- Update v1.617:
- Added a new creature specific to Toxicity : Doggox! (find it in the wild on purified Toxicity, pet it to get it's genetics)
- Added 2 new decorations tables on Toxicity (find the blueprints in the research center lockers)
- Added 2 new caves on Toxicity (in the mining pit, once you've drained the water)
- Added a new animal effigie (chance to find it in wrecks)
- Fixed issues with clients not being able to grab some dropped objects
- Fixed issue with trees not appearing around ecosystems
- Various optimizations on textures, performances, materials, environments
- Upgrade engine version
- Update v1.614:
- Added a new usable train line, starting from the prison (it needs to be put back into service with energy fuses).
- Fixed UI on planet info displayer for Toxicity unlockables
- Fixed Toxic craft station title
- Increased logistic selector UI to avoid text hover
- Fixed UI visibility issues on ultra wide screens
- Animals on Toxicity now spawn on the correct terra stage
- Added a final message once toxicity is fully terraformed
- Localization fixes
- Various environment fixes and improvements
- Update v1.613:
- Added a lot more of visual environment changes on Toxicity map
- Added a new "Toxic Goo Container" to help cleaning toxic areas
- A new access will open at the end of the terraformation between the prison and the starting area
- Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)
- Bigger trigger colliders for explosives
- Fixed a crash with drones making them to stop working
- Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam
- Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors
- Goo can now be picked by drones when dropped on the floor
- Fixed issues with energy initial setup and optimizers
- Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed
- Added to the save file : game version and if mods are detected
- Night is now properly applied to external biomes on Toxicity
- Logistic selector now only displays authorized groups from the container
- Toxicity ending objects not displayed anymore in logistic before being unlocked
- Various environment fixes
- Update v1.610:
- Upgraded the engine version to try to fix a few crashes issues
- Fixed an issue with materials not properly updated and potentially corrupted when cleaning a toxic area
- Fixed an issue with drones potentially delivering resources to a lower priority storage even if space is available in a bigger one
- Fixed an issue with train having an incorrect rotation in multiplayer when pressing the train station button while already at the station
- Performance improvements and fixes to environments
- Update v1.609:
- Remove free access of Toxicity DLC on the beta branch (Thanks to everyone who playtested it! It's now required to own the DLC to play it)
- Improve performances
- Purification gel unlocks sooner and can be looted more easily
- Added terraformation requirements to construction tooltips UI
- Flower pot can be placed on surfaces
- Purified water fills the thirst gauge a bit more
- Improved toxic HUD chip description
- Added a warning when selecting a save if the game is detected as modded
- Fixed an issue with mushrooms materials not properly destroyed
- Fixed an issue with drones potentially bringing too many resources to the same container
- Environment fixes and optimizations