1. v0.1.85 Update
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  3. Content Adjustments
  4. Orioles now have a chance to appear in taverns and perform dances.
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  6. Orioles encountered in the wild can now be recruited, with exclusive oriole talents.
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  8. Camp attack threshold increased from 20 to 30 personnel.
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  10. Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.
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  12. Base merchant gold increased by +2 coins for all shopkeepers.
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  14. Trait Adjustments
  15. Pro Buyer: When purchasing goods: Merchant's gold increases by +25%.
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  17. Pro Seller: When selling goods: Merchant's gold decreases by -25%.
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  19. Cat Lover: Damage taken by tigers is reduced by 90%.
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  21. New Traits
  22. Competent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).
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  24. Rogue Guard - When stationed at the camp: Required number of people for attack prevention increases by 3 (camps with over 30 people cannot be raided).
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  26. Heavy Clubs - When attacking with club weapons: 15% chance to increase final damage by STR * 1% (also affects Cyclops).
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  28. Piercing Claws - When attacking with combat weapons: Every 5th attack ignores 100% armor and deals AGI * 1% bonus damage.
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  30. Fictionist - While in the team: Guaranteed weekly Salary will be more than 1 gold. Provides 1 "Yellow Book" daily to team (unique effect).
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  32. Baking Lover - While in the team: Converts 1 wheat in your backpack into bread each night spent.
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  34. The Gourmet - Guaranteed weekly Salary will be more than 2 gold. Increased the buying or selling price for food by +10% (unique effect).
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  36. Anglers - Each day has a 19% chance to provide 1 fish, 21% chance for a random item, and 60% chance to get nothing.
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  38. Pessimist - Decrease the morale by 1 for each pessimist in team.
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  40. Fur Allergy - If the team contains animals: Morale -1. If no animals: Morale +1 (maximum +10 with multiple fur allergy carriers).
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  42. Sheep Enthusiast - For each sheep in the team: Sheep enthusiasts gain +8% damage and max HP per sheep, but each sheep increases thirst consumption by 5% — rumor has it there are people with special affection for sheep, and it turns out to be you!!
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  44. Goat-milk Lover - When in camp or team: Produces cheese equal to sheep count daily, max 4 per sheep — Can rams even lactate? You'll never know unless you try...
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  46. Bug Fixes
  47. Fixed a bug causing issues when gold exceeds 210,000.
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  49. Fixed empty events occasionally appear on roads.
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  51. Fixed monsters overlapping with certain events.
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  53. Fixed the inability to adjust companion salaries after the first week.
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  55. Fixed a bug where some events would float.
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  57. Fixed archers performing unintended backward dodges.
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  59. Fixed NPCs failing to cast buff spells like "Shadow Strike".
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  61. Fixed camp exploit allowing over 5 adventurers in the team.
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  63. Fixed conflicting traits (e.g., Marksmanship Coach and Warrior Marshal could exist at the same time).
  64.