- Supreme Ruler 2030 Update Build 1167
- Change log for Build 1167
- Fixes for crashing aircraft, should be resolved (Ongoing testing)
- Fix potential crash if going directly from unit design popup to actual unit popup
- Fixed missing messages about war declarations
- Significant relationship changes across all sandbox modes
- Updated playable countries and added Liechtenstein to map and game
- Fixed population numbers of Sudan, Yemen and Ukraine
- Fixed flag of Palau
- Default Army Reserve populations added where values not set
- Colonies will no longer inherit parent technologies
- Locking units from AI control will prevent additional actions
- AI regions don't try to protect allies unless they are under attack
- Adjustments to AI weighting of certain unit values when building units
- Tutorial 2 fixes
- Improved engine support for different resolutions and UI Scales
- Changing graphics options resets game
- Button added to main menu to reset UI resolution and scale, top left of screen
- Fixed count of missile facilities in Regional Atlas
- Various UI fixes and new UI displays and tooltips
- Fast update of data on map Tooltips
- Tech tree text and "leads to" fixes
- Some updates to region starting designs and techs
- Fixed some misplaced leader pics
- Spy selection issue fixed for both Russia & Ukraine
- Updated campaign descriptions for other languages
- Italian text updated for sandbox country descriptions
- Germany campaign fixes
- Bug fixes for missile capacity
- import/export ETT fixed for better feedback
- Garrison values adjusted
- Fixes to unit picture/scale
- Fixes for scrapping research centers
- Adjustments to Special Forces stats, Elite Forces amphibious specialty
- Minor fixes to various alert messages
- New game options to customize double click on units and right click drag behaviours