1. Update v1.0.6.31:
  2. Camera Overhaul
  3. We’ve had some core camera issues since launch, making it harder to consistently land your tricks & lines. The focus on this overhaul has been on keeping the player & gameplay options clearly visible &  on screen at all times while also ensuring you can see what’s coming so you can adapt accordingly!
  4.  
  5. Camera positioning & realignment speed overhaul while On Board
  6.  
  7. Ensure the camera provides visibility on what’s ahead to better help prepare for tricks, lines, and landings
  8.  
  9. Retain player on cam at all times - including on turning & at speed
  10.  
  11. Camera while grinding follows the player around curves
  12.  
  13. Camera logic & flow on banks, quarter pipes, and liptricks - it helps to see where you’re landing!
  14.  
  15. Provides height on cam to provide improved landing visibility
  16.  
  17. The camera has better world avoidance techniques
  18.  
  19. Camera follows the player on bail instead of the board
  20.  
  21. Camera menu options updated / simplified
  22.  
  23. Improved skate feel & fluidity
  24. This deliverable is more the sum of many core changes, and not all benefits of this work are clear in the gameplay at this point in time. The bulk of the work done is on the code foundation that will facilitate future fixes in both feel & fluidity of the skater. This will also contribute to the flow and friction of the skater, and board, in relation to the game world!
  25.  
  26. The New Physical Animation update is ALWAYS on, it was previously off by default.
  27.  
  28. We rebuilt the physics assets on the player characters - changing their posture and reaction to player inputs
  29.  
  30. Flow & Friction pass #1 - The foundation to the future Flow update this Summer!
  31.  
  32. Other feel & fluidity bug fixes
  33. Fixed Goat Feet bug when skating fast
  34.  
  35. Fixed Mongo Push Bug - causing the player to bail and bug when not completing a full push
  36.  
  37. Frame rate Updates
  38. We had previously supported non-optimal frame rate settings in Session, leading to extensive variations in gameplay bugs due to our gamecode structure. Reducing these options allows for a more consistent gameplay experience.
  39.  
  40. Removed - 45 / 90 / 120 FPS
  41.  
  42. FPS settings are 30 & 60 now - with 60 being ideal
  43.  
  44. General Bug Fixes
  45. Skateshop - DLC Merch Cannot Be Sold / Removed From Inventory
  46.  
  47. Shop/Apartment - Equipping New Griptape Resets Board to a Blank Deck
  48.  
  49. On Board - Skater Turns Too Sharp When Skating Fast
  50.  
  51. On Board - Skater Flung Across Map After Respawning Near a Wall
  52.  
  53. Landing - Big Drop Landing Causes Instant Fall When Getting Back On Board
  54.  
  55. Missions Game loses focus when triggering talk prompt for NPC and walking away
  56.  
  57. Prog - Unable to Sprint, Set Marker or Push After Changing Map While Prompt is on Screen
  58.  
  59. Object Dropper - Object Dropper HUD Persists During Cutscenes
  60.  
  61. Loc Scoop+Flip tutorial mission uses inconsistent trick name for 360 Flip.
  62.  
  63. Beyond these updates & fixes, we’re also happy to be providing a content update with this release!
  64.  
  65.  
  66. Free Content
  67. All players will be receiving the re-release of the New York Sewer map.
  68.  
  69. If you didn’t manage to get to the TMNT Sewer map while the content was up - we have re-released the map, minus the TMNT branding, for all players. Just head to “Extra Network” → “Sewers”. If you did manage to unlock the 122 â…›  Sewers during the promo, you will now have access to both versions of the map, but wont lose the TMNT branded version of the map - nor the gear or Turtles.
  70.  
  71. Finally - This version of the Sewer map will be available for all players and will not be removed!