- Daybreak Hotfix 2
- Gameplay Changes
- Reduced the flash intensity of the hit reaction when hitting destructible objects
- When examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventory
- When picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destroy objects
- Slightly reduced the health scaling of the Depth 100 boss in The Pit
- Fixes and Adjustments
- Fixed some floating pickups on the Daybreak map
- Fixed an issue where the text "Green" and "Red" on the color panel puzzle was not localized
- Fixed an issue where Daybreak weapons were being given out to new saves before Daybreak had been completed
- Fixed an issue where the next depth was not being unlocked properly after clearing Depth 100
- Fixed an issue where the challenge for surviving a night in Daybreak could be awarded by loading a saved game that is on Day 1
- Fixed an issue where the Pliers item pickup was inaccessible if the item models were being shown
- Fixed an issue where the Hard difficulty results for Daybreak was pulling in the wrong information (it was still calculating the score properly, just displaying it improperly)
- Fixed an issue that prevented picking up the Last Word and Soldier weapons in subsequent runs of Daybreak
- Fixed an issue where you were no longer able to trigger the manual reload using a gamepad due to it sharing the same action as the melee swing. Now it'll prioritize reloading if it's needed
- Put in another potential fix for Eldritch Ella
- Misc. localization fixes
- (Updated 4:15 PM EST)
- Fixed an issue where you'd experience an infinite load screen at the end of chapter 3 and 5 cutscenes
- Fixed an issue where you could use a key item for a locked door even if it wasn't in your inventory