1. Version 2.0.43 released as stable
  2.  
  3. Minor Features
  4. Added support for volume and speed activity matching for persistent working sounds.
  5. The swap-players command can now handle basic remote view and players in space platform hubs.
  6.  
  7. Graphics
  8. Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more
  9.  
  10. Balancing
  11. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
  12. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.
  13.  
  14. Bugfixes
  15. Fixed a desync related to demolishers. more
  16. Fixed total raw item icons clipping out of the recipe tooltip. more
  17. Fixed unlimited building reach when train GUI was open from character view. more
  18. Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
  19. Fixed a potential stutter when stopping a variable music track. more
  20. Fixed variable music track intermezzo not being played correctly for subsequent tracks.
  21. Fixed the collision and selection boxes for many of the Gleba tree/fungi.
  22. Fixed a performance issue with lightning on explored planets. more
  23. Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more
  24. Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
  25. Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more
  26. Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more
  27. Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more
  28. Fixed that remote equipment removal couldn't be cancelled. more
  29. Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more
  30. Fixed production score script error when encountering recipe products of type "research-progress". more
  31. Fixed that trees on Gleba were taking damage from and absorbing spores. more
  32. Fixed that some tile types on Gleba were not absorbing spores.
  33. Fixed that the train control hint window was showing in remote view of other surfaces. more
  34. Fixed that undoing a fast replace would not restore wires. more
  35. Fixed a crash with rocket flying sound after a failed audio device switch.
  36. Fixed that it was possible to rotate blueprint with thrusters. more
  37. Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more
  38. Fixed that canceling cliff deconstruction could break cliff deconstruction. more
  39. Fixed that manually placing a real entity on a ghost didn't set item requests properly. more
  40. Fixed a crash when drawing combinator with activity_led_sprites missing. more
  41. Fixed rocket target GUI was showing platforms unsorted. more
  42. Fixed platforms list not updating after platform was renamed. more
  43. Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more
  44. Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more
  45. Fixed decider's output constant was not covered by parametrisation. more
  46. Fixed display panel not updating rendered text after parametrisation. more
  47. Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more
  48. Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more
  49. Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more
  50. Fixed util.rotate_position was working incorrectly. more
  51. Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more
  52. Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more
  53. Changed asteroid spawning to be consistent regardless of what other game things are happening. more
  54. Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more
  55. Fixed a crash when trying to open the logistics GUI while dead. more
  56. Fixed that galaxy of fame wasn't available when player died after winning the game. more
  57. Fixed that changing enemy expansion settings didn't update the enemy expansion map. more
  58. Fixed that choose elem button filters did not handle migrations at all. more
  59. Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more
  60. Fixed that entity quality conditions when rendering blueprints would render behind the entity. more
  61. Fixed importing upgrade planner string would not preserve fuel mappers. more
  62. Fixed potential crash when drawing an entity in the GUI at scale 0. more
  63. Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more
  64. Fixed various issues related to upgrade planner and Lua API. more
  65. Fixed programmable speaker alert quality wasn't shown in the alert slot. more
  66. Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more
  67. Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more
  68. Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more
  69. Fixed space platform schedule was not updating logical operator when changed by other players. more
  70. Fixed manually changing upgrade target of entity was not covered by undo. more
  71. Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more
  72. Fixed some icons were not collected for galaxy of fame uploads. more
  73.  
  74. Modding
  75. Added AirbornePollutantPrototype::damages_trees.
  76.