- Update v1.104:
- 1. Eidolon Adjustments
- · Improved the overall behavior of Beam Eidolons
- · Beam Eidolons now deal less damage per hit, but attack more frequently
- · Fixed an issue where Beam Eidolons could not lock onto ECS monsters
- · Reduced the maximum targeting radius of Beam Eidolons
- · Increased the early-game damage radius of Aura Eidolons
- · Reduced the late-game damage radius of Aura Eidolons
- · Reduced the overall damage of Aura Eidolons
- · Halved the projectile lifetime of Scatter Eidolons to improve performance
- 2. Character Battle Skill Adjustments
- · Optimized Qin Yuntang’s weapon Battle Skill behavior
- · Reduced the damage of some of Qin Yuntang’s Battle Skills
- 3. Controls and Performance Optimization
- · Optimized stuttering when picking up items
- 4. Monster and Combat Fixes
- · Adjusted monster hitboxes
- · Fixed an issue where the Boss “Death Reaper†dealt no damage with its shadow explosion attack
- 5. Achievement and UI Fixes
- · Fixed an issue where achievements would not pop up properly
- 6. Localization Text Fixes
- · Fixed localization issues in the tutorial stage
- · Updated some localization text
- Update v1.103:
- 1. Steam Deck Optimization and Game Settings UI Adjustments
- · Added Steam Deck optimization options
- · Improved UI font size and readability on Steam Deck
- · Optimized performance for Steam Deck
- · Added a Steam Deck-specific graphics preset to the graphics options
- · Players can now choose to show / hide control prompts
- 2. Sola Combat Adjustments
- · Improved the interrupt capability of Sola’s Awakening Skill
- · Increased the number of hits of Sola’s Awakening Skill
- · Increased the damage of Sola’s Awakening Skill
- 3. Combat System and Local Co-op Fixes
- · Weapon elemental effects are now affected by Physical Damage bonuses
- · Fixed some button issues in local co-op mode
- · Fixed some bugs that could occur during executions
- · Fixed an issue where Savage Orcs could not be executed
- · After a Boss recovers from Break status, it will now have 2 seconds during which its Break gauge will not decrease
- 4. Boss Battle Mechanic Adjustments
- · Added an AOE attack when the Boss Thunder God enters phase transition
- Thunder God hit state adjustments
- · Free state: 0% damage reduction
- · Attack startup and attacking: 50% damage reduction
- · Knocked down / being executed: takes 50% increased damage
- · Phase transition: 60% damage reduction
- Stage 110 Thunder God hit state adjustments
- · Stage 110 Boss damage reduction has been reduced from 90% to 50%
- · Free state: 50% damage reduction
- · Attack startup and attacking: 75% damage reduction
- · Knocked down / being executed: 25% damage reduction
- · Phase transition: 90% damage reduction
- · Stage 110 clear time has been increased from 300 seconds to 600 seconds
- 5. Boss and Stage Difficulty Adjustments
- · Increased the base Break value of the Boss Lizardman Raider
- · Adjusted the stage difficulty curve
- · Overall difficulty of Stages 101-110 has been reduced
- · Break gauges in Stages 101-110 have been reduced to about half of their previous value
- · Monster damage in Stages 101-110 has been greatly reduced
- · Boss damage after Stage 30 has been greatly reduced
- 6. Stage 101-110 Reward Adjustments
- · Greatly increased rewards for Stages 101-110
- · Bosses in Stages 101-110 now drop more coins
- · Bosses in Stages 101-110 now drop more souls
- · The Stage 110 Boss will now drop 5 pieces of red equipment
- 7. Steam Achievement Adjustments
- · Reduced the requirement for the 500 Perfect Dodge achievement to 50
- · Reduced the requirement for the 500 Perfect Defense achievement to 50
- · Reduced the requirement for the 1000 clears achievement to 200 clears
- · Reduced the requirement for the 500,000 kills achievement to 100,000 kills
- · Added a new achievement: Reforge equipment 200 times
- 8. Challenge Board Adjustments
- The stage requirements for the following Challenge Board tasks have been adjusted:
- · Perfect Dodge: 5 / 20 / 50
- · Perfect Counter: 5 / 20 / 50
- · Monster Kills: 200 / 1000 / 2000 / 6000 / 20000 / 100000
- · Stage Clears: 1 / 4 / 10 / 20 / 40 / 200
- 9. Performance Optimization
- · Greatly optimized performance for large groups of monsters
- 10. Localization Text Fixes
- · Updated some localization text
- · Updated some Eidolon-related localization text
- · Some Eidolon text has been changed from Halo to Aura
- 11. Other Fixes and Adjustments
- · Updated the credits list