- Update v1.6.0:
- New Character: Gunbuster
- · New Playable Character – Gunbuster (Available on Steam)
- · New Emblem and Portrait – Gunbuster
- BUG FIX
- Shin Getter Robo (General)
- Getter Razor (→+A)
- · Fixed an issue where the opponent was forced to face the Shin Getter Robo before the startup
- Shin Getter Robo (Shin Getter Change)
- Shin Getter Rolling Rush (Shin Getter Robo 3: Jumping D)
- · Fixed an issue where specific attacks failed to properly invoke the on-hit change animation
- Shin Getter Tomahawk
- Tomahawk Boomerang (↓↘→+D/↓↙â†+D)
- · Fixed an issue where the character was automatically set to face the opponent during the move
- Million Power (→+D)
- · Fixed an issue where opponents could insta-rise after being struck by an OTG attack; they now recover at the same speed as after a normal hit.
- Boss Borot (General)
- Boss Spring Punch (↓+C while Jumping)
- · Fixed an issue where aerial attacks would fail to connect after landing a hit with Boss Spring Punch
- Mazinger Z (Mazinkaiser)
- General
- · Fixed an issue where the character would display unusual graphical clipping when struck by certain moves on hit
- Dancouga (DancouKogaKen)
- DancouKen - Draw (D)
- · Fixed an issue where the Armor on Sword Draw would improperly interact with other Armors/ Clashes
- Great Mazinger (General)
- Drill Pressure Punch (â†â†’+A)
- · Fixed an issue where the EX energy fails to increase on startup of the move
- Leiter (AOG Mass-Production Miner)
- Simulacrum: Iron Fist (D)
- · Fixed an issue where the character would be rendered black and register no damage on hit by Dancouga with DancougaKen
- Retrodevourer (↓↘→↓↘→+D)
- · Fixed an issue where the interaction between the character's shield and that of Zeorymer's would produce an error
- Qing Long (Shadow Fist)
- Calm Stance (D)
- · Fixed an issue where successfully blocking specific attacks with Calm Stance at the corner would result in unintended pushback, displacing the character from their position
- Zeorymer (Artificial Core)
- Focused Energy Beam (D)
- · Fixed an issue where 5D would fail to clash with beam-type attacks
- BALANCE ADJUSTMENTS
- Getter Robo (Getter-2)
- Standing Medium Attack (B)
- · Now no longer hits opponents who have already crossed over to the reverse side
- · Reduces the hurtbox from vertically downward when the attack becomes active
- Getter Robo (Getter-3)
- (Heavy) Getter Missile (↓↘→+C)
- · When the move is used in mid-air, landing will no longer cancel the ongoing action; the animation will now continue until the end
- (Medium) Rolling Press (↓↙â†+B)
- · Can no longer parry Super Arts
- Shin Getter Robo (Shin Getter Tomahawk)
- Shin Getter Tomahawk (Charged)/Million Power (Charged) (D/→+D)
- · Backstep cancel is no longer allowed
- · Can now input →→ to perform a dash cancel
- Getter Scythe (â†+D)
- · Startup is now 1 frame earlier
- Dancouga (General)
- Standing Light Attack (A)
- · Dancouga's on-block advantage is now +2F
- Brutal Throw (→↓â†+A/B/C)
- · Recovery frames are now increased by 2F when the move whiffs
- King Punch (↓↘→+B+C)
- · This move can no longer parry beam-type moves
- · Dancouga is no longer invulnerable to projectiles during the move's startup and active frames
- Great Mazinger (Combat Pro)
- Breast Burn (â†â†’â†â†’+D)
- · Single flame damage increased from 25 to 30
- Qing Long (Shadow Fist)
- Supreme Plunge (→↓â†+A+B/A+D)
- · On hit, the opponent can no longer perform an instant rise-up
- Qing Long (Dust Annihilation)
- Dust Dragon Stomp (A+C)
- · Decreases Qing Long's on-hit advantage during the counter from +6F to +5F
- Zeorymer (General)
- (Heavy) Heaven Hammer (↓↑+C)
- · Can no longer parry low attacks
- · Armor startup is now delayed by 1F
- Dimensional Hammer (↓↑+B+C)
- · Can now parry low attacks
- Zeorymer (Artificial Core)
- Dimensional Charge (A+C)
- · Recovery frames are now reduced by 5F