1. Update v1.07:
  2. The coop level Extraction was buggy.
  3. The red raptors were spawning into the ceiling and the DNA sample objective wasn't working correctly for client players.
  4. That is all fixed up now.
  5.  
  6. Update v1.06:
  7. The following has been tweaked.
  8. Ranking System at the end has been re-adjusted as follows:
  9. S - under 1 hr (with over 500xp)
  10. A - under 2 hr
  11. B - under 3 hr
  12. C - under 4 hr
  13. D - over 4 hr
  14. A few other small tweaks include some spelling errors and things of that nature.
  15.  
  16. Update v1.05:
  17. I've gotten a lot of negative reviews based on the game being too hard. So now there are green prompts that jump up to help the player in some of the harder parts of the game (mainly the first encounter and the trench battle on the tank level where you get the secret rocket launcher).
  18.  
  19. The Blue Keycard is fixed. A user was able to figure out what was causing it. Basically, if you picked up the keycard, the blue one, with a full inventory, it wouldn't work. This was caused by a code bug- when you replaced an item in the inventory it was spawning a new keycard to put in the inventory and that one wasn't aligned properly with the door. Now it is fixed!
  20.  
  21. Trying to get the FPS up on the bigger maps. You should see some improvement. I tested the tank level at 30 fps on a 5700XT, but I would like to be at 60 on the big maps and 120 on the smaller ones (The smaller maps averaged 90 fps, which is ok).
  22.  
  23. Update v1.04:
  24. Small update. There was a bug where the health items would refresh your health but reset your armor to 0 in doing so. This has been fixed.
  25. Also a slight adjustment with objective text coming up. Some of them were not showing properly. This has been fixed as well.
  26.  
  27. Update v1.03:
  28. With the last patch I added the ability to adjust the FOV in the options and it was bugging out on the guns when you would aim, now that is fixed.
  29.  
  30. Update v1.02:
  31. There was a big request for more checkpoints in the game. I have gone through and sprinkled more checkpoints throughout the game to hopefully help some of those struggling with the difficulty.
  32. I have also added some more music. I originally wanted to keep the music limited, to increase the horror tension, but I agree in the end, some more ambient music is a good choice.
  33. Added the option for FOV (Field of View) in the menu. I only got one request for this, but it was an easy one to add in.
  34. A few other small gameplay tweaks were made. The black hole gun doesn't dish out so much damage vs bosses. Added some electrical traps you can use to fry the dino spider with. The Snipers make a clear sound when they fire at you.
  35. Fixed a very strange bug that only happens on hard mode. The Lizard Mutant boss health bar wasn't working right, so now it works correctly.
  36.  
  37. Update v1.01:
  38. Just a small little patch on a bug that I have been meaning to get out for awhile. When changing levels, you'll notice the crosshairs on the gun can get "stuck" on the dot.
  39. I ran some code now that checks for that at the start of each load screen.
  40. Also, the Achievement for the Queen Spider / Meganeuropsis Hybrid is now working correctly (You get it when you defeat the Queen the second time).
  41. Some spawns have been slightly adjusted to raise enemy number count as well.
  42.