- Update ï¼1.0.0.07
- [Update Overview]
- · Significant optimization to address memory usage growth during prolonged AFK sessions. Based on tests, the game can now run continuously for 100 hours without memory explosion issues! Our programmer sacrificed half of his hair for this achievement!
- · Major optimization to reduce lag/stuttering at high game speeds. Tests show that at 30x speed, the game can maintain roughly 55-60 FPS on a system with a 3060 GPU and a 10th Gen i7 CPU. Our programmer sacrificed his remaining hair for this result.
- · These two items required considerable effort, but they significantly improve the long-term AFK experience, making it worthwhile.
- · Most other changes in this update are bug fixes, including issues like being unable to craft high-tier pills after using high-tier recipes.
- · October's focus will primarily remain on routine fixes and optimizations. We plan to start adding new content in November, and we hope it will meet your expectations then. Haha!
- [Update Details]
- · Comprehensively fixed the issue of continuously increasing memory usage.
- · Thoroughly addressed lag/stuttering issues at high game speeds.
- · [Fixed] Skill: "Rupturing Edge Sword Art"
- · [Optimized] Skill activation settings; conditions can now be enabled or disabled.
- · [Fixed] Weapon skills not being auto-enabled by default after equipping a weapon.
- · [Fixed] Mouse cursor requiring a tab-back into the game to appear.
- · [Fixed] Abnormal display of resource gain rates in the top resource bar.
- · [Optimized] Slightly optimized performance in the Merchant view.
- · [Optimized] The Rare Treasure Pavilion can now refresh all weapon types.
- · [Fixed] Abnormal issue with concocting Breakthrough Pills.
- · [Fixed] Issue where the unlocked state of queue slots in views like Manufacturing, Alchemy, Nurturing, and Deconstruction was not being saved.
- · [Optimized] Added automatic cleanup for erroneously decomposed queue items.
- · [Optimized] Improved the layout of the Work Speed list in the Land Sidebar.
- · [Fixed] Upgrading "Spiritual Expansion"; it can now upgrade Swamp tiles.
- · [Fixed] The "Flesh & Blood" effect of Swamp tiles; Swamps can now correctly gain Flesh & Blood based on the number of disciples on the tile.
- · [Fixed] Issue where the synergy effects of various buildings occasionally didn't activate.
- · [Fixed] Issue where the building limit around a Labor Stele didn't change after the stele was removed.
- · [Fixed] Issue preventing the use of some advanced pill recipes.
- · [Fixed] Issue where Labor Steles were ineffective for some buildings.
- · Fixed Trait: "Forest Breath Host" series
- · Fixed Trait: "Rock Breath Guidance" series
- · Fixed Trait: "Breath Root Particle Conversion" series
- · Fixed Trait: "Branch Gall Flow Supply" series
- · Fixed Trait: "Broken Branch Rite Guidance" series
- · Fixed Trait: "Stone Mother Child Body" series
- · Fixed Trait: "Grass Breath Return to Root" series
- · Fixed Trait: "Tree Response Breaking Sound" series
- · Fixed Trait: "Cliff Chant Honoring Gravel" series
- · Fixed Trait: "Fragrance Suppressing Myriad Plants" series
- · Fixed Trait: "Pulse Seizing Forest" series
- · Fixed Trait: "Crashing Sound Welcoming the Honored" series
- · Fixed Trait: "Guiding Fragrance Seizing Grass" series
- · Fixed Trait: "Rock Bone Transforming into Spirit" series
- · Fixed Trait: "Forest Body Lingering Ember" series