- Update 1.1.0
- Added and changed
- Added difficulty levels that affect resource amounts, damage taken, and the number of raiders.
- Added upgrades that increase storage capacity.
- Added a firing upgrade for turrets.
- The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.
- Added a shadow quality setting.
- Added a display for the remaining fuel time.
- Autosaving now happens before raiders spawn.
- It is now impossible to quit the game while raiders are spawning, as this could cause issues with raiders after loading.
- Added turret firing range display on F6.
- Added a place for deleting modules in blueprint mode.
- Raiders now stop appearing for several days after an attack on the base.
- A window asking the player to leave a review now appears after several hours of gameplay.
- Added combat music when the boss arrives.
- Added the ability to build walls on top of existing walls.
- Added save backups to the Backups folder.
- Added an alternative rover control mode that can be selected in the settings.
- Added a text hint for building the first gun when enough resources are available.
- Increased the draggable area of scrollbars in windows.
- Simplified the bot filter-changing logic: bots no longer need a blueprint assignment to change filters and will now go change them automatically if their current filter is depleted and a replacement is available in module storage.
- The Storm no longer deals damage at the edges of its radius.
- Fixed
- Fixed localization issues.
- The production window is now properly centered on widescreen displays.
- Fixed an issue where the pause menu would not open if the player entered a bot being observed.
- Fixed an issue where a bot could continue chasing an enemy after its death and drive into the corner of the map.
- Fixed an issue where, in manual control mode, a bot could be assigned to follow itself, causing incorrect behavior.
- Fixed layout issues in some UI windows.
- Fixed an issue where the storage window scroll position would jump to the top when setting restrictions.
- Removed the "Transport allowed/disallowed" button from the storage request window, as it exceeded the layout boundaries in most languages.
- Fixed an issue where raider spawn points could change after loading, which could also result in more raiders appearing than intended.
- Fixed an issue where cabins could not be placed in blueprints.
- Added white highlighting for the completed rocket power quest if the power level goes outside the range required by the quest.
- Optimized material usage in the game engine.
- Fixed an issue where the boss and the laser raider could get stuck after killing the rover.
- Fixed an issue where the Storm would move while the player was in blueprint mode.
- Reduced the merge radius of regular storage and fuel storage.
- Fixed an issue where scaling quality would reset to the default value after entering the settings menu.
- Fixed an issue where the low power icon would appear and immediately disappear while moving a wind generator.
- Added a check so that if the player somehow loses the Oracle Cube, it will reappear after loading.