1. Patch Notes - May 2024 - 1.5.0
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  4. ⭐Changes inspired by our community!
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  6. Major Features
  7. The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them
  8. Ban Spells: You can now ban heroes and common spells from the Merchant
  9. Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more!
  10. Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.
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  12. Small Features
  13. community inspired ⭐ Burn Stacks can now exceed 10 stacks and not be lost after a Combustion
  14. A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
  15. community inspired ⭐ Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach
  16. Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them
  17. Adjusted the Red feedback for Ice projectile of the Burning Djinn
  18. Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
  19. Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
  20. New icons showing spells and gambits loot affinities
  21. Equipping an Aura on the same Aura will increase its quality if Aura can be improved
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  23. Balancing
  24. Fire Plasma Aura now add 2 Burn Stacks instead of 5
  25. Killing enemies give a bit more XP points than before
  26. Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
  27. community inspired ⭐ Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter
  28. Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
  29. Yalee Tickets and Memory Fragments loots are more frequent
  30. Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out
  31. Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
  32. Reduced Shadow Clones health amount in World 1 and World 2
  33. Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
  34. community inspired ⭐ The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones
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  36. Level Design
  37. Removed an unwanted Fire Portal in an exploration room
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  39. Music & SFX
  40. Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
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  42. Interface
  43. Apparition of texts in Main Menu is faster now
  44. Getting in Gameplay option from ingame would place you on second option instead of first one
  45. Reduced brightness on Main Menu characters when changing menu
  46. Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
  47. Main Menu options texts is larger and font size is smaller to write more things
  48. Reworked some French terms in options Gameplay for better understanding
  49. community inspired ⭐ Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
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  51. Visuals
  52. Burn Effects color is more orange so it's more different from Electrify Effects
  53. Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
  54. Elite Aspects elements now spawn behind enemies and players
  55. Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements
  56. Taking damage with Barrier effect on is better feedbacked
  57. Taken damage number are visible for longer
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  59. Bug Fixes
  60. community inspired ⭐ Katana Judgment Cut Weapon Passive could aim Ghost enemies
  61. community inspired ⭐ Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters
  62. community inspired ⭐ Pressed Cancel on Papa Yalee Character category would not make you go back to Categories
  63. community inspired ⭐ Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it
  64. community inspired ⭐ Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1
  65. community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
  66. community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
  67. community inspired ⭐ Addressed potential game crash caused by activating certain gambits while pausing.
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  69. community inspired ⭐ Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.
  70. community inspired ⭐ Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
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  72. community inspired ⭐ Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist.
  73. community inspired ⭐ Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes
  74. community inspired ⭐ Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated
  75. The Master was never summoning Pisces during the fight
  76. community inspired ⭐ ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled
  77. Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
  78. Weapon Passives would sometimes keep showing player ghost effect while they were invisible
  79. community inspired ⭐ Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons
  80. community inspired ⭐ Basic Attack magnet to close enemies was working on Ghosts
  81. community inspired ⭐ Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working
  82. community inspired ⭐ Capricorn Summon would not target the correct enemy when summoned
  83. Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
  84. Hitting a Jump Crystal overlapping an enemy now hits the enemy
  85. community inspired ⭐ A few Auras were displayed with the wrong affinities
  86. community inspired ⭐ Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
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  89. - The Hibernian Workshop Team
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