1. Update v1.32:
  2. Minor changes and improvements to Dead Rising DLC
  3. Dead Rising DLC loading screens updated
  4. Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
  5. Major improvements to stability of the game in all situations
  6. Fixed vast majority of remaining instances where game might crash during intense combat
  7. Fixed last instance of crashing when switching between levels and world map
  8. Visual memory used by the game reduced by 30%
  9. Fixed rare visual glitches showing sometimes on older video cards
  10. Main menu loading time decreased by nearly 50%
  11. Initial loading time into the game decreased by 30%
  12. Major improvements to world map gameplay and army and towns interactions
  13. Fixed a bug where sometimes allied armies were not detected or invited into a battle
  14. Fixed common issues with player being unable to invite second army into the battle
  15. Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
  16. Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
  17. As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu
  18.  
  19. Update v1.31:
  20. Reworked how armies look on the world map
  21. Army is now one easily visible and selectable unit instead of a battalion
  22. Fixed various issues with army selection delays
  23. Transition between army and ship when leaving port is a lot smoother and faster now
  24. Pathfinding and unit tasking performance improvement
  25. Tasking large number of battalions now takes at most just over 1 seconds – instead of several seconds
  26. Large groups of units tasked are a lot more responsive
  27. Fixed some issues with units getting stuck while tasking
  28. Fixed some of the very rare crash issues when switching between combat and world map
  29. Improved tasking units away from combat – they stop fighting and pull back faster
  30. Re-balanced the income generation of buildings on the world map
  31. Most resources producing buildings generate a lot more silver while on the world map
  32. Rebalanced town happiness calculations - building make cities happies
  33. Rebalance of cost and effect of various world map actions and conditions
  34. Increased the cost of creating new armies
  35. Rebalanced late game units - they are a lot more affordable
  36. Late game units now have much lower upkeep
  37.  
  38. Update v1.30:
  39. Total Redesign of starting diplomacy conditions for new campaigns
  40. Redesign of the starting conditions greatly improves World Map AI performance and logic
  41. Player will now face significantly more attacks by enemy kingdoms
  42. Diplomacy redesigns corrects all illogical starting enemies and alliances
  43. Starting conditions are a lot more geographically and historically accurate now
  44. Player Kingdoms AI lords are a lot better at caring out tasks and stances
  45. AI Lords send armies to assist player a lot faster now
  46. AI Lords are a lot more efficient at attacking enemy Kingdoms
  47. AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
  48. Loading world map is about 20% faster now
  49. Performance improvements on the world map
  50. Fixed various bugs with wall construction on the world map
  51. Constructing walls on the world map now always deducts resources
  52. Fix for world map resources sometimes not updating then buying something
  53. Further improvements to camera scrolling
  54. Addition fixes and improvements to edge scrolling the camera
  55. Balancing of starting conditions for Sultans and Kings expansion
  56. Balanced out siege units for faster sieges
  57. Fixed a few unit descriptions
  58.  
  59. Update v1.29:
  60. Dear Rising DLC now also supports Skirmish mode
  61. Fixed a major issue in Skirmish mode where some levels will not fully finish loading.
  62. Fixed various issues with tutorial and Sultan and Kings campaign - greatly streamlining both the tutorial and the DLC
  63. AI hamlets will now properly level up, and increase in level, which will be saved on campaign reload
  64. Reworked edge scrolling increasing the area of scroll detection
  65. Various other fixes to edge scrolling
  66. Balancing work for Sultans and Kings DLC
  67. Various improvements and balancing to the Zombie units