- 1.1.0 (June 12)
- Dear Lords and Ladies,
- we haven't been idle over the last weeks!
- While there has been a significant amount of work dedicated to our upcoming DLC, we still want to improve the base game and add things as much as we can.
- For example, we are going to add a new building! we are currently testing the final steps and it will be functional next week with another patch.
- But you can already see it in the building radial as a sneak peek! :)
- We also changed the menu layout and there are a lot of quality of life additions.
- Let us know in case you encounter any problems or have questions!
- New:
- - Added ability to Steam to join by using the friend list.
- - 'random' personality option in scenario setup
- - auto/ai battles spawn 'battle report' cards for each army
- - added button hover sounds in map editor
- - screen-edge notification symbol for off-screen task highlights
- - tool-tip to army merge screen
- - joystick snap points to army split +/- icons (see commit notes)
- - joystick snaps + 'back button' to rename region dialog
- - hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu
- - region/target placement banner now shows when holding dynamic tokens
- - unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar)
- - tutorial card for hiring mercenaries
- - unit to be attacked has yellow outline in initiative bar
- - attempted language detection w/ user-generated town names for font selection
- - tutorial card for entrenching / delay in tutorial 2nd battle
- - displays entrench bonus when hovering unit or entrench button
- - more log-writes for game end, loading screen, and FPS spikes
- Fixes:
- - Fixed armies passing through armies in certain movement setups instead of fighting on allied territory
- - Fixed macemen doing 0 damage
- - Fixed soft-lock in tutorial w/ certain army stack setups
- - Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning
- - Fixed some types of raiders / invaders autobattling regardless of map layout
- - Fixed castle heritage variable crash
- - Fixed crash if trying to send food from a region to itself
- - Fixed send food crash w/ regions that are inaccessible
- - Fixed string parse crash w/ load game
- - Fixed rare army feed crash
- - Fixed russian not displaying correctly on battle cards
- - Fixed several russian font scaling issues
- - Fixed potential crash when loading invalid map files in editor
- - Fixed unable to subtract morale in story tree
- - Fixed Switch export missing 'X button' hint in build tooltip
- - Fixed some languages not displaying choices correctly in mission story
- - Fixed button hints / delete icon x-alignment wrong for some languages
- - Fixed large option y-placement bug w/ missions + improved option spacing w/ numerous options
- - Fixed massive text in mp server lobby in some cases
- - Fixed longer menu buttons not properly shrinking text fully to fit
- - Fixed save 'delete' buttons leaving snap-point remnants
- - Fixed task circle not respecting edge specifiers
- - Fixed decoy consuming 'shields up' not displaying icon that this occurred
- - Fixed further controller issues w/ merge army
- - Fixed army 'max' unit count decimals
- - Fixed some skill previews causing single-digit lag on Switch
- - Fixed wild animals killing livestock not reported in info cards
- - Fixed livestock cards double-counting army consumption
- - Fixed editor save / load map names getting jumbled in rare cases
- - Fixed killing unit may display damage number above remaining units
- - Fixed missing dictionary look-ups on Switch
- - Fixed merchants not traveling in rare cases
- - Fixed white tile-load flash when going into map on Switch
- - Fixed info card for tax/food not updating when changed while open
- - Fixed health info card displaying next season's penalty
- - Fixed 'spectate' button showing up for your own battles
- - Fixed old-style gui popups showing up + glitchy pop-in/out w/ some of the newer
- - Fixed dropping bishops on own territor would generate a broken route
- - Fixed drop-down displaying fractional resources
- - Fixed unit outline flicker w/ skill card
- - Fixed white flicker sometimes w/ inital tile load in battles on PC
- - Fixed inconsistent option menu open / click w/ 'going to battle' menu
- - Fixed save/load menu console hint depth issue
- - Fixed re-focusing game window temporarily resetting food consumption icons
- - Fixed shoot area not accounting for wall range bonus
- - Fixed mercenary 'rental' costs not being portrayed directly after hiring
- - Fixed looping 'end season' animation w/ quick end turns
- - Fixed ultra-widescreen issues w/ season transition effects
- - Fixed lag spike making janky zoom-out w/ battle end
- - Fixed difficulty option displaying on custom scenario restart
- - Fixed zooming breaking army merge menu
- - Fixed mission story 'next' / option overlap allowing accidental double-clicks
- - Fixed white-screen flash on battle / editor start
- - Fixed player name inputbox disappearing when canceling campaign difficulty
- - Fixed editor painting broken after 'auto-save' popup
- - Fixed a problem with steam deck intro video compatibility
- - Fixed construction tiles sometimes turning blank in LQ mode
- - Fixed post-crash report send saying that the game would close, when it does not.
- - Fixed armies rarely sliding into water / across borders
- - Fixed token motion planning placing tokens on top of eachother in rare cases
- - Fixed bound units able to use 'shoot area'
- - Fixed partial fog behind some units
- - Fixed further cases of single-word pages in mission stories (language dependant)
- - Fixed 'campaign' no longer disabling if tutorial is incomplete
- - Fixed 'delete' buttons sometimes disappearing for save slots
- - Fixed cursor snapping to top-left in main menu
- - Fixed some controller hints not capitalized
- - Fixed possible to click 'next' past an options page
- - Fixed forests not reducing 'shoot area' attacks
- - Fixed merc fire confirm menu spawning on wrong layer
- - Fixed minimap not always updating single-layer tiles in time
- - Fixed water under ports in battle on LQ zoomed in
- - Fixed some battles from sea / allied regions autobatteling when they shouldn't
- - Fixed incorrect 'ranged' analysis for castle attacks w/ ranged + prep for attack mode toggle
- - Fixed garbled graphics while going to Custom Battle on XBOX
- Changes:
- - battle now starts with 5 cards instead of 4
- - "load" is now in the first main menu level instead of under singleplayer/multiplayer
- - improved skill card text scaling / alignment / readability
- - 'formation' skill moved up the skill tree for new matches
- - 'shields up' only applies if damage > 5% estimated damage range
- - Adjusted so quick cards for battle players do not contain blindfire, as they confuse players being attacked by their allies.
- - mission story options align bottom-up to prevent overflowing outside the book
- - battle tile distribution to minimize atteckers w/ indefensible camps
- - Ignore file check for log files to allow crash reporter to send it.
- - Make some save pars more compression friendly.
- - raiders now disband upon first loss regardless of remaining units
- - removed textbox 'highlight' effect from consoles
- - improved battle unit render speed
- - moved 'load game' entries to their own combined menu entry
- - moved multiplayer battle map name up to be more readable
- - improved battle units animation timing
- - bound units can now attack walls / baricades
- - armies do not hunger when in port unless region has no food
- - further switch performance improvements
- - increased tooltip size on Switch / Steam Deck for readability
- - 'health' info card 'beggars' to icon + fixed minor alpha bug w/ info cards
- - increased top/bottom gui number sizes on handhelds + font consistency between languages
- - improved text readability + alignment for 'going to battle' screen
- - dynamic tokens now require extra click to drop
- - added option to unlock skills and change cards in hand for change general node in story editor
- - added blur + fade for in-game menu
- - army scales up a little when zooming out
- - peasants on fields w/ no seads now display as idle peasants
- - removed some gui tool-tips when disabled by story / tutorial
- - removed broken map 'delete' options from editor
- - window keeps position after res change w/ game startup
- - battle info scroll switches sides if covering damage prediction
- - made info banner for items more readable
- - mercs now reset their numbers over time after being fired
- - unhired mercenaries recoup 25% of max every turn
- - regular peasants can no longer use 'bind' card.
- - removed extra arrow when using 'shoot area'