1. Update v2.04:
  2. Addressed memory related bugs.
  3. Addressed issues with daily challenges.
  4. Fixed shuttering issue on consoles
  5. Fixed game crashes bugs.
  6. Addressed connectivity issues
  7. Added stability fixes.
  8. Added performance improvements.
  9. Other minor bug fixes.
  10.  
  11. Update v2.03:
  12. NEW CONTENT
  13. • Added new special enemy – Booster
  14. • Added new daily challenges system
  15. • Added new documents pickup that will spawn in daily and weekly challenges maps
  16. o Collecting documents will unlock additional lore and level perks
  17.  
  18. Bug Fixes
  19. MELEE
  20. • Melee attacks against prone and sitting zombies while wielding light melee weapons now deals the same damage as medium weapons
  21.  
  22. VANGUARD
  23. • Reworked block mechanic:
  24. – Block stamina (progress bar over the crosshair) is spent gradually
  25. each second you block. Full block stamina allows you to take any
  26. amount of hits for 5 seconds, no matter how many zombies attack
  27. you and how many are killed as a result.
  28. . Each time you spend block stamina, a small portion of equipment
  29. charge (progress bar over the equipment icon on the HUD) is also
  30. spent. Full block spends half of the charge. If you haven’t blocked
  31. incoming damage – you won’t spend any equipment charge.
  32. . You can activate the block even if you’re low on equipment charge,
  33. but you’ll also have less block stamina. If you don’t have any
  34. equipment charge left, you’ll only have stamina to block a single
  35. attack and won’t be able to use block for the next 5 seconds.
  36.  
  37. • Passive Aggression perk changed from:
  38. *Players can kill 40% more zombies with a Shield Block” to:”Shield Block can withstand incoming hits for 3 more seconds (base: 5 seconds)”
  39. • Study perk changed from:
  40. “When your Shield Block ends due to reaching your kill limit, you
  41. gain a temporary health boost” to: “When your Shield Block is completely expended, you gain a temporary health boost”
  42. • Quick Hands perk changed from:
  43. “Your primary and secondary weapons are reloaded after using a
  44. Shield” to: “Blocking a zombie hit or performing Shield Charge reloads your primary and secondary weapons”
  45.  
  46. Adrenaline Rush perk changed from: “Using a Shield fully restores melee stamina” to: “Blocking a zombie hit or performing Shield Charge fully restores melee stamina”
  47. • Long run perk: additional speed and distance bonus decreased to 20% from 30%
  48. • Now Shield won’t protect you from deadly threats such as fans in the
  49. Jerusalem Episode
  50.  
  51. FIREARMS
  52. • Explosive bolts fired from Repeater X crossbow will damage Rats as
  53. intended
  54.  
  55. STABILITY
  56. • Fixed freezes on next gen consoles
  57. • Various fixes and improvements
  58. • Fixed several gameplay crashes
  59. • Fixed issue with not being able to control character movement speed when using controller
  60.  
  61. PC SPECIFIC
  62. • Added option to rebind scoreboard to another button
  63. • Added Steam Input support
  64.  
  65. Other Fixes
  66. Fixed several minor bugs with the firearm.
  67. Addressed issues with firearm sounds
  68. Fixed issue related to trophies.
  69. Addressed several gameplay crashes.
  70. Addressed several connectivity issues
  71. Added stability fixes
  72. Added performance improvements.
  73.  
  74. Update v2.02:
  75. VANGUARD
  76. • The Vanguard no longer takes friendly fire damage when using the shield
  77. • The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends
  78. • The shield now protects from any damage coming from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though)
  79. • Base charge damage and kill count increased. Now it kills up to 14
  80. enemies (was 8) and kills the Lurker and Gasbag on any difficulty.
  81. • Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8)
  82. • Ending a block without killing anyone will no longer spend an ability charge
  83. • Slightly increased base charge maneuverability
  84. • Slightly increased base walking speed in block
  85. • Slightly increased shield charge hit area
  86. • Slightly increased shield block protection angle
  87. • Shield block will no longer be interrupted by the Lurker’s jump attack
  88. • Made blocking a charging Bull easier even if it is not targeting you
  89. • Fixed several bugs that were significantly affecting shield usability and
  90. efficiency: Sometimes the Bull could grab the player while the player was blocking or charging
  91. o In some circumstances, shield charge couldn’t kill the intended
  92. amount of zombies
  93. o Shield was not regenerating while playing with the Looter mutator
  94. o Block was ending too fast when player was surrounded by a swarm
  95. o In some cases, shield ability stopped regenerating when using Outer
  96. Shell and Recuperation perks
  97. • Now you won’t be able to get onto invalid objects and get stuck when
  98. charging over the edge from heights
  99.  
  100. VANGUARD PERKS
  101. • Reworked Armor Plated perk effect. Now applies 3 seconds of
  102. invulnerability when player starts interacting with anything (10 second
  103. cooldown)
  104. • Switched positions of Hurry Back perk and Armor Plated perk in the perk tree
  105. • For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered
  106. • Player gains 2 charges instead of 1 for the Conditioning perk
  107. • Decreased speed and distance bonus from 30% to 20% for the Long Run perk
  108. • Increased charge duration bonus from 0.5 second to 1 second for the
  109. Linebacker prestige perk
  110. • Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk
  111. • Sturdy perk grants temporary health when the block ends
  112.  
  113. RATS
  114. • Rats can no longer be “woken up” by zombies
  115. • Rats can no longer change their target from a downed player to his
  116. teammates if they are far away
  117.  
  118. FIRST-PERSON MODE
  119. • Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat
  120.  
  121. WEAPONS
  122. • Tomahawk, Fire Axe and Hammer animations are more responsive now
  123. • Increased max ammo capacity for Special SMG
  124. • Fixed issue with non-explosive crossbow bolts not penetrating chain link fences
  125. • Fixed several minor bugs with firearm models
  126.  
  127. MISC
  128. • Fixed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards
  129. • Fixed several bugs with firearm sounds
  130. • Fixed rare cases where the player could take damage and die right after a level intro
  131. • Fixed issue with “Well, What Did You Achieve?” trophy not getting awarded for finishing all base levels on Insane difficulty
  132. • Improved responsiveness of using the Medkit to heal teammates
  133. • Fixed a bug that prevented the explosion effect in the outro cinematic of “The Final Push” level from playing
  134. • HUD can now display up to six carried items
  135. • Fixed several gameplay crashes
  136. • Fixed several connectivity issues
  137. • Dedicated servers in Australia added
  138.  
  139. PC SPECIFIC
  140. • Improved overall image sharpness when using FSR
  141. • Fixed issue with gamma when using FSR
  142.  
  143. Update v2.01:
  144. Rats
  145. Greatly increased damage taken from explosives and fire.
  146. Significantly increased damage taken from bullets.
  147. Rats health is now scaled based on the number of players in a match.
  148. This means that rats will have less health if players is playing solo without AI.
  149.  
  150. Levels
  151. Fixed some gameplay bugs that were causing an inability to progress in levels.
  152.  
  153. General Fixes
  154. Improved dynamic resolution behavior on next-gen consoles.
  155. Fixed stamina bar setting is shown as inverted in UI settings
  156. Improved use button responsiveness
  157. fixed inability to move after getting grabbed in rare cases
  158. Fixed characters videos getting locked after the update.
  159.  
  160. Stability
  161. Other
  162. Addressed rats related issues.
  163. Game loading improvements.
  164. Addressed issues related to random disconnections.
  165. Added fixes for some crashing.
  166. Fixed some glitches.
  167. Added various online stability fixes.
  168. Added gameplay optimizations.
  169. Other minor bug fixes