1. Update v1.617:
  2. Added a new creature specific to Toxicity : Doggox! (find it in the wild on purified Toxicity, pet it to get it's genetics)
  3.  
  4. Added 2 new decorations tables on Toxicity (find the blueprints in the research center lockers)
  5.  
  6. Added 2 new caves on Toxicity (in the mining pit, once you've drained the water)
  7.  
  8. Added a new animal effigie (chance to find it in wrecks)
  9.  
  10. Fixed issues with clients not being able to grab some dropped objects
  11.  
  12. Fixed issue with trees not appearing around ecosystems
  13.  
  14. Various optimizations on textures, performances, materials, environments
  15.  
  16. Upgrade engine version
  17.  
  18. Update v1.614:
  19. Added a new usable train line, starting from the prison (it needs to be put back into service with energy fuses).
  20.  
  21. Fixed UI on planet info displayer for Toxicity unlockables
  22.  
  23. Fixed Toxic craft station title
  24.  
  25. Increased logistic selector UI to avoid text hover
  26.  
  27. Fixed UI visibility issues on ultra wide screens
  28.  
  29. Animals on Toxicity now spawn on the correct terra stage
  30.  
  31. Added a final message once toxicity is fully terraformed
  32.  
  33. Localization fixes
  34.  
  35. Various environment fixes and improvements
  36.  
  37. Update v1.613:
  38. Added a lot more of visual environment changes on Toxicity map
  39.  
  40. Added a new "Toxic Goo Container" to help cleaning toxic areas
  41.  
  42. A new access will open at the end of the terraformation between the prison and the starting area
  43.  
  44. Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)
  45.  
  46. Bigger trigger colliders for explosives
  47.  
  48. Fixed a crash with drones making them to stop working
  49.  
  50. Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam
  51.  
  52. Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors
  53.  
  54. Goo can now be picked by drones when dropped on the floor
  55.  
  56. Fixed issues with energy initial setup and optimizers
  57.  
  58. Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed
  59.  
  60. Added to the save file : game version and if mods are detected
  61.  
  62. Night is now properly applied to external biomes on Toxicity
  63.  
  64. Logistic selector now only displays authorized groups from the container
  65.  
  66. Toxicity ending objects not displayed anymore in logistic before being unlocked
  67.  
  68. Various environment fixes
  69.  
  70. Update v1.610:
  71. Upgraded the engine version to try to fix a few crashes issues
  72.  
  73. Fixed an issue with materials not properly updated and potentially corrupted when cleaning a toxic area
  74.  
  75. Fixed an issue with drones potentially delivering resources to a lower priority storage even if space is available in a bigger one
  76.  
  77. Fixed an issue with train having an incorrect rotation in multiplayer when pressing the train station button while already at the station
  78.  
  79. Performance improvements and fixes to environments
  80.  
  81. Update v1.609:
  82. Remove free access of Toxicity DLC on the beta branch (Thanks to everyone who playtested it! It's now required to own the DLC to play it)
  83.  
  84. Improve performances
  85.  
  86. Purification gel unlocks sooner and can be looted more easily
  87.  
  88. Added terraformation requirements to construction tooltips UI
  89.  
  90. Flower pot can be placed on surfaces
  91.  
  92. Purified water fills the thirst gauge a bit more
  93.  
  94. Improved toxic HUD chip description
  95.  
  96. Added a warning when selecting a save if the game is detected as modded
  97.  
  98. Fixed an issue with mushrooms materials not properly destroyed
  99.  
  100. Fixed an issue with drones potentially bringing too many resources to the same container
  101.  
  102. Environment fixes and optimizations