1. Paws & Claws update is available now!
  2.  
  3. We let the dogs out
  4. Hello everyone!
  5.  
  6. The time has come, the Paws & Claws Update is live!
  7.  
  8.  
  9. Here's a TLDR of the content, for full details keep reading:
  10.  
  11. A new type of item: Pets
  12.  
  13. 9 new Pets
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  15.  
  16. 1 new character, the Beast Master
  17.  
  18. QoL & Codex improvements
  19.  
  20.  
  21. 1 New achievement and new Steam Point items
  22.  
  23. And if you're more of a visual learner, we made a trailer for this update containing this new content in action. And is that.........an animated Brotato???
  24.  
  25. Technical note: Steam's video embedding is not fully functionable for all. If you don't see a full vide below this text, there should be a small hyperlink instead.
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  29.  
  30. Before getting into the content, an important warning about MODS:
  31. The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.
  32.  
  33. Incompatible mods can cause your game to crash and your save data may become corrupted.
  34.  
  35. We recommend using only mods that clearly state their compatibility with this version of the game.
  36.  
  37. If you have any questions about that, do not hesitate to ask.
  38.  
  39.  
  40. So, “Paws & Claws” is out, and if you have no idea what it's about, I'll tell you everything you need to know!
  41.  
  42. The last update was about improving the game experience while introducing very few new elements. This time however, we’re not holding back and released a new type of item, the Pets.
  43.  
  44. As you might have guessed, Pets are autonomous, friendly creatures that will fight alongside you. Think of it as a turret with more personality. And more flavorful effects.
  45.  
  46. And to go with it, we added 1 new character to get the most out of the Pets - the Beast Master!
  47.  
  48.  
  49. Now, here’s the extended details with a bunch of explanation and pictures:
  50.  
  51.  
  52. 9 new Pet items
  53. They gave the name to the update, they are the star of the show! Pets are friendly creatures that will help you fight or survive longer against the hordes of aliens. There are Pets for all types of builds, so you should find your happiness among the 9 new Pets that we are bringing to the game.
  54.  
  55. Pets are new, you might want to highlight them or see less of them when going into your Endless runs. You can change the highlighting and opacity of Pets in the accessibility options.
  56.  
  57.  
  58. Like other items, Pets have to be unlocked. Here is the list of the items with their unlock challenges:
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  60.  
  61.  
  62. To unlock each item:
  63.  
  64. Ratzilla: No unlock conditions.
  65.  
  66.  
  67. Bonk Dog: Equip at least 6 weapons that scale with Melee Damage.
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  69. Catling Gun: Equip at least 6 weapons that scale with Ranged Damage.
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  71. Bot-O-Mine: Equip at least 6 weapons that scale with Engineering.
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  73. Blazemander: Equip at least 6 weapons that scale with Elemental Damage.
  74.  
  75. Doc Moth: Reach at least 10 HP Regeneration and +10% Life Steal in the same run.
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  77. Lootworm: Leave at least 20 materials on the ground at the end of a wave.
  78.  
  79. Jellyshield: Get hit by 3 enemy projectiles in one wave.
  80.  
  81. Scapegoat: Win a run with Beast Master.
  82.  
  83.  
  84. New character - the Beast Master
  85. Introducing Pets is all well and good, but we wanted to craft a potato with a special bond with them. That's why we are introducing the Beast Master - our first ever potato made by Evil Empire! This new free character is meant to play around the Pets and unlock their full potential. Try it out now!
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  89.  
  90.  
  91. To unlock the Beast Master, you must unlock the Bonk Dog, the Catling Gun, the Bot-O-Mine, the Blazemander and the Lootworm.
  92.  
  93. The idea behind the character is to fight solely with Pets. So, the Beast Master doesn't use weapons and instead uses his wild ways to make his pets super strong!
  94.  
  95.  
  96. QoL and Codex additions
  97.  
  98. New timeline representation on pause menu.
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  100.  
  101.  
  102. Now, when you pause during a wave, you will see at the bottom of your screen where you stand in terms of waves and upcoming threats! Visually helpful and practical.
  103.  
  104.  
  105. Swimming animation in Abyss
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  107.  
  108.  
  109. If you own the Abyssal Terror DLC, you’ll notice that Brotato does not walk but now swims. Because we figured that what was missing in a game potato with six floating hands was realism.
  110.  
  111.  
  112. New info in the Codex
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  114.  
  115.  
  116. Introduced in the lastest update, New Dawn, the Codex now includes better representation of enemies HP and speed as well as visual of their attack pattern. Because sometimes, images are worth a thousand words. For every change and addition, see the patch note at the end of the post.
  117.  
  118.  
  119. New Achievement and Steam Point items
  120.  
  121. New Achievement
  122.  
  123. Okay so this was a tricky one. With the arrival of the Beast Master, we made the choice of adding 1 new achievement. We were hesitant at first. But every potato got 1, why not him?
  124.  
  125.  
  126.  
  127. So there you have it, a new achievement unlockable by winning with Beast Master (on any map, base game or DLC)!
  128.  
  129.  
  130. New Steam Point items
  131.  
  132. Not available yet but coming soonâ„¢ (Steam still needs to approve them), we're adding new cool items in the Steam point shop!
  133.  
  134. Get Brotato stickers, animated avatars, animated profile background or customize your Steam Deck with a Brotato intro video!
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  137.  
  138.  
  139. WE NEED TO KNOW WHAT YOU THINK
  140.  
  141. That's pretty much all for Paws & Claws! The update is out but that doesn't mean it's the end. We still need to know what you think so that we can tweak, tinker and adjust. It's only our second update after all! So don't hold back!
  142.  
  143. Cheers, Dalloks & the EE team.
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  145.  
  146.  
  147.  
  148. PATCHNOTE:
  149. Patch 1.1.14.0
  150.  
  151. Additions:
  152.  
  153. - Added 9 new items, 1 character and 9 challenges
  154.  
  155. - Added a timeline showing run events in the pause menu
  156.  
  157. - Added a Pets and Turrets highlight options
  158.  
  159. - Added an option to adjust pet transparency
  160.  
  161. - Added cursed particles to Cursed Landmines
  162.  
  163. - Added item pop-ups in the solo character selection menu
  164.  
  165. - Added a feedback sound effect for the Whistle item when a Loot Alien spawns during a wave
  166.  
  167. - Added schematics for every Elite attack in the Codex
  168.  
  169. - Added a small description on the retry screen showing how many retries have been used
  170.  
  171.  
  172.  
  173. Balacing:
  174.  
  175. - Added the Lifesteal restriction group to Bull
  176.  
  177. - Added Tardigrade and Community Support items to Bull's restricted item list
  178.  
  179. - Reset LinkedStats for the current player when the "not moving" effect is updated. For example, this allows Dodge gain from Chameleon to properly apply with Retromation's Hoodie.
  180.  
  181.  
  182.  
  183. Fixes:
  184.  
  185. - Made the Soldier bonus no longer related to movement (Damage and Attack Speed are now static)
  186.  
  187. - All bosses now drop 10 materials
  188.  
  189. - Fixed the Clam enemy firing 3 overlapping projectiles instead of 1, which made the Jellyshield unlock trivial
  190.  
  191. - Fixed Pufferfish projectiles dealing too much damage after being charmed; the damage value is now reset just before firing the projectiles
  192.  
  193. - Sorting inventory settings are now saved
  194.  
  195. - Fixed the upgrade screen in co-op
  196.  
  197. - Fixed the end-of-wave material count when "Optimize End of Waves" is unchecked
  198.  
  199. - Fixed an issue where controllers with heavy stick drift caused unintended movement when using a keyboard at the same time
  200.  
  201. - Added a fix for a black screen softlock in the shop when combining/recycling weapons with a controller
  202.  
  203. - Fixed unlocked item display at the end of a co-op run
  204.  
  205. - Fixed FocusEmulator errors spamming the logs
  206.  
  207. - Fixed a player animation issue when moving left at the start of a run in The Abyss
  208.  
  209. - Fixed the inventory in the pause menu showing padlocks
  210.  
  211. - Fixed items being shown as padlocks in co-op shop inventories
  212.  
  213. - Fixed the "Take" button being too large on the Crate screen when the Fairy icon is present
  214.  
  215. - Fixed new challenges not being unlockable on profiles that had previously used unlock all
  216.  
  217. - Fixed Steam achievements syncing with challenges, even for "unlock all" profiles
  218.  
  219. - Added a cooldown before removing a turret when reaching the maximum number of turrets. The turret scheduled for removal cannot fire projectiles during this cooldown, ensuring there are no remaining projectiles when it is removed, as this was causing crashes
  220.  
  221. - Fixed an issue where some cursed enemies did not have their stats properly boosted.
  222.  
  223. - Merged console version optimizations in pc version. Calculation previously done in _on_Hurtbox_area_entered(...) is now deferred until the end of the frame. This may affect mods that rely on this behavior.
  224.  
  225. - Fixed (for real this time) being able to unpause the game while in the Codex
  226.  
  227. - Added a pop-up message on the main menu title screen when launching a new update for the first time with subscribed mods. It warns players about the risks of using outdated mods.
  228.  
  229. - Upgraded the Godot Engine version to 3.7 dev-1
  230.  
  231. - Fixed materials being duplicated when added to the Gold Bag at the end of a wave.
  232.  
  233. - Fixed some crashes that could occur after launching the game with old saves.
  234.  
  235. - Made sure LinkedStats are properly updated after taking damage with Saltwater or after picking up a consumable with Druid.
  236.  
  237. - Made controller button icons responsive in the co-op upgrade screen.
  238.  
  239. - Fixed focus being lost when entering or quitting the profile menu too quickly.
  240.  
  241. - Fixed focus being lost when changing tabs in the Stats view while focusing a primary stat.
  242.