- Update v1.0.1.66879:
- Gameplay & Mission Fixes
- VFX indicating quartz locations not being present (on the map of Iseria) on some occasions has been fixed
- A softlock during "Embassy's Stone" mission has been fixed
- Invisible wall during Where the "Quartz Breaks" mission has been removed
- Picking up 2 gems on an old build softlock the game has been fixed
- A wharf that could no longer be freed in specific conditions rendering travels to this wharf impossible has been addressed
- Markers anomaly during SL02 in specific context has been addressed
- UI & Localization Improvements
- In a tutorial, some icons not displaying properly in some languages has been corrected
- Audio & Dialogue Fixes
- Act 1 - Gangbuilding - Two dialogues which could be heard at once when entering Gangbuilding from the Harlow shop side has been corrected
- Stability & Crash Fixes
- Some specific crashes have been corrected
- Update v1.0.1.66783:
- Gameplay & Abilities
- Clone Throw can now be activated again after killing an AI from a chest.
- Clone Throw now vanishes instead of standing there by the wardrobes after it has been activated.
- Clone Throw can now be used again after targeting a Big Roach.
- Clone Throw correctly returns to the ability wheel after being used with the Harmful Clone upgrade.
- Clone Decoy now properly resets enemy alert states.
- Progression & Level Fixes
- Act 1 – The Wall: Reaching the Gang building Quartz now correctly triggers the cinematic.
- The Quartz compass Malfunction level : Grappling Hook is properly given back after a death or reload
- Act 2 – Turquoise Dawn: Merchant airship keys can now both be collected without causing a softlock.
- Act 3 – Turquoise Dawn: Using a Sequoia seed in unintended areas no longer blocks progression.
- Act 3: The ending cutscene now starts correctly after completing the Act.
- Several doors in Irving Zeppelin can now be interacted with properly and no longer block progression.
- Save & System Improvements
- Save fileshave been reduced to avoid save corruptions and performance issues linked to the size of the saves
- Creating a new automatic or manual save will now clean and optimize previous saves.
- The “Save is already pending†issue has been resolved.
- Frightened civilians no longer prevent automatic or manual saves.
- Fixed a flickering skybox that could appear after reloading a save once an Act had been completed.
- Stability
- Fixed multiple crashes.
- Fix stability issue on Intel 13 & 14 th generation
- UI & Controls
- The menu cursor now correctly appears when returning to the main menu or navigating between menus.
- Controller vibration issues have been addressed.
- Localization
- Improved Polish localization.
- Corrected several French typos.