1. Update 1.11 Released!
  2.  
  3. Update 1.11 is now live on Steam! This release gives the user interface a major overhaul, adds two airstrips to Canyon, adds tons of new math brick functions, introduces Workshop collection support for multiplayer vehicle whitelists, and includes a wide range of smaller improvements and bug fixes.
  4.  
  5. UI overhaul
  6.  
  7. The user interface now has a cleaner, more modern look, with improved readability and better use of the available screen space.
  8.  
  9. Input help
  10.  
  11. The input help menu is now far more useful. It has its own keybind (T by default), clearer categories, and recognizable icons for most actions. If you want to discover a feature or look up a control, this is the place to go.
  12.  
  13.  
  14.  
  15. Vehicle dashboard
  16.  
  17. The vehicle dashboard now only shows actions supported by the current vehicle. If a vehicle does not have lights, for example, the headlights button stays hidden. This reduces clutter and makes it much easier to see what a vehicle can actually do.
  18.  
  19.  
  20.  
  21. Camera dashboard
  22.  
  23. You can also interact with the dashboards at the bottom of the screen while input help is open. From there, you can manage your vehicle camera, free camera, slow motion, and more. The dashboards also show the relevant keybinds while input help is open, so you never have to guess which key to press.
  24.  
  25.  
  26.  
  27. Canyon map airstrips
  28.  
  29. The Canyon map was missing one very important thing: Somewhere to take off and land your airplanes! So with update 1.11, the map has received two airstrips. But beware, they are not very well maintained, so expect a bumpy ride...
  30.  
  31.  
  32.  
  33. More math brick functions
  34.  
  35. The math brick now has dozens of new operations, including derivatives and integrals, logarithms and roots, logic and comparison functions, interpolation and remapping, clamps, filters, rate limiting, hold functions, and pulse generation. Operations are now categorized, include descriptive tooltips, and show meaningful input names.
  36.  
  37.  
  38.  
  39. Workshop collections for vehicle whitelist
  40.  
  41. Multiplayer vehicle whitelists can now use entire Workshop collections. This is much faster than selecting every vehicle individually, and it lets server hosts share and reuse whitelist collections with other players.
  42.  
  43. Other improvements
  44.  
  45. Added new scalable bricks
  46. Added a concrete brick material
  47. Added a random weather setting
  48. Added a center indicator to the free-camera spawn box
  49. Made sirens use analog horn input to control the volume
  50. Added unique brick IDs to the editor
  51. Added a seat output channel indicating whether the seat is occupied
  52. Added an opacity setting for exhaust effects
  53.  
  54.  
  55. Bug fixes
  56.  
  57. Made changes to the editor UI scale apply immediately
  58. Made brick tick order respect input channel dependencies, reducing frame delays
  59. Removed the auto team balance option from zombie mode
  60. Fixed the round duration setting being shown in zombie mode
  61. Fixed inventory slot widgets becoming disabled at random
  62.  
  63.  
  64. Thanks to everyone who tested the experimental branch and reported issues. Have fun with update 1.11!
  65.  
  66.