1. Update v1.6.9.3:
  2. GENERAL
  3.  
  4. Fixed the Sun flickering on AMD GPUs
  5.  
  6. Fixed trees and scene in general becoming aliased with medium to fast head movement when using TAA in VR
  7.  
  8. Fixed bug that could game to freeze when watching a replay after player drove back to an alternate garage path
  9.  
  10.  
  11. UI & HUD
  12.  
  13. Fixed various UI panel and button corner graphical anomalies present when displayed at 5:4 aspect rations and/or resolutions below 1080p
  14.  
  15. PHYSICS
  16.  
  17. Minor adjustments to formula tread hardness in intermediate & extreme compounds; Minor adjustments to wetness sensitivity for semi-slick, all-weather & vintage treads; further minor tread adjustment to Stock Car V8 2023 & 2024
  18.  
  19. Adjusted brakes, differential, anti-roll stiffness & removed bumpstop range setting for Dodge ACR Viper, Audi R8 V10 G & Maserati GT2 Stradale
  20.  
  21. AI
  22.  
  23. AI calibration pass for Audi R8 V10 GT, Dodge Viper ACR, StockCar V8 2020-2024, F-Junior
  24.  
  25.  
  26. AUDIO
  27.  
  28. Fixed center channel crackling for 5.1 output configuration
  29.  
  30. Maserati GT2 Stradale: Fixed interior engine sound error in replay
  31.  
  32. Aston Martin Valkyrie: Adjusted startup and idle sound
  33.  
  34.  
  35. TRACKS
  36.  
  37. Cascais: Fixed rain falling within covered areas
  38.  
  39. Guapore: Rebuild pit building shadow object
  40.  
  41. Imola 1972: Fixed the garage building shadow; Increase grid and garage capacity to 39 opponents
  42.  
  43. Oulton Park International: Increase grid and garage capacity to 41 opponents
  44.  
  45. Spielberg Historic: Relocated safety car parking; Fixed parking clearance issue on the pit lane extension
  46.  
  47.  
  48. VEHICLES
  49.  
  50. Audi R8 V10 GT: Fixed front bumper collision
  51.  
  52. Puma GTE: Fixed a collision mesh joint sub object name
  53.  
  54. F-Junior: Reduced visual exhaust backfiring
  55.  
  56. Adjusted cockpit POV to standard for Sigma P1, McLaren MP4/4
  57.  
  58. Update v1.6.9.2:
  59. GENERAL
  60.  
  61. TAA: Fixed TAA not applying to vehicles properly; Reduced ghosting behind vehicles in chase camera view, Improved stability and clarity of fences, Reduced thin object flickering, Fixed TAA relaxing prematurely with fast camera movement in VR leading to flickering and aliasing; slightly improved clarity, further reduced instances of shadow flickering; fixed dark objects such as windscreen wipers moving against a bright background causing visual stains with TAA enabled
  62.  
  63. Player auto-fuelling function disabled only for practice and qualifying sessions (original auto-calculated fuelling for race sessions persists)
  64.  
  65. TrueForce device no longer spins or moves in uncontrolled way when first editing setup in Test Day
  66.  
  67. UI & HUD
  68.  
  69. Fixed HUD pit stop timers not displaying when using beta HUD
  70.  
  71. Substitute text "Formula" for "F-" for all short name display formats
  72.  
  73. PHYSICS
  74.  
  75. Further minor tire tread adjustments to P1 (both gens), Ligier P4, Copa Classics, Copa Uno, Mini JCW, F-USA 2023, F-USA Gen1-3, F-Retro Gen3, F-Classic Gen1, F-Classic Gen2, F-HiTech Gen2, F-3, F-Junior, Lotus 23, Group A, Group C
  76.  
  77. Revised engine inertia & crankshaft values for F-Classics / F-Hitechs, correcting some minor inconsistencies & fixing bug with HiTech G1M3
  78.  
  79. Stock USA Gen2: Increased radiator cooling
  80.  
  81. Aston Martin Valkyrie: Fixed KERS not deploying longer than 1s
  82.  
  83. AI
  84.  
  85. Adjusted blue flag behavior for LMP2 (both gens), LMP2 2005, P2, P3, P4, GT1, GT1 2005, GTR, GT2 2005, GTE, GT3 (both), GT Open, GT4, Porsche Cup, Lambo Supertrofeo (both), G55 Supercup, F-USAs, Stock USAs, Copa Classics, Vintage TCs & all oval variants so AI drivers do not slow down to let lapping cars through in races
  86.  
  87. AI cars lapping slower traffic now conform to dynamic corridors in tracks with greater dynamic ranges
  88.  
  89. Adjusted AI throttle application to be smoother when leaving garage
  90.  
  91. Fixed AI hitting fences ahead of their garage boxes when leaving the garage in tracks with alternate garages
  92.  
  93. Spielberg Historic: Tweak the garage orientation to help some cars navigate the pit lane extension
  94.  
  95. Daytona Oval: Further adjusted AI performance around the whole track
  96.  
  97. Pocono Oval: Further adjustes corridors around T3 to prevent AI from hitting grass on the inside
  98.  
  99. Calibrated AI simulated practice / qualifying times for Stock USA Gen1-3
  100.  
  101. AI traction & braking calibration adjustments for GTE & GT3 (both gens)
  102.  
  103. AI wet calibration pass for Stock USA Gen1-3, GT4, GT5, Caterhams
  104.  
  105. AI calibration pass for F-Classic Gen1, F-Junior, F-USA Gen1-3, F-USA 2023, Mini JCW, P1 Gen1, P2, Stock USA Gen2 & Gen3 Oval variants
  106.  
  107. TRACKS
  108.  
  109. Barcelona: Fixed z-fighting issues with building near T4
  110.  
  111. Kyalami Historic: Fixed glitch with animated crowds
  112.  
  113. Spielberg Historic: Reworked the garage door open / closed object AO
  114.  
  115. VEHICLES
  116.  
  117. Livery overrides: Fixed Stock USA G1 and G2 showing a red hood when using paint materials.
  118.  
  119. Stock USA Gen1: Fixed car body shadows not been cast on Speed Way variant
  120.  
  121. Stock USA Gen3 export update: fixed wrong rain lights on LODB and LODC, smaller lightglows polygons
  122.  
  123. Stock USA Gen3 LM: Adjusted fuel value size on display
  124.  
  125. Aston Martin Vantage GT3 Evo: Fixed white-looking lower LOD issue
  126.  
  127. Ginetta GT4 & Supercup: Removed gear stick and added shift paddles & corrected shift type animation
  128.  
  129. Ginetta G40 Cup: Corrected tire tread texture to slick
  130.  
  131. Aston Martin Valkyrie: Adjusted cockpit POV and driver animations
  132.  
  133. Porsche 996 GT3 RSR: Adjusted cockpit POV and driver animations to be centered to the steering wheel
  134.  
  135. Further adjusted thresholds for undetray sparks for F-Classics, F-HiTechs