1. Update v1.2.9.3:
  2. Added:
  3. Icons for tools on extraction mission when these are not inside the vehicle
  4. Fixed:
  5. Maus interior is now back
  6. Incorrect drive panels are not correctly selected for each tank
  7. Incorrect values for German drive panels (RPM) (Maus)
  8. Incorrect animation for HandCrank (All vehicles)
  9. Periscopes have now correct renovation state (Maus)
  10. Depth issues for reticle ocular. Ocular should be above reticle (All vehicles)
  11. Some labels in Options Panel has been shortened
  12. Test Drive or ProvingGrounds have issues with track belt LOD1 (Maus)
  13. Oil spots are incorrect in Tank Warehouse
  14. Gates have poor texture quality in Warehouse1
  15. Computer in Office have poor texture quality in Warehouse1
  16. Papers on a ground have poor textures quality in Warehouse1
  17. Screw in hull interior have odd color for rust/dirt stages (Maus)
  18. Props Panel is missing proper icon (Radial menu)
  19. Props Panel need a better name and description (Radial menu)
  20. Driver's periscope should not have any reticle at all (Maus)
  21. Modified:
  22. Game returned from Christmas event
  23.  
  24. Update v1.2.9.2:
  25. Modified:
  26. Maus Interior has been disabled temporarily
  27. Removed profile count limit
  28. Fixed:
  29. Post Process Video Settings are now correctly applied (the bug was caused by a special post process profile set for Christmas, when it was applied it did not have the settings applied)
  30. Maus Front tracks localization
  31. Error with profiles being able to replace one another (they had the same ID in some cases, now each is visible in new profile menu in main menu)
  32.  
  33. Update v1.2.9.1:
  34. Added:
  35. Christmas extraction map
  36. Special decorations on some scenes
  37. Sleigh for christmas extraction map instead of jeep
  38. Few new collectibles connected to christmas theme, grab them on special extraction scene!
  39. Fixed:
  40. Maus Periscope bug
  41. Panzer III J divided Loader and Gunner hatches into separate parts (confusing naming in store/storage etc.)
  42. Panzer III J divided Oil and Fuel hoses in engine/fuel system (again naming confusing)
  43. Panther divided electrostarter in store to electro and inertia starters (confusing naming again)
  44.  
  45. Update v1.2.9:
  46. Added:
  47. Contract Creator modding tool
  48. Added toggle in Settings manager that allows selecting what algorithm of tank randomization to use (default is new)
  49. Fixed:
  50. Engine will be correctly turned off when moving tank between slots in workshop
  51. Engine will be correctly turned off when getting to or from test drive/proving grounds
  52. Tiger I dust particles now have correct position
  53. PS4 / Xbox One controllers support for MacOS
  54. Restored proper working of collectables subscribed from Steam Workshop
  55. Problem with display mode settings (windowed etc.)
  56. Problem with some extraction objects (excavators, trucks etc.) floating above ground
  57. Tank front lights will be disabled when exiting the tank
  58. Dependencies for Panzer II Oil Cooler parts that correctly now shows them in store/crafting menu
  59. Panther torsion bars are now splitted into two types (A/B)
  60. Maus Evacuation Hatch & Generator B materials fix
  61. Modified:
  62. Better random generator for tanks at extraction mission
  63.  
  64. Update v1.2.8:
  65. Fixed:
  66. Littlie Willie is in WW2 category. Reworked a bit list in Overview.
  67. Vickers E don't have rubber wheels
  68. Wrong icons for tools on Extraction
  69. PzKpfw III J engine part animation bug
  70. Maus incorrect exhaust position
  71. M4A3E8 Sherman incorrect localization for ammo box
  72. Moon error on few extraction missions (it was very small and reachable by player in some cases)
  73. PzKpfw II C fix for incorrect names of few parts in fuel system
  74. Extraction error that caused incorrect placement of tanks and in consequence inability to extract the tank
  75. Position of props spawning on extractions should now be better and not spawn outside mission area
  76.  
  77. Update v1.2.7:
  78. Added:
  79. Special Extraction contract for Halloween event
  80. Visual changes for Menu
  81. Visual changes for Overview
  82. Visual changes for Workshop
  83. Visual changes for ProvingGrounds
  84. Halloween Achievement
  85.  
  86. Update v1.2.6.2:
  87. Added:
  88. A check before allowing to leave to main menu or back to workshop in Pause Menu
  89. Fixed:
  90. Maus will not appear on scrapyard
  91. Maus Radiator Cap Cover is now visible in store
  92. Panzer II Radio position
  93. Resupply menu now correctly displays more than 2 weapons
  94. Pershing now correctly handles its radiator state
  95. Pressing Interior mode key when being inside tank will not disable rendering the outside world now
  96. Tanks should now correctly check additional parts that are outside Drive modules (Engine/FuelSystem/Gearbox) when checking if the game can start that tank engine
  97.  
  98. Update v1.2.6.1:
  99. Added:
  100. An option to toggle blinking lights on extraction markers
  101. New keys to be controlled by controller (Prone, Tank Secondary Gun)
  102. Modified:
  103. Hull Exterior UV2 fixed on some elements to have same resolution as UV1 (camouflage scale issue)
  104. Better drone behaviour and movement
  105. Fixed:
  106. Issue with permanent Motion Blur
  107. Maus Fan B prior elements (it had incorrect dependency config)
  108. Maus now disables alot more parts when filling fluids
  109. Entering Interior filter mode (I key by default) and sitting inside the tank correctly turns on the world around the tank (Maus right now has feature to disable the outside world when player is inside for performance)
  110. Armament menu bug when mounting a MG
  111. Issue with disappearing decals and camouflages subscribed from Steam Workshop
  112. Maus materials and animations issues
  113. MG34 and tank crew version was not visible in Maus