- CAMPAIGN MODIFIERS
- All Campaign Modifiers have been sorted into new categories to make browsing easier, these are:
- Campaign
- Game Changers
- Academy
- Combat Easier
- Combat Harder
- Management Easier
- Management Harder
- Campaign Category Additions
- Long Inquisition increases all campaign deadline by 2 weeks. Can be added up to 5 times.,
- Rabid Deadline decreased all campaign deadlines by 1 week. Can be added up to 3 times.,
- note these campaign deadline modifiers, should not have a big impact on the games difficulty, as all mission levels are based on their respective campaign week.
- Game Changer Category Additions
- Added Hacker Lineage: "Swaps all your characters Basic Attack and Basic Defend for Protocol: Attack & Protocol: Defend respectively.,
- Added Circus Performers: "Swap all your characters Basic Attack for Throwing Dagger.,
- Added Political Commentators: "Swap all your characters Basic Attack for Straw Man.,
- Added Leg Day Trainers: "Swap all your characters Basic Attack for Kick.,
- Added Micro Managers: "Swap all your characters Basic Movement for Direct.,
- Added Potion Sellers: "Swap all your characters Basic Defend for Brew Elixir.,
- Added Sharpshooters: "All your characters have Best Defense and Sharpshooter",
- Added Vengeful Pacifists: "Swap all your characters Basic Attack for Basic Defend, all your characters also have Retaliate",
- Added Con Artists: Swaps your Basic Defend with Evade.,
- Academy Category Additions
- Reformed Schooling System: All academy unlocks are shuffled between the relations.,
- Spoiled For Choice can now be picked up to 3 times, allowing for even more class unlocks at the start of the game.,
- Combat Easier
- Undying: Whenever a character would be killed, they are instead returned to the estate with 1hp.,
- Stone Armor Players and allies armor now block 100% of incoming damage instead of 80%,
- Combat Harder
- Chromatic Strength max stacks increased from 5 -> 10,
- In Media Res all enemies appear on expeditions from Act 1. (Portal Heralds a still locked by act),
- Paper Armor Players and allies armor now block 20% of incoming damage instead of 80%,
- Management Easier
- Debt Free: You family has no debt and can keep gold between expeditions.,
- Good Form: Reduce all stamina lost after missions by 25% (Can be picked 3 times),
- Management Harder
- Bad Form: Increase all stamina lost after mission by 25% (Can be picked up to 10 times),
- Gone but not forgotten: Dead and Retired characters still take up family capacity.,