1. Update v1.6.0:
  2. New Character: Gunbuster
  3.  
  4. · New Playable Character – Gunbuster (Available on Steam)
  5.  
  6. · New Emblem and Portrait – Gunbuster
  7.  
  8.  
  9. BUG FIX
  10.  
  11. Shin Getter Robo (General)
  12.  
  13. Getter Razor (→+A)
  14.  
  15. · Fixed an issue where the opponent was forced to face the Shin Getter Robo before the startup
  16.  
  17.  
  18. Shin Getter Robo (Shin Getter Change)
  19.  
  20. Shin Getter Rolling Rush (Shin Getter Robo 3: Jumping D)
  21.  
  22. · Fixed an issue where specific attacks failed to properly invoke the on-hit change animation
  23.  
  24.  
  25. Shin Getter Tomahawk
  26.  
  27. Tomahawk Boomerang (↓↘→+D/↓↙←+D)
  28.  
  29. · Fixed an issue where the character was automatically set to face the opponent during the move
  30.  
  31. Million Power (→+D)
  32.  
  33. · Fixed an issue where opponents could insta-rise after being struck by an OTG attack; they now recover at the same speed as after a normal hit.
  34.  
  35.  
  36. Boss Borot (General)
  37.  
  38. Boss Spring Punch (↓+C while Jumping)
  39.  
  40. · Fixed an issue where aerial attacks would fail to connect after landing a hit with Boss Spring Punch
  41.  
  42.  
  43. Mazinger Z (Mazinkaiser)
  44.  
  45. General
  46.  
  47. · Fixed an issue where the character would display unusual graphical clipping when struck by certain moves on hit
  48.  
  49.  
  50. Dancouga (DancouKogaKen)
  51.  
  52. DancouKen - Draw (D)
  53.  
  54. · Fixed an issue where the Armor on Sword Draw would improperly interact with other Armors/ Clashes
  55.  
  56.  
  57. Great Mazinger (General)
  58.  
  59. Drill Pressure Punch (←→+A)
  60.  
  61. · Fixed an issue where the EX energy fails to increase on startup of the move
  62.  
  63.  
  64. Leiter (AOG Mass-Production Miner)
  65.  
  66. Simulacrum: Iron Fist (D)
  67.  
  68. · Fixed an issue where the character would be rendered black and register no damage on hit by Dancouga with DancougaKen
  69.  
  70.  
  71. Retrodevourer (↓↘→↓↘→+D)
  72.  
  73. · Fixed an issue where the interaction between the character's shield and that of Zeorymer's would produce an error
  74.  
  75.  
  76. Qing Long (Shadow Fist)
  77.  
  78. Calm Stance (D)
  79.  
  80. · Fixed an issue where successfully blocking specific attacks with Calm Stance at the corner would result in unintended pushback, displacing the character from their position
  81.  
  82.  
  83. Zeorymer (Artificial Core)
  84.  
  85. Focused Energy Beam (D)
  86.  
  87. · Fixed an issue where 5D would fail to clash with beam-type attacks
  88.  
  89.  
  90. BALANCE ADJUSTMENTS
  91.  
  92. Getter Robo (Getter-2)
  93.  
  94. Standing Medium Attack (B)
  95.  
  96. · Now no longer hits opponents who have already crossed over to the reverse side
  97.  
  98. · Reduces the hurtbox from vertically downward when the attack becomes active
  99.  
  100.  
  101. Getter Robo (Getter-3)
  102.  
  103. (Heavy) Getter Missile (↓↘→+C)
  104.  
  105. · When the move is used in mid-air, landing will no longer cancel the ongoing action; the animation will now continue until the end
  106.  
  107.  
  108. (Medium) Rolling Press (↓↙←+B)
  109.  
  110. · Can no longer parry Super Arts
  111.  
  112.  
  113. Shin Getter Robo (Shin Getter Tomahawk)
  114.  
  115. Shin Getter Tomahawk (Charged)/Million Power (Charged) (D/→+D)
  116.  
  117. · Backstep cancel is no longer allowed
  118.  
  119. · Can now input →→ to perform a dash cancel
  120.  
  121.  
  122. Getter Scythe (←+D)
  123.  
  124. · Startup is now 1 frame earlier
  125.  
  126.  
  127. Dancouga (General)
  128.  
  129. Standing Light Attack (A)
  130.  
  131. · Dancouga's on-block advantage is now +2F
  132.  
  133.  
  134. Brutal Throw (→↓←+A/B/C)
  135.  
  136. · Recovery frames are now increased by 2F when the move whiffs
  137.  
  138.  
  139. King Punch (↓↘→+B+C)
  140.  
  141. · This move can no longer parry beam-type moves
  142.  
  143. · Dancouga is no longer invulnerable to projectiles during the move's startup and active frames
  144.  
  145.  
  146. Great Mazinger (Combat Pro)
  147.  
  148. Breast Burn (←→←→+D)
  149.  
  150. · Single flame damage increased from 25 to 30
  151.  
  152.  
  153. Qing Long (Shadow Fist)
  154.  
  155. Supreme Plunge (→↓←+A+B/A+D)
  156.  
  157. · On hit, the opponent can no longer perform an instant rise-up
  158.  
  159.  
  160. Qing Long (Dust Annihilation)
  161.  
  162. Dust Dragon Stomp (A+C)
  163.  
  164. · Decreases Qing Long's on-hit advantage during the counter from +6F to +5F
  165.  
  166.  
  167. Zeorymer (General)
  168.  
  169. (Heavy) Heaven Hammer (↓↑+C)
  170.  
  171. · Can no longer parry low attacks
  172.  
  173. · Armor startup is now delayed by 1F
  174.  
  175.  
  176. Dimensional Hammer (↓↑+B+C)
  177.  
  178. · Can now parry low attacks
  179.  
  180.  
  181. Zeorymer (Artificial Core)
  182.  
  183. Dimensional Charge (A+C)
  184.  
  185. · Recovery frames are now reduced by 5F