1. Update v1.7.7:
  2. General
  3. • Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn
  4. campaign
  5. • Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn
  6. • Updated the Enemy Army Generator to ensure that enemy units use variants and weapon
  7. upgrades to give more variety to enemy armies
  8. Units
  9. • Ultramarines
  10. o Tactical Reposition
  11. â–ª Fixed issue where this would not affect the ability caster
  12. o Captain
  13. â–ª Empowered Finest Hour fixed to give +1 action point (was +100% action points)
  14. o Bladeguard Veterans
  15. â–ª Shield Bash now costs 1AP (was 0AP)
  16. â–ª Now works as a Weapon attack, is more consistent and more clearly affected by
  17. buffs and debuffs
  18. o Terminators
  19. â–ª Heavy Flamer cost to -5 (was -20)
  20. â–ª Cyclone Missile Launchers updated to use cool-downs rather than ammunition
  21. o Eliminators
  22. â–ª Cost to 120 (was 110)
  23. â–ª Bolt Sniper Rifle cost to 0 (was 10)
  24. o Heavy Intercessors
  25. â–ª HP to 90 (was 100)
  26. â–ª Removed Graze Chance modifier from Unyielding In The Face Of The Foe
  27. â–ª Defensive Destruction gains -5 Evasion
  28. o Eradicators
  29. â–ª Added second head variant for the unit models
  30. • Black Legion
  31. o Chaos Lord
  32. â–ª Updated Path to Glory
  33. • Now gives increased damage output for a single turn
  34. • If the Lord kills a unit then he gains a Confirmed Kill stack, adding
  35. additional damage
  36. • If the lord does not kill a unit by the start of his next turn then he gains
  37. Treacherous Gifts
  38. Other Bug Fixes
  39. • Added additional exhaust smoke to mechanised units that did not previously have it
  40. • Added spent shell casings to units that were missing them
  41. • Updated AI of Bladeguard Veterans to be less passive
  42. • Updated ability description for clarity of:
  43. o Bio-Electric Pulse
  44. o Toxic Presence
  45. o Psychic Scream
  46. o Quantum Orb
  47. o Harbinger of Destruction
  48. • Heirs of Azkaellon fixed to work for all HQ units
  49. • Fixed issue where players of Open Beta versions couldn’t get to mission 10 of Deeds of the Fallen
  50. • Fixed issue where Croginax’s upgrades in Age of Crimson Dawn were not being applied to
  51. Invictor Warsuits
  52. • Fixed issue where Haywire mines could be laid on untraversable terrain
  53. • Unit Cohesion Icon was sometimes not appearing in Army Management when there were too
  54. many of a unit in an army
  55. • Fix for issue where flying units could trigger mines that they flew over
  56. • Fixed issue where Salt Exchange was too dark
  57. • Fixed issue where some T’au units and mines were not unstealthing
  58. • Fixing issue where some Terminators could visually have Chainfists when they had a Powerfist
  59. loadout