1. Update v1.1.28:
  2. Fixed a rare case of progression being stuck in Act 3 after reviving all Crew members
  3.  
  4. Update v1.1.05:
  5. Most Important Fixes
  6. Controls
  7. Classic controller camera controls
  8.  
  9. We brought back the camera controls from Desperados III and Shadow Tactics. You can switch under "Options" > "Gameplay" > "Camera Follow Mode" and change it to Standard.
  10.  
  11. In this mode you can pan the camera with the right stick. When you hold down RT you can zoom and rotate with the right stick. You can pin the camera to the current selected player by tapping RT. This was D-pad down in Desperados III and Shadow Tactics.
  12.  
  13. Classic RTS control scheme
  14. Default button layout has been adjusted so "Execute Shadow Mode" keys no longer conflict with other keys.
  15.  
  16. Fixed cases of mouse clicks not being handled properly in this control scheme.
  17. Doors/Ladders now use the correct movement mouse button
  18. Viewcone can be activated correctly in all cases
  19.  
  20. Logbook
  21. Logbook hotkey (default bound to F2) is now rebindable.
  22. Completion percentage calculations have been adjusted and should now properly end up at 100%
  23.  
  24. Badges
  25. Cry Some More: Killing "Basito el Amanuensis" on Gran Alcazar now correctly counts toward this badge
  26. Bigger On The Inside: Entering the Marley's Hold now correctly triggers this badge. Any story mission, tutorial room or crew tale will work
  27. Deadly Ascent: Adjusted evaluation algorithm and added a badge failed notification. Badge is granted on mission completion if successful.
  28. NOTE: Due to technical limitations, this badge can only be completed in the mission "Prepare For Trouble"
  29.  
  30. Golden Skeletons
  31. Golden Skeleton in Gaëlle's Training Deck is now accessible to be killed
  32.  
  33. Small fixes and improvements
  34. Visuals
  35. Fixed model of planning mode ghost for various NPCs while Pinkus is perusing their mind
  36. Fixed a few incorrectly rendered effects
  37. Fixed effect flickering on certain hardware
  38. Several small tweaks to cutscenes
  39. Added small visual effect for Estelle on returning to the Marley after completing a mission
  40. Fixed incorrectly placed cutscene camera in certain cases
  41. Fixed Afia being crouched in an important story cutscene if she is crouched when cutscene starts
  42. Fixed Ignacia already carrying a certain object while attempting to pick it up during the cutscene
  43. Fixed camera shake not properly ending in certain cases when quickly skipping a cutscene
  44. Adjusted positions of characters in a few cutscenes
  45. Fixed dynamic bend of foliage objects in reaction to player character movement
  46. Improved cloth behavior for player characters in certain cases
  47. Added portrait animation for a certain important story character
  48. Fixed mirror lights not turning on properly in certain cases during Act 3
  49.  
  50. Gameplay
  51. Improved handling of Pinkus' context actions for Kill/Carry/Tie Up actions
  52. Fixed several edge case interactions with NPCs that Pinkus used "Mind Peruse" on
  53. It should no longer be possible to fire non-swimmer characters into the water with Gaëlle's "Fire Kanol" skill
  54. Fixed missing jump prompts from a small boat to the beach in Calamity Reef
  55. Improved navigation around the beaches of New Krucbury and the Isle of Penance
  56. Fixed issues with planning actions while a character is using doors
  57. Fixed saving being blocked after restarting a mission during a cutscene
  58.  
  59. Beware: Spoilers!
  60. Fixed several skill interactions with Virgilio
  61. The bolt of mimicked Teresa's "Iron Judgment" no longer gets lost after switching off of her
  62. Mimicked Afia now has the same context action evaluation on her skill as when used by the original Afia
  63. Gaëlle's "Fire Kanol" skill can now no longer be used while inside of another Kanol. This applies to both the first or the second Kanol being mimicked at the time.
  64.  
  65. Audio
  66. Improved volume handling of NPC dialog in the intro mission on Angler's Grave
  67. Improved audio handling in a certain climactic cutscene
  68. Enabled Voice Over language change option during missions
  69. Fixed sound effect when firing the cannons on the Marley being delaye
  70. Added missing german voice overs for the Lighthouse Keeper on Calamity Reef
  71.  
  72. UI
  73. Fixed red X incorrectly being shown on interactable objects in certain circumstances
  74. Fixed missing or overlapping input icons in certain cases
  75. Improved UI navigation in mission selection screens with controller
  76. Disabled character slot re-ordering on the Marley
  77. Fixed key icons still being shown on the map on an NPC after they have been taken by the player
  78. Fixed Upgrades and Crew Tales objectives still being shown in the UI after already completing all of them
  79. Improved feedback when aiming trajectory is blocked
  80. Fixed several translation errors and typos across multiple languages
  81. Fixed incorrect portrait being shown when perusing the mind of a Magistratus
  82. Improved Dialogue Log automatic scrolling
  83. Improved visuals of icon on not yet unlocked badges
  84. Fixed the Newsfeed being able to overlap with the Memory menu in the Main Menu
  85.  
  86. General
  87. Fixed a rare case of main story getting stuck in a "Revive X characters" quest
  88. Fixed post effects not being properly set after loading a quicksave (e.g. Chromatic Abberation)
  89. Wait when closing the game while a savegame write is still in progress as to not lose progress
  90. Fixed memory capture issue in the Training Decks after progressing too far with unlocking a certain Easter Egg
  91. Added handling for detecting disconnecting controllers
  92. Added handling for Steam Deck screen lock becoming active
  93. Potentially fixed a game crash for old CPUs that could happen during loading screens
  94. Fixed cases of rogue savefiles being left on disk of already completed missions
  95. Fixed pathfinding issues when loading a in-progress mission after applying a patch
  96. Fixed several typos in the Credits
  97. Added Kowloon logo animation to the bootup sequence
  98. Adjusted hardware thresholds for automatic graphic settings detection (results in better default quality settings for more users – only applies on fresh game starts)
  99.  
  100. Update v1.0.70:
  101. Fixed two different occurrences of "Something went wrong while capturing a memory" issues
  102.  
  103. Using Pinkus von Presswald to overtake a Prognosticar and then using the "Rite of (attempted) Excision" skill
  104. Playing extended sessions (multiple hours) in the same mission. Primarily affected missions on the islands Iron Bay and Angler's Grave.
  105. Fixed a progression issue related to character revives that could occur after a crash
  106.  
  107. Fixed camera movement when using keyboard