- Update v2.04:
- Addressed memory related bugs.
- Addressed issues with daily challenges.
- Fixed shuttering issue on consoles
- Fixed game crashes bugs.
- Addressed connectivity issues
- Added stability fixes.
- Added performance improvements.
- Other minor bug fixes.
- Update v2.03:
- NEW CONTENT
- • Added new special enemy – Booster
- • Added new daily challenges system
- • Added new documents pickup that will spawn in daily and weekly challenges maps
- o Collecting documents will unlock additional lore and level perks
- Bug Fixes
- MELEE
- • Melee attacks against prone and sitting zombies while wielding light melee weapons now deals the same damage as medium weapons
- VANGUARD
- • Reworked block mechanic:
- – Block stamina (progress bar over the crosshair) is spent gradually
- each second you block. Full block stamina allows you to take any
- amount of hits for 5 seconds, no matter how many zombies attack
- you and how many are killed as a result.
- . Each time you spend block stamina, a small portion of equipment
- charge (progress bar over the equipment icon on the HUD) is also
- spent. Full block spends half of the charge. If you haven’t blocked
- incoming damage – you won’t spend any equipment charge.
- . You can activate the block even if you’re low on equipment charge,
- but you’ll also have less block stamina. If you don’t have any
- equipment charge left, you’ll only have stamina to block a single
- attack and won’t be able to use block for the next 5 seconds.
- • Passive Aggression perk changed from:
- *Players can kill 40% more zombies with a Shield Block†to:â€Shield Block can withstand incoming hits for 3 more seconds (base: 5 seconds)â€
- • Study perk changed from:
- “When your Shield Block ends due to reaching your kill limit, you
- gain a temporary health boost†to: “When your Shield Block is completely expended, you gain a temporary health boostâ€
- • Quick Hands perk changed from:
- “Your primary and secondary weapons are reloaded after using a
- Shield†to: “Blocking a zombie hit or performing Shield Charge reloads your primary and secondary weaponsâ€
- Adrenaline Rush perk changed from: “Using a Shield fully restores melee stamina†to: “Blocking a zombie hit or performing Shield Charge fully restores melee staminaâ€
- • Long run perk: additional speed and distance bonus decreased to 20% from 30%
- • Now Shield won’t protect you from deadly threats such as fans in the
- Jerusalem Episode
- FIREARMS
- • Explosive bolts fired from Repeater X crossbow will damage Rats as
- intended
- STABILITY
- • Fixed freezes on next gen consoles
- • Various fixes and improvements
- • Fixed several gameplay crashes
- • Fixed issue with not being able to control character movement speed when using controller
- PC SPECIFIC
- • Added option to rebind scoreboard to another button
- • Added Steam Input support
- Other Fixes
- Fixed several minor bugs with the firearm.
- Addressed issues with firearm sounds
- Fixed issue related to trophies.
- Addressed several gameplay crashes.
- Addressed several connectivity issues
- Added stability fixes
- Added performance improvements.
- Update v2.02:
- VANGUARD
- • The Vanguard no longer takes friendly fire damage when using the shield
- • The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends
- • The shield now protects from any damage coming from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though)
- • Base charge damage and kill count increased. Now it kills up to 14
- enemies (was 8) and kills the Lurker and Gasbag on any difficulty.
- • Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8)
- • Ending a block without killing anyone will no longer spend an ability charge
- • Slightly increased base charge maneuverability
- • Slightly increased base walking speed in block
- • Slightly increased shield charge hit area
- • Slightly increased shield block protection angle
- • Shield block will no longer be interrupted by the Lurker’s jump attack
- • Made blocking a charging Bull easier even if it is not targeting you
- • Fixed several bugs that were significantly affecting shield usability and
- efficiency: Sometimes the Bull could grab the player while the player was blocking or charging
- o In some circumstances, shield charge couldn’t kill the intended
- amount of zombies
- o Shield was not regenerating while playing with the Looter mutator
- o Block was ending too fast when player was surrounded by a swarm
- o In some cases, shield ability stopped regenerating when using Outer
- Shell and Recuperation perks
- • Now you won’t be able to get onto invalid objects and get stuck when
- charging over the edge from heights
- VANGUARD PERKS
- • Reworked Armor Plated perk effect. Now applies 3 seconds of
- invulnerability when player starts interacting with anything (10 second
- cooldown)
- • Switched positions of Hurry Back perk and Armor Plated perk in the perk tree
- • For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered
- • Player gains 2 charges instead of 1 for the Conditioning perk
- • Decreased speed and distance bonus from 30% to 20% for the Long Run perk
- • Increased charge duration bonus from 0.5 second to 1 second for the
- Linebacker prestige perk
- • Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk
- • Sturdy perk grants temporary health when the block ends
- RATS
- • Rats can no longer be “woken up†by zombies
- • Rats can no longer change their target from a downed player to his
- teammates if they are far away
- FIRST-PERSON MODE
- • Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat
- WEAPONS
- • Tomahawk, Fire Axe and Hammer animations are more responsive now
- • Increased max ammo capacity for Special SMG
- • Fixed issue with non-explosive crossbow bolts not penetrating chain link fences
- • Fixed several minor bugs with firearm models
- MISC
- • Fixed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards
- • Fixed several bugs with firearm sounds
- • Fixed rare cases where the player could take damage and die right after a level intro
- • Fixed issue with “Well, What Did You Achieve?†trophy not getting awarded for finishing all base levels on Insane difficulty
- • Improved responsiveness of using the Medkit to heal teammates
- • Fixed a bug that prevented the explosion effect in the outro cinematic of “The Final Push†level from playing
- • HUD can now display up to six carried items
- • Fixed several gameplay crashes
- • Fixed several connectivity issues
- • Dedicated servers in Australia added
- PC SPECIFIC
- • Improved overall image sharpness when using FSR
- • Fixed issue with gamma when using FSR
- Update v2.01:
- Rats
- Greatly increased damage taken from explosives and fire.
- Significantly increased damage taken from bullets.
- Rats health is now scaled based on the number of players in a match.
- This means that rats will have less health if players is playing solo without AI.
- Levels
- Fixed some gameplay bugs that were causing an inability to progress in levels.
- General Fixes
- Improved dynamic resolution behavior on next-gen consoles.
- Fixed stamina bar setting is shown as inverted in UI settings
- Improved use button responsiveness
- fixed inability to move after getting grabbed in rare cases
- Fixed characters videos getting locked after the update.
- Stability
- Other
- Addressed rats related issues.
- Game loading improvements.
- Addressed issues related to random disconnections.
- Added fixes for some crashing.
- Fixed some glitches.
- Added various online stability fixes.
- Added gameplay optimizations.
- Other minor bug fixes