1. Hotfix Update v1.3.1
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  3. Hello, Knights!
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  5. We hope everyone is enjoying all the new content and features in the Praxis Returns Update!
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  7. As usual, we've found a few minor issues and felt it was better to get them fixed now rather than waiting for Update 1.4, our next scheduled update.
  8. Please see below for everything that's included in this hotfix patch!
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  10. Note: items marked with 🔥 are a result of player feedback and help
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  13. Balancing & Minor Adjustments
  14. Adjusted the values on the following difficulty modifiers:
  15. Horde, Ruin (previously Bane), Haste
  16. Tier 1 - No change
  17. Tier 2 - No change
  18. Tier 3 - 200% > 225%
  19. Tier 4 - No change
  20. Onslaught
  21. Tier 1 - 115% > 125%
  22. Tier 2 - 135% > 150%
  23. Tier 3 - 150% > 175%
  24. Tier 4 - No change
  25. Renamed difficulty modifier Bane to Ruin
  26. Updated Ultembera to shoot projectiles for all the Rift Hammer attacks
  27. Updated the visuals for Pristine Band and Absolute Ambition to only play one instance of the effect despite multiple players having the same relic
  28. Added a function to sync in-game achievements with Steam achievements in the event of a discrepancy
  29. Added and updated some minor SFX
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  31. Fixes
  32. Fixed a bug with Laser Focus and Celestial Tear where it was possible to cast Celestial Tear without charging all the orbs 🔥
  33. Fixed a bug with Void Mantle and Grim Duality where standing next to the armor stand in the refinement shop causes it to take rapid damage 🔥
  34. Fixed a bug with Dark Clone and Ghostly Image or Phantom Pulse where it was triggering Supreme Ambition 🔥
  35. Fixed a bug with price of the Void Mantle mods
  36. Fixed a visual issue with the Void Mantle orbs where the VFX can get turned off when skipping cutscenes in Netherra 🔥
  37. Fixed a few visual issues with Void Mantle on the awards screen and Netherra’s 8 portal clear buff 🔥
  38. Fixed a visual issue with the HUD version of the Void Mantle 🔥
  39. Fixed a few issues with the Praxis fight where he could keep a status effect after the first phase
  40. Fixed a visual bug with Oakbane where it was showing a different palette when frozen 🔥
  41. Fixed a few visual issues with the environment art in Netherra
  42. Fixed an issue with Bane of Shrouding where it wouldn’t properly snap to the player in wider screen resolutions
  43. Fixed a few visual issues with with Banes and Boons in shops
  44. Fixed an issue where toggling the HUD off and on while a skill slot is locked would cause the locked slot to no longer appear
  45. Fixed another visual issue with the skill slot where dying and reconnecting after a skill disabler would cause the slot to flash the lock animation
  46. Fixed a visual bug on the game over screen where it would only show the Ember Blade icon when unlocking the Amplified skin for other weapons 🔥
  47. Fixed a bug in endless looping where Praxis was not returning on subsequent loops to apply his additional attacks 🔥
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  50. That's it for now. Thank you for your continued support!
  51. -Doom Turtle
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