- The Big Patch 1.3 Is hereeeeeee
- After 3 months of hard work, new patch! Please ignore the hollowed void eyes of our programmers, and the blood-runes on hands of our artists, everyone is fine! At Can Can Can a Man we make sure they get the best most balanced diet of Brains, Energy drinks, and Instant noodles!
- Some changes didn't make it this patch, and will be implemented in the next few weeks. Apart from that we are going to be announcing some new projects soon! More info about the future of GGAG coming next week!
- Patch notes
- New units/evolutions
- - New unit - traders! Those sweet little devils come to your town to trade. You can protect their trade routes for steady income, or try robbing them, but the merchants guild will have its revenge!
- - Moth Mage evolution! He has finally reached the light... using forbidden magicks!
- - Fox Musketeer evolution - Years of experience changes a fox. They might even adopt a little green wind spirit!
- - Angel Gobbo evolution - Now a real angel! Don't ask about the steps involved.
- - New unit - Blacksmith! Just smithing around.
- - New unit - Knightferatu! If you help him on his quest, he will repay you, as a valiant knight!
- - New enemy evolutions - Corrupted Bear, Millennium Egg
- New buildings
- - Magical portals - cheap shortcut! Surely nothing can go wrong!
- - Bathhouse - after a long day of monster slaying, your units deserve a bath
- - New decorations
- - Return of windmills and glasshouses
- UI
- - Rework of construction view
- - Notification log window
- - Unit skill view - you can now see details about units skills
- - Tooltips - more details about EVERYTHING!
- - New map visuals for conquest mode
- - Many small changes (and some still coming)
- - Dungeon UI rework
- - New equipment icons
- - Improved status effect information
- - Neutral factions are now Yellow instead of Red
- - Unified look of some UI elements
- New player experience
- - New tutorial
- - New starting mission in Grand Strategy mode, easing player more into the game
- - Advisor, giving new players advice what to do
- Other
- - New sky-box events - Golden Masks - brought forth by your adventurers greed, they will bestom the blessing/curse of gold to one of your adventurers.
- - Units death animations
- - New combo attacks
- - Performance improvements, esp. GPU and RAM
- - Setting presets, for people that don't want to tweak them themselves
- - New Spells
- - Many new VFX
- - Many new SFX (let us know if you notice any of them missing)
- - New Moonastery map goal
- - Inn model improvements
- - New cutscenes and illustrations
- - New songs
- - Improved LOD max distance, and small LOD fixes
- - Added audio sliders previews
- Balance changes:
- - Adjusted the tile size of all Conquest missions' regions.
- - Removed Angel’s Meadow from the regular mission pool. This mission will now only spawn once.
- - Adjusted the Conquest mode map-generation algorithm to mildly prioritize building bunched-up regions.
- - Increased Fountain’s area of effect (10m radius > 16m radius).
- - Increased the speed of some units (Spearman, Gobbo).
- - Increased the health of some units (Spearman, Fox Musketeer).
- - Decreased the speed of some units (Shieldman).
- - Increased the poise of most hero units.
- - Decreased cooldown of Healer’s main healing spell (20s > 10s).
- - Readded spells to Healer’s level-up spell-book (Heal Burst, Healing Aura).
- - Increased the poise damage of “heavy†units (Mooladin, Heretic Mooladin, Shieldman).
- - Decreased the poise damage of “ranged†units (Lightbringer, Beast Archeress, Moth Mage, Angel Gobbo)
- - Improved rewards for some expeditions, particularly at high levels.
- - Gold now scales with a dungeon quest’s level - each creature gets 250 gold at minimum on finishing an expedition, 2500 at max level.
- - Quest for the Forbidden Lotus (Forest expedition): Now applies a permanent 10/s health regeneration effect to all participating units.
- - Rescue Mission (Torture Chambers expedition): Now rescues a Heretic Mooladin from the dungeon
- - Decreased health of enemies and added a ‘respite’ room to the middle of the Torture Chambers expedition. This room grants a positive effect (randomly restoring health / morale or granting gold).
- - Added the dynamic difficulty system, adjusting the game difficulty a little based on how well the player is doing.
- - Limited amount of gold Godbeast can take between conquest missions.
- - Reduced the chance for units exploring the dungeon to gain the immortal title to 0.1% per encounter.
- - Changed dodge and crit chance buff from camera bonus from multiplicative to flat. It will now provide them with up to 15% dodge and crit chance, which should help low-level creatures more and prevent the high-level creatures from reaching 100% dodge rate.
- Bugfixes:
- - Prevent creatures from teleporting in and out of the colosseum.
- - Fixed targeting of the Raise Revenant spell.
- - Fixed Lightning Storm spell always dealing 100 damage.
- - Fixed damage multiplier effect of Vapour Form and Stoneskin.
- - Fixed Petrify effect not petrifying creatures.
- - Fixed Arcane Fortification not applying to summoned Revenants.
- - Fixed missing spells in Angel’s spell book.
- - Fixed farm flag repetition costing player gold. It's free again, no need to pay those Farm Girls anything.
- - Fixed missing localisation for "New recruits are ready!" notification.
- - Fixed issue where starting the dungeon expedition in the tutorial could crash the game.
- - Fixed issue where incorrect names were used in death notifications.
- - Fixed forge upgrades not being saved properly.
- - Fixed issue where ruins of an upgraded market could prevent the game from being closed.
- - Fixed issue where adjacency bonuses were not shown during structure repositioning.
- - Fixed issue where history log of units was not properly trimmed, resulting in absurdly large saves over time.
- - Fixed issue where builders and god beasts could get stuck repairing buildings with ful hp if they were damaged during an upgrade.
- - Fixed issue where rebuilding ruins after ordering deconstruction froze builders in place. They spent the whole day tearing it down and had small breakdown when ordered to build it again.
- - Fixed another bunch of issues with broken saves. Hopefully that's all, but if not, send us any broken saves and we will be more than happy to look into them!
- - Fixed ores hit-boxes, so they are easier to click on.
- - Fixed issue where extreme amounts of obelisks could fill the whole map.
- - Fixed issue where projectiles could fly through enemies on low fps.
- - Fixed issues with training camp when lots of heroes were assigned to it at the same time.
- - Fixed issue where adjacency bonus was displayed incorrectly if building was rotated.
- - Fixed issue where some of the stat bonuses for units could stack so much to overflow it and put units' stats into negative levels.
- - Fixed issue where heal spell could not be cast if there was a decoration in radius.
- - Fixed issue where Plague Wolf boss had over 100% evasion and could almost never be hit.
- - Fixed issue where Perk Encyclopedia could not be closed on gamepad.
- - Fix moving the camera in tutorial for players playing with the German language.
- - Fixed going back to the menu after losing in Colony mode.
- - Fixed navigating the Settings menu using a gamepad.
- - Fixed granting Arena Champion and Leraikha Slayer titles.
- - Fixed incorrect Angel Hunter unit being rewarded in tax positive join event. This came from one of your bug reports, and I'm terrified of how did you know the difference.
- - Fixed bug where multiple Godbeast altars could be built.
- - Fixed gamepad navigation in dungeon view.
- - Fixed updating hero levels in expedition view.
- - Fixed issue with duplicated mission goals.
- - Fixed issue where poisoned units died after unfriendly duels. We previously fixed in for friendly spars, but missed this variant.
- - Fixed bug where yandere could become unkillable after sparring and turning into a snake.
- - Fixed bug where the left part of the screen sometimes became unclickable.
- - Fixed leftover placeholder descriptions.
- - Fixed units getting stuck in the dungeon while going on a sewer expedition.
- - Fixed bug where you could lose the starting mission by surviving 3 days without destroying the catacomb.
- - Fixed bug where flaming weapons upgrades were not saved correctly.
- - Fixed bug where you could not recruit defeated enemy after colosseum fight event.
- - Fixed bug where shadows looked rough and squarish on some shadow settings.
- - Fixed bug where terraforming tiles under building could cause them to look out of place for the current biome.
- - Fixed bug where Kirin in Exorcism mission would pick a fight with skeletons. They are now allied.
- - Fixed bug where some images on the UI were bleeding other images from the same category.
- - Fixed bug where Angel Holy Staff attack did not play VFX correctly.
- - Fixed bug where the animation of Tax Collector did not play correctly when collecting taxes.
- - Fixed bug where the adjacency bonuses could stay visible with no structure selected.
- - Fixed toggling the Steam Deck mode settings in the main menu.
- - Fixed flickering of some castle elements.
- - Fixed preview of inn structure.
- - Fixed issue where units started to panic after killing enemies. They feel no remorse now.
- - Fixed issue where taking the clone perk could cause day events to not pass anymore. Thanks again Nyantai!
- - Nerfed vision radius of armours upgraded with Keen Eyes.
- - Fixed bug where birds did not want to sit down after landing.
- - Fixed bug where only birds spawned on most of the maps were crows.
- - Fixed issue where time limit of goals was displayed incorrectly.
- Stuff that didn't make it for today and will be released over the coming few weeks as we finish it
- - Story (including romance)
- - New Victory/Defeat screens
- - New Main menu
- - New main GUI (the main UI you see when playing the game around the screen)
- - Spell casting improvements
- - New mouse cursors with animations
- - Refresh of the objectives/missions screen
- - Some additional audio
- - Dryads & Angel hunters being able to join player
- - Yandere transformation meter
- More information coming soon! Follow us to get notified with info about new patch, what's next for Gold Gold, and our new projects!