- Controller Support, Genetic Update & Photo Mode! ðŸ´âœ¨ Update 1.10.0.0
- Howdy Ranchers! ðŸ´âœ¨ I’m back with a new update for Rivershine that includes native controller support, a photo mode, a genetic update, new coat colors, and many quality of life improvements and bug fixes!
- Controller Support
- The Ranch of Rivershine now features native controller support!
- There are multiple new settings to customize your controller experience, such as:
- Gamepad sensitivity
- Inverted controls
- Gamepad input rebinding
- Gamepad button style (while the game defaults to Xbox buttons, you can change these to Switch or Playstation!)
- âž¡ï¸ If you are using a Playstation, Switch, or 8BitDo controller, please make sure to enable Steam Input for your controller to work correctly!
- Genetic Update
- Wisely pair your horses and discover three new breeding exclusive coat types… Brindle Dun, Brindle Roan and Dun Roan! Each coat type has 9 unique coat colors, which means there are a total of 27 new coat colors to find in Rivershine!
- Along with this, I’ve also updated how coat colors are determined for the foals. I’ll explain how it previously worked, and how it now works with an example:
- In the old genetic system, if the mare had a Cream Roan coat, and the stallion had a Dun coat, the foal had a 50% chance of inheriting either coat. This means it could only have these coats:
- Dun
- Cream Roan
- In the new genetic system, double coat colors can be split or mixed with the other parent. For example, if the mare has a Cream Roan coat, and the stallion has a Dun coat, the foal now has a chance of having any one of these coats:
- Cream
- Roan
- Dun
- Cream Roan
- Cream Dun
- Dun Roan
- If the parents have a double coat color, the foal will also have a higher chance of having a double coat color. I hope this change will make the breeding more dynamic and interesting, especially if you have a main stallion or breed the same pair multiple times!
- Photo Mode
- Get ready to snap pictures of your favorite horses in Rivershine! Access the new photo mode by pressing P on your keyboard or Left Bumper on your controller.
- While you can use the photo mode to simply hide the game interface, it also includes the ability to move the camera around, change the FOV, and speed up or slow down time, all to help you get that perfect shot!
- All of your screenshots will be saved in your Windows folder here: C:\Users\Username\AppData\Local\TheRanchOfRivershine\Saved\Screenshots\Windows
- Quality of Life Improvements
- Added the ability to interact from horseback with certain items, such as NPCs, shop counters, competition boards and travel stones.
- Removed the energy limit from the human player sprint, which is now infinite.
- Added a new free camera mode for the human player that can be toggled using the Free Camera hotkey (Left Alt or Right stick press).
- Added a hotkey to switch between first and third person. (G or Left stick press)
- Reworked the map interface to be clearer and easier to use.
- Improved the visual indication that buttons are hovered or pressed across all interfaces.
- Added a new setting called “Hold to Jumpâ€. Turning this on allows the jump input key to be held in advance, causing the horse to automatically jump over an obstacle once they arrive at the jump. The jump input key must still be released between jumps.
- Improved the overall game optimization.
- Balance Changes
- Changed it so horses can’t get sick in the first 45 days, as sick horses can put too much strain on the early game.
- Increased the auction sale value of horses that have a double coat color, mealy, dapple, flaxen or silver genes.
- Increased the resale value of items (now 90% of the original price instead of 75%).
- Increased the value of eggs, wool and fur.
- Increased the speed of the camera zoom in and out when using the mouse wheel.
- Balanced the turn speed on horseback to be consistent across all keyboard, mouse and controller inputs.
- Bug Fixes
- Fixed how interfaces are displayed across all screen sizes and ratios.
- Fixed an issue where the game would freeze after bringing a foal in the pasture.
- Fixed an animation issue where the horse kept turning in place after opening an interface, when waiting for a competition to start or when dismounting.
- Fixed an issue that would cause orchard grass to not be gatherable.
- Fixed an issue causing the villagers to not do their chores, despite receiving a notification that they did.
- Fixed an issue causing the villagers to never do chores on the first day of a play session.
- Fixed a bug that caused the player to get stuck when interacting with their pet and a wild horse at the same time.
- Fixed an issue where the camera height would be set too low on the first mount or after exiting first person.
- Improved the way jumps are detected after elevation changes.
- Fixed an issue where horses would teleport in front of the auction house when leaving the auction even if they were previously tied up.
- Changed the HUD action keybinds to match the player’s custom keybinds.
- Fixed an issue where wild horses that have been brought to the wild horse pen would continuously rear up when the player’s horse walks nearby.
- Fixed a mouse input lag issue when mounting a horse.
- Fixed an issue that would make the player fly up when mounting a horse on an incline.
- Removed some of the unnecessary black screen transitions to smooth out the gameplay.
- Fixed a bug where catching a wild horse before inspecting a horse at the festival caused the horse information to not update properly.
- Added more names for the rival horses displayed at the end of competitions.
- What’s Next?
- I’ll soon begin working on a language update that will be released later this year. This update will include further bug fixes, along with localization in multiple languages.
- Thank you all for your patience and happy horsing around!
- Éloïse