1. Update v1.8.6:
  2. Improvements​
  3. Insurrectionary countries are now allowed to reform their government, so that they don't get stuck at low legitimacy
  4. Herat historical characters now have Pashtun culture and Sunni religion
  5.  
  6. AI​
  7. The AI will now generally avoid declaring bankruptcy while at war, as the effect of doing so is often worse than staying in default
  8. Fixed an issue where the AI would overvalue labor savings on PMs, resulting in it keeping those PMs active even when they resulted in shortages
  9. Fixed an issue where the AI would sometimes fail to reform to the government they wanted
  10.  
  11. Balance​
  12. Reverted the change that allowed cultures to assimilate in their homelands, as this resulted in far too much ahistorical assimilation in places like British India. We plan to revisit this in the future to see where it makes sense to allow it, but for now we have added defines to allow modders to re-enable it if so desired
  13. The "Total Separation" law now correctly blocks all conversion again
  14. The "Freedom of Conscience" law no longer allows for conversion of pops of Acceptance levels 4 and 5
  15. Britain will no longer force successful player East India Companies to become the Raj
  16. After a civil war ends, there is now a 6 month grace period before another one can start, to give the deradicalization impact of civil war ending a chance to take effect on movement activism
  17. Reduced the construction needed to build gov. admin buildings, to make it easier to fix otherwise unresolvable ADM shortages
  18. Reduced the base number of individuals radicalized when declaring bankruptcy
  19. Reactionary movements can no longer appear at the same time as Legitimist movements in France
  20. Enabled Enlightened Royalists to agitate for more causes
  21. Reduced the impact of country turmoil on activism of the Reactionary movement
  22. Reduced the impact of active laws on activism of the Anarchist and Fascist movements, to compensate for the large number of law groups those ideologies care about
  23.  
  24. Modding
  25. Whether cultures can assimilate into different heritages is now controlled by the ALLOW_ASSIMILATION_ACROSS_HERITAGES define
  26. Whether cultures can assimilate in their homelands is now controlled by a the ALLOW_ASSIMILATION_IN_HOMELANDS define
  27.  
  28. Bugfixes
  29. Fixed a bug where a player could not disband units after civil war has broken out
  30. Fixed a bug where occupation weren't flipped back after enemy occupation
  31. Fixed a bug where armies defending against naval invasion on occupied land would not get any units participating in the land battle
  32. Fixed an issue where Interest Groups could end up rebelling together with Political Movements despite being significantly ideologically opposed to those movements
  33. Fixed a bug where the country budget showed the wrong income value
  34. Fixed another crash during updating shipping lanes
  35. Fixed a random crash when closing or switching lenses
  36. Fixed Literacy tooltip data missing in Russian localization
  37. Fixed an instance of Error spam occurring in Spanish localization in the Movement tabs related to concept_political_movement_pressured_short
  38. Removed an old string in STATE tooltips in Russian localization
  39. Fixed inverted modifier causing bankruptcy to increase institution change speed instead of decreasing it
  40. The beginning of Reconstruction will no longer unincorporate Washington D.C.
  41. Researching Pan-Nationalism no longer blocks Religious Minority movements from spawning everywhere instead of just British India
  42. Fixed an issue where inappropriate events could fire and immediately cancel during secessions
  43. Fixed a bug where political movement success chance wasn't applied until the law started being enacted
  44. Fixed a bug that could result in a Lobby Demand targeting the wrong country
  45. The Fascist movement can now correctly attract Agitators to its cause
  46. Fixed an issue where abdication could cause enacting a null law if a revolutionary tag already existed
  47. Fixed an issue where natural interests from subjects would not properly propagate to overlords of overlords
  48. Fixed a bug where abdicating the throne during a civil war could cause a ruler switcheroo with the insurrectionary country due to the heir joining the insurrection but remaining heir to the loyalists
  49. Divided Monarchists coups no longer incorrectly occur at 75% progress
  50. Fixed an issue where religion wage discrimination modifiers weren't being applied.
  51. Characters sent on the Tibetan Expedition will now return to service properly
  52. Fixed a bug where a player could get multiple lobbies against the same country after independence war
  53. Fixed the radicalism prediction for movements tooltip being incorrect when starting or canceling the enactment of a law
  54. Fixed a bug where the Sacred Civics III principle did not give the reduction to Liberty Desire unlocked in Sacred Civics II
  55. Fixed an issue where abdicating the throne could result in ending up in a personal union with a civil war country
  56. Added Quetta to the formable India
  57. Fixed an issue affecting the way interest groups and movements calculated relative stances on ideologies, resulting in problems such as the law_enactment_stance trigger not returning correct results and insurrectionary countries selecting the wrong laws
  58. Fixed princely state characters with child traits
  59. Fixed an issue where the Extradition events could not fire due to secessions
  60. Fixed an issue, which occurred in the Opt in Beta 1.8.5, where the ALLOW_ASSIMILATION_ACROSS_HERITAGES define wasn't working correctly when disabled
  61. Fixed an issue where Joshua Norton could be unable to agitate, causing null scopes in his event
  62. Removed an old Culture string in Russian Localization in the Culture Tooltip
  63.  
  64. Update v1.8.4:
  65. Features
  66. Made the "Exempt from Service" subject interaction accessible to all
  67.  
  68. Improvements​
  69. Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned
  70. Made companies much more likely to be the one privatizing buildings if the building fits their type
  71. The East India Company now gains annex wargoals against rebellious princely states in the Indian Uprising
  72. Doctrine of Lapse now transfers the contents of the target's treasury to the East India Company
  73. Collectivization now only ever targets privately owned levels and is the number of levels to collectivize is calculated as a fraction of privately owned levels, so nationally owned levels are not subject to it, meaning that countries with Cooperative Ownership/Collectivized Agriculture can now also have a public sector and make proper use of public sector foreign investment
  74. The "Emergency Relief" Decree will no longer auto-cancel as long as least 20% of the population experience some form of starvation
  75. An independent Ceylon now automatically becomes Sri Lanka
  76. Improved the clarity of Unstable Raj tooltips
  77.  
  78. AI​
  79. Russia/Britain now start neutral towards Mexico, so they don't block US westward expansion by default
  80. The AI now makes more of an effort to reach its desired level of construction and innovation generation
  81. The AI will now never accept being cut down to size as part of a peace deal and have to be capitulated to enforce this specific wargoal
  82.  
  83. Balance​
  84. Removed restriction that you could not assimilate if you lived in homeland
  85. Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  86. A political movement with 100% militancy can now always 'replace' another movement with less than 100% militancy for the purposes of getting to start a civil war, even if they don't meet the usual 10% higher requirement
  87. Removed the restriction for conversion on the Violent Hostility acceptance status
  88. Allowed several revolution events to fire for secessions as well
  89. The efficiency bonus to private investment now applies all the way up to 50 million GDP, up from 10 million, to make the private sector more able to keep up with intense early game government investment
  90. Declaring Bankruptcy now radicalizes a minimum of 25% of the country population, with shares in buildings owned adding to that minimum
  91. Bankruptcy no longer increases the amount of loyalists & radicals gained on SoL changes
  92. Bankruptcy now reduces leverage gain, migration attraction and MAPI (the latter representing the general shock to the national economy causing business to become more localized)
  93. Bankruptcy now drastically increases the time it takes to change institution levels (all institutions are still reset to level 1 when declaring bankruptcy)
  94. Ownership buildings that own subsistence building levels now contribute less money to the investment pool relative to how large a part of their portfolio is subsistence
  95. Increased base wage and dividends weight for Shopkeepers
  96. Manor Houses can no longer invest in mines & power plants, and are much less likely to invest in logging & rubber
  97. Buildings will now lay off employees rather than lower wages if wages are already so low that the employees are going to be rapidly radicalized
  98. Subsidized buildings will no longer lower wages to increase profitability if wages are already so low that the employees are going to be rapidly radicalized
  99. Adjusted provinces in the Carnatic so that Pudukottai can't be cut off entirely from the EIC in rare cases
  100. "Secret Police" Political Movement Activism reduction per level has been reduced from 10% to 5%
  101. The impact of number of claims on the Fascist Movement pop attraction has been reduced by 50%
  102. The Fascist movement will now attract more middle and upper class pops if there are any powerful leftist movements in the country, it will now also more proactively poach from the Cultural Majority and Reactionary Movements
  103. Increased the movement pop attraction for Leftists and Social Democrats moderately, increased even further if certain conditions are met depending on the movement type
  104. Anarchist movements will now be a slightly less upset on average
  105. Extraction Economy will no longer destroy Power Plants when enacted
  106. Buildings are now a bit more willing to raise wages if their workers are being radicalized by low SoL
  107. Honorable Restoration now instantly fails if you declare bankruptcy
  108. The conscription rate added to revolutions/secessions from popular support & clout has been reduced and capped at +10%
  109.  
  110. Art​
  111. Added locust swarm harvest condition effect
  112. Added optimal sunlight harvest condition effect
  113. Tweaked color of heatwave and disease outbreak ground effect
  114.  
  115. Interface
  116. Updated how the affected movements are displayed in the tooltip when enacting Laws
  117. Added information about the significant threshold of 25% Movement Activism to relevant concept tooltips
  118.  
  119. Modding
  120. Added new trigger to check for the percentage of the population in a state or country that belongs to any of the primary cultures in that country
  121. Added an effect to set the interest group of a character
  122. Added modular data functions to retrieve the data model for movements impacted by changes in law enactment as well as getting the values for how much they are impacted
  123.  
  124. Bugfixes
  125. Fixed a bug where political movement success chance wasn't applied until the law started being enacted
  126. Secessions of Cultural Minority Movements now require their culture to make up at least 5% of the population for the homeland state to be a valid target for secessions
  127. Fixed a bug with the Turtle Island Journal Entry buttons that left them unable to target relevant nations
  128. Fixed an impassible terrain colonization bug, where a country could proceed colonizing impassible terrain it had no land access to
  129. Civil Wars that have no valid uprising states (for instance, secessions from cultures with no homelands in your country) are no longer able to start
  130. Extraction economy now correctly applies multiplicative investment modifiers instead of additive ones
  131. Fixed a bug where buildings at low profit levels could 'yo-yo', hiring employees one week and firing them the next week
  132. Cultural majority movements should now properly select states weighted by how much population belonging to primary cultures are in those states
  133. Fixed a bug where some buildings could have an owner in the null object state after annexation
  134. The "Declaration of Independence" achievement can no longer be triggered by switching controlled country to an independent one
  135. Fixed a bug where Texas became the wrong kind of subject in the Texan War of Independence content
  136. The Journal Entry "A New National Identity" now allows for assimilation of fully accepted pops into the country's new, South American culture
  137. Resolved an issue that prevented rulers from abdicating when they should be able to
  138. Fixed a bug where capitulating countries in wars with more than 2 participants could cause war goals to stick around
  139. Fixed a bug where we didn't spawn civil war events
  140. Fixed an issue where Italian radicals would not get removed when annexed as a part of Risorgimento Pan-Nationalism, potentially resulting in the annexing country being annexed in turn due to inheriting all those radicals
  141. Fixed a bug where colonization would be seemingly stuck due to ghost occupation
  142. Fixed a bug where players could see a subsidize button on canals and government buildings
  143. Fixed issue that prevented Consolidate Colonial Rule from detecting British subject states
  144. Fixed Earning Recognition not advancing when a country has high SoL
  145. Fixed a crash related to trade routes and shipping lanes
  146. Alaskan Industrialists no longer lack IG traits
  147. Pressing the "Promote European Migration" button in the "Populating the Americas" Journal Entries now correctly spawns a migration target
  148. Fixed tooltip for the Imperialism of Promise Journal Entry's fail conditions
  149. Cancellation of colonization of incorporated states is now prevented when that will annex the colonizer
  150. The "Pro-Slavery" Movement will no longer be extremely upset about the lack of Barracks or Naval Bases in slave states if Slavery is completely abolished
  151. Fixed map mode interaction tooltip for establishing colonization where multiple error messages were written
  152. Fixed issue that occasionally assigned exiled characters ideologies which made no sense
  153.  
  154. Update v1.8.3:
  155. Improvements​
  156. Cultures will now seek to mass migrate somewhere where their acceptance is improved somewhat. This isn't a hard requirement, if the potential migration target has high enough migration attraction, that can offset the sought acceptance, meaning cultures might move somewhere they are less accepted as long as the target migration attraction is sufficiently higher than the origin one.
  157. The ratio between acceptance at the origin and at the target will now scale how many pops actually move in a mass migration per week. If the target acceptance is lower than the origin one, less pops will move. If it's higher, more pops will move.
  158. Presidency Stability game concept now explains conditions that affect the Unstable Raj Journal Entry progress bars
  159. Updated tooltips to explain conditions that affect the Sikh Sovereignty Journal Entry's 'Empire Stability' and 'Court Intrigue' progress bars
  160. Imperialism of Promise Journal Entry will no longer fail from civil wars, except secessions
  161. Power Blocs can now invite Revolutionary nations
  162. When recruiting a new commander, historical characters will now be displayed more often
  163.  
  164. AI​
  165. The AI East India Company should now be more cautious with regards to events that decrease its stability
  166. Slightly decreased the AIs desire to construct Power Bloc Statues
  167. The aggression of colonial empires towards Unrecognized Nations now starts off slightly lower and ramps up more significantly as the game progresses
  168. Britain will no longer ignore the Boer states because they happen to be Recognized Nations when the time to clean up Africa has come
  169.  
  170. Balance​
  171. Britain is now a part of the Indian Uprising diplomatic plays by default
  172. Reduced the income transfer of Chartered Company subjects to their overlords from 40% to 30%
  173. Rebalanced Indian Presidency stability from a scale of 100 to a scale of 300
  174. Gave the East India Company claims on much of its historical western frontier from game start
  175. Reduced the flat liberty desire growth in subjects from annexing low-prestige subjects
  176. Added 5 years of Memento Mori immunity to all starting leaders and agitators
  177. Reduced the impact from high/very high taxes on Expected Standard of Living, as the values were a bit overtuned
  178. Made the British East India Company start with high military wages
  179. Fixed Portugals conquer weights, it should now correctly prioritize annexing Gaza once the time comes
  180. Bumped Portugal's starting colonial affairs level from 1 to 2
  181.  
  182. Art​
  183. The optimal sunlight positive harvest condition effect is now less intense, appearing colder at nighttime to illustrate moon light rather than sunlight.
  184. Reduced the effect and strength of wind effects
  185. Added disease outbreak particle effects
  186. Adjusted moderate rainfall vfx
  187. Resolved an issue where the parasol held by pops sometimes clips out in the portrait view
  188.  
  189. Content​
  190. The "The Conquest of Algeria" Journal Entry now also grants France a claim on Western Sahara
  191.  
  192. Interface
  193. Political Movements are now sorted by type, and alphabetically within the same type
  194. The Harvest Condition map marker is now clickable and opens the Food Security tab on the Market panel
  195. Made the Harvest Condition map marker show up in the default and diplo play map modes on the nearest zoom
  196. Made the list of movements impacted by enacting or cancelling a law into a paged list so it doesn't take as much screen space in situations where there are a lot of movements
  197. Made it so when enacting or cancelling a law, movements where nothing is happening to their activism won't be listed
  198. Added the Acceptance Status icon in front of the status name in modifiers based on player feedback.
  199. Fixed a bug where localization did not have proper values for decaying civil war progress
  200. Added a go-to button for the active Movement on an Agitator's Character panel
  201.  
  202. Modding
  203. Added trigger can_pressure_interest_group to political movements, this must evaluate true for an IG to be able to be pressured by a movement, in addition to the already existing supporting clout requirements (Requested by Better Politics Mod for their 1.8 compatch)
  204. add_loyalists and add_radicals effects now support negative numbers (ie, add_radicals with a value of -0.5 will remove 50% of radicals)
  205. Scripted progress bars can be marked as inverted so that progress is defined as making progress values smaller
  206.  
  207. Bugfixes
  208. Fixed a bug where civil wars (particularly secessions) could be created without any viable states, resulting in the civil war continually starting and then being cancelled
  209. For a new insurrectionary movement to 'overtake' the currently active civil war, it now needs to have at least 10% higher activism, fixing an issue where you could have 'ping-ponging' between two civil wars with very similar activism levels
  210. Likely finally fixed the long-standing bug where battles do not end because the last few soldiers refuse to die or get demoralized
  211. Fixed an issue that would incorrectly clear occupations of a country that was occupying states belonging to a country that got annexed by losing an insurrection diplomatic play
  212. Fixed an issue where princely states were unable to be annexed by independent India, citing available Doctrine of Lapse
  213. Cultures will now require at least 30 general cultural acceptance to mass migrate somewhere. This general acceptance can then be reduced when the pops actually migrate due to things like Cultural Community Acceptance, but as a baseline there shouldn't be cultures moving somewhere they will for sure be Violently Oppressed.
  214. Government/Subsidized buildings are now able to override the usual hiring restrictions when hiring from ownership buildings, if the new job is equal or better to the old one (ie, government administrations can hire Aristocrats from Manor Houses to be aristocrats in government administration, but can't hire them to be clerks)
  215. Annexing states through events (such as Canadian Federation, Risorgimento etc) no longer generates radicals as though those states were conquered
  216. Fixed an issue where only passable provinces are counted towards bonuses to colonization speed. Also fixed a separate issue found with counting impassible provinces in state regions
  217. Fixed a bug where revolutionary or colonization AI wouldn't merge it's army formations
  218. Made it so that the Treaty of London Journal Entry will automatically select a response after six months
  219. Fixed bug where civil war progress would reset on save/load
  220. Fixed a bug where ideological incompatibility was applied to the countries that don't use a caste system
  221. Fixed a bug where the popup for agitators would not show which movement they created or joined due to the movement being created after the popup is fired
  222. When opening the game in debug mode, fixed the error spam related to ig_suppression
  223. Fixed the cooldown for the "The Contagious Diseases Acts" event so it does not fire if any of its modifiers are still in effect
  224. Reinvestment value is now calculated from each country's investment laws and tech instead of averaged over the building
  225. Total building reinvestment income now applies reinvestment efficiency
  226. The "Construct the Suez Canal" Journal Entry now correctly completes when building the Suez Canal
  227. Fixed a bug where countries created via create_country effect would get the wrong cultures
  228. Fixed a bug where heathen tax was applied for all of the religions, now it doesn't apply to religions with a positive acceptance effect
  229. Fixed a bug for The Positive Stage journal entry progress bar
  230. Fixed a bug where the Liberal Movement could not be created if the Radical Movement already existed, resulting in weird behaviors such as Market Liberal agitators not having a movement to join when finishing the Corn Laws
  231. Fixed some start up errors relating to character history
  232. Fixed a bug where chance of stalling during enactment was not predicted correctly in the law enactment tooltip
  233. Fixed scoping issue that could result from revolutions in British East India Company
  234. Sacred Civics II now properly lowers liberty desire for subjects with the same state religion
  235. Fixed a bug where Azadi Achievement sometimes became unavailable after loading a save
  236. Fixed a crash in harvest conditions
  237. Added cooldown to Italian Unification's Pan-Nationalist Radicals event
  238. Fixed a crash in map graphics
  239. Fixed a bug where after changing the land border adjacencies for the markets were not properly recalculated
  240. Fixed an issue where the Rani of Jhansi would not make use of her custom DNA
  241. Fixed a bug where nationally owned buildings built in other nation's states did not grant the part of their balance going to reinvestments to anyone
  242. Fixed a rare crash when resyncing a game
  243. Fixed cancellation trigger for "The Rise of Radicalism" event
  244. Added military shipyards and whaling stations to influence 3d center model in the port city
  245. Fixed a bug where ports in split states wouldn't show wharfs and fisheries from time to time
  246. The "The Scramble for Africa" Journal Entry now also accounts for states controlled by subjects
  247. Fixed a bug where certain Danish, British, and Portuguese Indian possessions would start as incorporated
  248. Historical figures now use their intended clothing assets
  249. Fixed very small countries having their armies stuck in their home HQ when at war
  250. Fixed wrong reference to Elections concept in factors attracting pops to Radical movement
  251. Fixed formatting for the "The Integration of the Nordestinos" event
  252. Fixed a bug where French Company Billboards appeared where they shouldn't appear
  253. Fixed a bug where the literacy tooltip would flicker
  254.  
  255. Update v1.8.2:
  256. Bugfixes
  257. Fixed a crash that would consistently happen for some users when launching the game
  258. Fixed a bug that would happen if the game rule "Loyalties Grace Period" was activated. There would be no gains for Loyalists or Radicals after the period ends.
  259. Fixed a crash that could happen when a Company was removed
  260.  
  261. Update v1.8.1:
  262. Balance
  263. Reduced the stability gain from low liberty desire subjects in the Unstable Raj Journal Entry by 50%
  264. Buildings will no longer include the impact of taxes on expected Standard of Living when setting wages, so that increased taxes don't automatically lead to increased wages (or vice versa)
  265. Bugfixes
  266. Subsistence farms will now set much lower wages and aim to return as much profit to their owners as possible (this was causing world starting GDP and GDP growth to be significantly depressed compared to 1.7)