add Empty developer test level
  107. Enable shadows on various Foliage assets that had them disabled at a Material Section level. Update tooling to suit
  108. Disable RVT (terrain blend) on billboard materials for foliage. Tweak some LOD screensizes. Update tooling to pick up on this
  109. Tweak LODs to various assets
  110. DLC2 map - new tundra transition decal, riverstones landscape textures, tundra waterbody testing
  111. Disable Gfur on Chick on Low spec
  112. Adding Icons for the Ape Armor Set
  113. Fixing issues with Animal Spawning Dens where they would not take into account the AISetup override if the spawer was set to loop
  114. Adding GH_RG_A Mission, fully playable
  115. Adding Dialogue Setup for GH_RG_A
  116. Adding custom mining outpost for GH_RG_A
  117. Adding 2 variations of the Juvenile Rock Golem Spawners
  118. Set up improved LOD's for DeepMining_Wood DeepMining_Wood_Ice nodes
  119. Added Ice version of SM_DeepMining_Wood
  120. Add cheat (ToggleWeather) to stop weather system from running new forecasts. ClearWeather cheat is very temporary in the sense that it only clears the current one and forecasts new tier0 events
  121. Fix DFAO bias on Crevasse meshes causing self shadowing artifacts
  122. Adding audio for milk pail and bucket and lantern carry sprint. Adjustments to equip audio. Adding blendspace for sprint with lantern anim to be used to trigger correct sprint first person animation for audio use
  123. DLC2 - duplicated DC caves and applied LC material variants
  124. Fixing milk bottle not being visible when held in first person so the audio can play off the equip animation. Also fixing canteens and thermos not being visible. Thermos pivot to be adjusted to
  125. Updated DEP_Bench_Kitchen_Stove and DEP_Bench_Kitchen_Stove_T4 with windows and new destructibles
  126. Updated fixes for Ice Mammoth Trophy destructibles
  127. Fixed Ape Rug item template setup
  128. Fixed slug trophy collisions and destructible assignments
  129. Update ice mammoth trophies destructible meshes
  130. Updates to Arena_RockGolem map actors, navigation
  131. Updates and fixes to RockGolem behaviour. SaveLoadout cheat now correctly sanitizes item data before saving
  132. Removed atmosphere controller from rock golem arena
  133. Fixing Rock Golem Juvie texture to work without armor by reimporting new version of albedo and MRO mask
  134. Adding ape attack vocals, event, data table setup
  135. Add some warning to the EUW tool when adding/updating an instanced level DT (Atmosphere and RVT still present)
  136. Fix an issue with the highlight component on instanced caves for clients
  137. Adjusted the scale of the main stump area of the DeepMining_Wood and the DeepMining_Wood_Ice nodes to better fit with the ice borer
  138. Adding in ape roar audio, event and data table and anim notify
  139. Re adding accidentally deleted socket when attempting to add another socket for better placement of the milk bottle in first person hands. Fixes the reference to the fishing anims
  140. Unified naming in GFur shader for tooling improvements
  141. Committing missing skeletal socket commit which was throwing data table errors
  142. Setting up new node for Frozen wood deposit, this is drilled with an Ice Borer
  143. Better socket placement for first person hand held canteens to avoid clipping. Also added missing mesh for other canteens and oxygen tanks
  144. IMP Pass Blockout on Yellow Quad, Elysium
  145. Fixed open world select button image sizing issue
  146. Changed terrain background images dimensions to the power of 2
  147. Fixing the prometheus mission selection button which was missing a prospect model to load, this was accidently removed in another commit
  148. Fixed Prometheus squished image on terrain select
  149. Fix Contact/Far shadow settings on all Outposts. Flush grass. Update tooling
  150. HeatHaze Material wanted to be resaved
  151. VFX polish pass on Stoves, additional lighting to support new windowed meshes. Increased albedo texture resolution on both Stove meshes
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