1. Patch 1.0.3.5 (Korean + Ukrainian Languages added!)
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  3. Hello Rabbits,
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  5. Small update with some bug fixes and new languages, courtesy of some people in the Discord!
  6. Rabbit & Steel now has a Korean translation by A1NVERSE, and a Ukrainian translation by Arficord!
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  8. Before the patch notes, some development status updates:
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  10. Mod Support: I've got a system for modding in Animations (to a greater extent than just replacing sprites) and Loot Items. But, a lot of the framework around it is still unfinished. So, things like a menu to turn mods on and off, and some of the network functionality of it all is still missing. I'll try to get a 'beta' version of it onto a separate branch sometime next week, in case people want to play around with it.
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  12. Heavyblade Plush: Soon! Very soon.
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  14. DLC: I've written out all the content I want to put into it, but haven't really started it in earnest other than some rough character sketches. I've got a pretty good idea of what it will all be; it'll take a while before it's all complete, though.
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  16. With that all out of the way, the patch notes:
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  18. 1.0.3.5 Patch Notes
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  21. -Korean Language added
  22. -Ukrainian Language added
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  24. -Added a "Mods" folder to the game's directory (this does nothing for now, but will be useable somewhat soon!)
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  26. -Slightly adjusted the visual for "X hearts remaining" after you get hit (to be consistent across languages)
  27. -Very slightly adjusted certain UI elements across the game (to allow for longer strings to be inserted into them in different languages)
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  29. -If you hit multiple inputs at the same time, it will now prioritize them in the following order:
  30. Defensive > Special > Secondary > Primary
  31. (Previously, this order was reversed)
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  33. -Potions are now affected by any item that changes the damage of Loot.
  34. (Previously, the behavior was inconsistent, where Potions would be affected by some items and not others)
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  36. -To prevent weird desyncs, you will not be able to proceed out of the starting area for 2 seconds after a new client has joined your lobby
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  38.  
  39. -Fixed issue where players leaving could occasionally cause player profiles to overlap each other
  40. -Fixed issue where, if you get hit by two Enrage circles in very quick succession, your controller wouldn't stop vibrating until you got hit again
  41. -Fixed issue where names in the chat for players playing in different languages would disappear after a loading screen
  42. -Fixed issue where the onscreen keyboard for changing your name could appear offscreen
  43. -Fixed issue where the onscreen keyboard would linger after a run started
  44. -Fixed issue where the Art Gallery and Music Room sprites would be too small if you had Low Quality Sprites enabled
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  46. -Fixed issue where Spark on a Treasuresphere could occasionally crash your game
  47. -Fixed issue where your 4th loot item wouldn't activate if you had the "No Defense" status effect
  48. -Fixed issue where the strength of abilities and loot wouldn't round correctly
  49. -Fixed issue where your health could occasionally look wrong to other players after you get a Max HP increasing item
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  51. -Fixed issue where Sniper's Ruby Secondary's effect didn't match its description
  52. -Fixed issue where cooldowns wouldn't display correctly over the internet when affected by abilities like Wizard's Opal Primary
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  54. -Fixed issue where status effects would stay in the middle of the screen when Tassha disappeared at the beginning of a fight
  55. -Fixed issue where you could defeat one of Tassha's clones without defeating Tassha
  56. -Fixed issue where the attack Saya does on Hard/Lunar with a really long sideways teleport would have different distances between the host of a lobby and everyone else
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  58. -Fixed issue where Range Potion wouldn't have any effect
  59. -Fixed issue where Killing Note would increase damage more than listed in its description
  60. -Fixed issue where Pocketwatch would affect Loot and Defensives without a GCD
  61. -Fixed issue where items like Floral Bow would activate even when your character is KO'd
  62. -Fixed issue where Altair Dagger and Shinsoku Katana could "fail" even when you have Rabbitluck
  63. -Fixed issue where Red Tanzaku could activate twice in one battle
  64. -The effect of Moss Shield will now always happen after the effect of Seashell Shield (previously, it depended on the order you picked them up in)
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  66. -Fixed a number of typos and mistakes in dialog and item descriptions
  67. -Fixed and adjusted a LOT of things in the Chinese translation, based on some player feedback
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  70. 1.0.3.6 Hotfix Patch Notes
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  72. -By popular request, the Pocketwatch now boosts the damage of abilities that don't have a GCD.
  73. -Fixed issue where holding target during the Tassha fight would cause the cursor to be off-center
  74. -Fixed a number of issues in Korean where text overflowed out of item description boxes
  75.