- Update v15204:
- Quality of Life
- Minimum Spec Pop up, added a popup that will warn the user if their system specs doesn't meet the minimum requirements on PC.
- Improved legibility of button icons at lower resolutions
- Changed Post Processing so game looks less "washed out"
- Optimizations
- Full Opaque Nanite Overhaul
- New "Off" option for Global Illumination
- New "Very Low" options for Post Processing and Reflections
- Added Ocean Quality Levels
- Lumen scalability optimizations
- Hair/Fur rendering optimizations
- Better FPS in game menus from Fox Preview optimizations, this now includes consoles
- Disabled Various plugins to save on runtime costs
- Volumetric Cloud Fog is no longer active on Medium Sky Quality saving rendering cost
- Rain Drop VFX improved
- Steam Deck Device Profile added, now sets correct settings when first launching on steam deck targeting 30fps.
- Removed Custom Depth Pass and reworked the effects that relied on it to save performance
- Changed MaxScreenPercentage on Performance Quality Mode on consoles from 100% to 80%, this helps minimize memory footprint fluctuations
- Changed max roughness to trace for lumen reflections to 0.2 to reduce raytracing overhead when materials are wet
- Various VFX scalability added
- Content Fixes
- Hats no longer receive decals
- Cleansed Stag VFX no longer use the geode color the player is using
- Vsync option no longer visible when not in fullscreen (it doesn't work in windowed or borderless)
- Water VFX no longer emissive (for real this time)
- Material values overhauled on foliage like roughness and specular
- Basic foliage interaction displacement added
- Raven Boss (Memory) Level of detail fixes so he no longer looks like an N64 character at View Distance Quality Low
- Shaman Materials reworked, not as washed out now