1. Patch Notes 1.13 - More Randomizer Options
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  3. Patch Notes 1.13
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  5. New Randomizer Options
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  7. With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:
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  9. Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
  10. Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
  11. Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized
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  14. I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.
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  16. Changes
  17. Significantly improved performance optimization in base and premap, particularly for lower end devices
  18. Significantly improved performance optimization in general gameplay, particularly for lower end devices
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  21. Fixes
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  23. Fixed a variety of issues with unit interaction
  24. Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot