- Update v1.7.7:
- General
- • Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn
- campaign
- • Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn
- • Updated the Enemy Army Generator to ensure that enemy units use variants and weapon
- upgrades to give more variety to enemy armies
- Units
- • Ultramarines
- o Tactical Reposition
- â–ª Fixed issue where this would not affect the ability caster
- o Captain
- â–ª Empowered Finest Hour fixed to give +1 action point (was +100% action points)
- o Bladeguard Veterans
- â–ª Shield Bash now costs 1AP (was 0AP)
- â–ª Now works as a Weapon attack, is more consistent and more clearly affected by
- buffs and debuffs
- o Terminators
- â–ª Heavy Flamer cost to -5 (was -20)
- â–ª Cyclone Missile Launchers updated to use cool-downs rather than ammunition
- o Eliminators
- â–ª Cost to 120 (was 110)
- â–ª Bolt Sniper Rifle cost to 0 (was 10)
- o Heavy Intercessors
- â–ª HP to 90 (was 100)
- â–ª Removed Graze Chance modifier from Unyielding In The Face Of The Foe
- â–ª Defensive Destruction gains -5 Evasion
- o Eradicators
- â–ª Added second head variant for the unit models
- • Black Legion
- o Chaos Lord
- â–ª Updated Path to Glory
- • Now gives increased damage output for a single turn
- • If the Lord kills a unit then he gains a Confirmed Kill stack, adding
- additional damage
- • If the lord does not kill a unit by the start of his next turn then he gains
- Treacherous Gifts
- Other Bug Fixes
- • Added additional exhaust smoke to mechanised units that did not previously have it
- • Added spent shell casings to units that were missing them
- • Updated AI of Bladeguard Veterans to be less passive
- • Updated ability description for clarity of:
- o Bio-Electric Pulse
- o Toxic Presence
- o Psychic Scream
- o Quantum Orb
- o Harbinger of Destruction
- • Heirs of Azkaellon fixed to work for all HQ units
- • Fixed issue where players of Open Beta versions couldn’t get to mission 10 of Deeds of the Fallen
- • Fixed issue where Croginax’s upgrades in Age of Crimson Dawn were not being applied to
- Invictor Warsuits
- • Fixed issue where Haywire mines could be laid on untraversable terrain
- • Unit Cohesion Icon was sometimes not appearing in Army Management when there were too
- many of a unit in an army
- • Fix for issue where flying units could trigger mines that they flew over
- • Fixed issue where Salt Exchange was too dark
- • Fixed issue where some T’au units and mines were not unstealthing
- • Fixing issue where some Terminators could visually have Chainfists when they had a Powerfist
- loadout