1. Update v4.1.1.5022896:
  2. FIXES
  3. Fixed a rare code crash when loading the Act I region.
  4. Fixed a rare code crash when hovering over enemies.
  5. Fixed a potential crash when loading a savegame made while trading.
  6. Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn't be.
  7. Fixed item splitting not working in trade when moving items from your companions' inventories.
  8. Fixed the context menu not showing trade actions on items that are in a companion's inventory.
  9.  
  10. Update v4.1.1.5009956:
  11. FIXES
  12. Fixed a crash that could occur after the cinematic that plays when transitioning from Act II to Act III.
  13. Fixed an issue preventing you from taking a Short Rest when having added and dismissed Us with a companion party member and then loaded certain savegames.
  14. Fixed Us appearing at camp and near other waypoints when that didn't make sense.
  15. Fixed an issue introduced in Hotfix 21 causing reduced performance on Mac.
  16.  
  17. Update v4.1.1.4953010:
  18. CRASHES AND BLOCKERS
  19. Fixed a bug causing you to get stuck in Lae'zel's recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
  20. Fixed a potential rare crash related to our particle system.
  21. Fixed a crash when throwing the Black Pudding Platter.
  22. Fixed a crash during Character Creation.
  23. Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
  24. Fixed a rare crash related to VFX material loading.
  25. Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
  26. Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.
  27.  
  28. UI
  29. Fixed an issue where selling all wares didn't remove the proper gold amount from the trader inventory.
  30. Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
  31. Fixed a bug letting you 'buy' a stack of items for free when dragging the stack into a container and using the item splitter.
  32. Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don't transfer to the trader's inventory.
  33.  
  34. SCRIPTING
  35. Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
  36. Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
  37. Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
  38. Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.
  39.  
  40. CODE AND GAMEPLAY
  41. Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
  42. Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
  43. Fixed some characters missing their spell SFX when going from camp to the world.
  44. Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.
  45.  
  46. Update v4.1.1.4905117:
  47. CRASHES AND BLOCKERS
  48. Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set.
  49. Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity.
  50. Fixed some potential internal crashes on Xbox when suspending the game (e.g. when suspending the console or loading another game), causing it to reboot when you went back to it.
  51.  
  52. UI
  53. Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again. Also prevented the saving and cross-saving messages from appearing for secondary local players.
  54. Voice chat will no longer overlap the minimap on split-screen.
  55. Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining.
  56.  
  57. SCRIPTING
  58. Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal.
  59. Made Minthara promise to stop repeating her thoughts about Gale in Act III.
  60. Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area.
  61. Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner.
  62. Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony.
  63.  
  64. Update v4.1.1.4890942:
  65. CRASHES AND BLOCKERS
  66. Fixed a crash related to Avatars no longer being in the party.
  67. Fixed a potential blocker where having Gale [spoiler]sacrifice himself atop the Netherbrain[/spoiler] would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone.
  68. Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue.
  69. Added some extra error checks for when the game fails to load a save.
  70. Fixed a crash during the transition between a dialogue with [spoiler]Dame Aylin[/spoiler] and Shadowheart's dream about [spoiler]her childhood.[/spoiler]
  71. Fixed a crash when switching characters in Character Creation.
  72.  
  73. UI
  74. Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory.
  75. Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed 'Buy Back' prices.
  76. Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had.
  77. Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items.
  78. Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory.
  79. Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it's back!
  80. Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet.
  81. Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse.
  82. Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest.
  83. Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking.
  84. Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row.
  85. Fixed the 'Sort By' function not working for corpse inventories.
  86. Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory.
  87. Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection.
  88.  
  89. SCRIPTING
  90. Fixed a dialogue not triggering after [spoiler]destroying the Steel Watch Foundry[/spoiler] if all the Gondians, including Zanner, died.
  91. Fixed a bug causing Minthara to keep repeating a greeting that also happened to be a nice little Act III spoiler.
  92. Fixed a bug causing the owlbear cub to disappear from camp. Little buddy just got lost.
  93. Fixed the crime dialogue for trespassing getting spammed beside the Steel Watch Foundry if you triggered the alarmed door and then saved the game within the forbidden area outside the Foundry.
  94. Fixed an edgecase where having Minthara around could teleport the party back to the Emerald Grove instead of the Lower City.
  95. Fixed Wyll's quest not starting when you recruit him by replacing another companion with him.
  96. Fixed the 'Enemy of Justice' condition applying to your player character upon reaching Créche Y'llek or the Shadow-Cursed Lands if you knocked out Minthara in a previous region, or upon reaching the Lower City if you killed a guard at Moonrise Towers and Araj Oblodra witnessed it.
  97. Fixed a bug where the game would not realise knocked-out Minthara had been defeated in Act I if you took a Long Rest between knocking her out and defeating the other goblin leaders.
  98.  
  99. GAMEPLAY
  100. You can no longer save your game while the credits are rolling. This is to prevent issues with the game not knowing which state to load.