- Update v1.0.6.564:
- General
- Fixed an issue that caused a second Soul Dispatcher, when placed with the same ruleset as another, to act with the reverse ruleset despite UI saying otherwise
- Hotfix:
- Campaign
- Mission 7: The Guacasaurus won’t be interrupted by their “erratic roaming†behaviour when catching fire while enraged.
- Mission 7: Fixed a bug that could cause the objective to "wake up all humus" to be needlessly hard to achieve.
- General
- Fixed an issue where the “Mixing Flavor†Achievement could unlock without meeting the required conditions.
- Fixed various issues which could make the game use more memory than required.
- Fixed various issues which could make the game crash and stop.
- Arrow keys can now be rebinded in the game settings.
- Patch 2:
- Campaign
- Mission 3: Fixed an issue on the navigation mesh in the Overworld, causing Humus Rangers to get stuck near the Zap! Power Shrine when moving close.
- Mission 7: Fixed an issue that could prevent players from achieving the “Kill the Humkonnens†step (ex: by feeding a Humkonnen Soul to a Confined Blind Seer).
- Mission 7: Added a failsafe to facilitate picking the burnt Imp ashes up when they fall close to stone pillars.
- Challenge Mode
- Fixed an issue where saving right before completing the Mandate, continuing and loading could complete the Mandate again, rewarding players with more Prestige Points than intended.
- Souls Dispatcher
- Fixed more situations where the Souls Dispatcher could clog, such as when serving a Soul to a full Waiting Line while the Line itself wanted to serve the same Dispatcher.
- Fixed an issue where placing a Dispatcher directly on a Waiting Booth exit could cause navigation issues and force Souls to walk outside their road.
- Fixed an issue where placing a Dispatcher directly on a Waiting Booth exit could bypass building distribution rules down the exit road.
- Hell
- The “Deviant Hater†Imp trait now purges 2 Sin points (instead of 5) and has reduced failure chances (5% instead of 10% for soft failures, 1% instead of 2% for critical failures).
- Fixed an issue where physicalized rocks near the edge of a specific Hell map could cause Souls to walk up in the air, eventually getting stuck on roads and buildings. This issue concerns Mission 6 of the Campaign, as well as the same Hell map when randomly selected in Challenge and Sandbox.
- Overworld
- Reduced Firewall’s duration from 330s to 120s.
- Reduced the Guaca Shaman’s Health from 180 to 150.
- Guacas in raiding parties won’t be interrupted by their “erratic roaming†behaviour when catching fire anymore.
- Fixed an issue where Firewalls collected from Power Shrines would not be saved properly.
- Fixed an issue where a chunk from the level 3 Fishey could loop endlessly being destroyed then rebuilt.
- Fixed an issue where changing the selected free Spell from a Power Shrine while holding another free Spell could allow the player to cast the first one indefinitely.
- Fixed an issue where Aidhum’s grenades would not explode if launched down a slope to a point where it would miss the terrain. The grenades will now explode in the air in that situation.
- Fixed an issue where Zhumbelievers could not be healed with Healing Rain when the “Chosen for Greatness†Ozhumandias’ Boon was active.
- Fixed an issue where two different gameplay elements (ex: a Guacamp and a Power Shrine) could spawn on the same spot on a specific map.
- Fixed an issue where casting Spells within an anti-magic field while in pause would spam the “failure†sound once playtime was resumed.
- General
- Fixed an issue where the “I believe I can fly†Achievement could unlock without meeting the required conditions.
- Fixed various issues which could make the game use more memory than required.
- Fixed various issues which could make the game crash and stop
- Patch 1:
- Campaign
- Mission 3: Humus Sins are now capped at 80 during the first objective. This limit is removed when the demon’s features comes live in the second part of the mission.
- Mission 3: The Corruption Stone’s cool down before it corrupts a new Humu has been increased by 20%
- Mission 4: The number of Zhumbies added to each night’s wave has been reduced.
- Mission 5: The starting strength of Guaca raids has been reduced by 20%
- Mission 7: Fixed a bug where the Guacasurus meat could drop in the water and not be picked up, preventing progression in the map.
- All Campaign Missions: Increased the hearos limit by 10 in Easy/Normal difficulties.
- Sandbox Mode
- Fixed a bug where the settings would not be properly restored when saving and loading a game, leading to incorrect gameplay conditions (such as the “Hearosable†Sin-O-Meter threshold equal to 0).
- Souls Dispatcher
- Changed the behaviour of the Souls Dispatcher as follows: If a Soul is waiting in the Dispatcher because it’s target building is occupied, and other Souls need to enter the Dispatcher, the Soul will be sent forward to their exit lane, and the spot will be freed. This reduces the number of situations where Souls would clog in front of the Dispatcher.
- Hell
- Punishment Specialists Upkeep has been changed from 750 to 500 Purgadollars.
- Omnisin Doctor Upkeep has been changed from 500 to 400 Purgadollars.
- 7D Omnisin Doctor Upkeep has been changed from 2000 to 1500 Purgadollars.
- Imployees Upkeep has been lowered by 20% for level 3, 4 and 5.
- Fixed a bug where the “blur†VFX could linger on Imployees after they exited a rest room.
- Overworld
- Rockalicious now inflicts more damage and is launched closer to the ground.
- The Corruption Stone is now easier to destroy.
- The Guaca Raider’s Damage has been reduced by 20%
- The Guaca Shaman’s Damage has been reduced by 10%
- The Humus Priest’s Pride gain overtime has been reduced by 10%
- The Doctors/Health-focused Ruler Personality now favours more soldiers and less Merchants.
- Fixed a bug where a bright VFX could linger on screen after a demon had spawned and landed.
- Fixed a bug where Humus would have troubles removing resource buildings ruins to start anew, making it sometimes very long for their civilization to recover after everything has been destroyed.
- General
- Fixed various bugs which could cause the game to crash and stop.