- Update v1.1.19:
- Quality Of Life Improvements
- Added new symbols and background patterns to Heraldry.
- Tweaked which negative mood buff can trigger altered states, so it’s less frequent.
- Disabled warning sound on Annoyed effectors.
- Bugs and fixes
- Fixed the issue that caused Settlers to turn rebellious on secondary maps.
- Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)
- Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.
- Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.
- Fixed the issue that made production stuck at 100%
- Fixed the issue where Raids were not ending if all Settlers were fainted.
- Update v1.1.18:
- Bugs and Fixes
- Fixed the issue where Settlers would appear in a rebellious state upon load, even though they weren’t in that state previously.
- Fixed the issue where Settlers would stay in a rebellious state forever.
- Fixed the issue where Settlers could go into a rebellious state while merry and vice versa.
- Update v1.1.16:
- Quality Of Life Improvements
- Disabled warning sound on Annoyed effectors.
- Bugs and Fixes
- Fixed the issue that caused Settlers to not appear rebellious after loading, even though they were.
- Fixed the issue that made production stuck at 100%
- Fixed the issue where Raids were not ending if all Settlers were fainted.
- Update v1.1.15:
- Quality Of Life Improvements
- Added new symbols and background patterns to Heraldry.
- Tweaked which negative mood buff can trigger altered states, so it’s less frequent.
- Bugs and Fixes
- Fixed the issue that caused Settlers to turn rebellious on secondary maps.
- Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)
- Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.
- Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.
- Update v1.1.13:
- Quality of Life Improvements
- Added a toggle to the in game graphics settings for occlusion culling
- Bugs and fixes
- Fixed several crash occurrences
- Fixed the issue that caused wells to not be placeable under beams
- Fixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)
- Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience.
- Update v1.1.12:
- Bugs and fixes
- Fixed several crash occurrences.
- Fixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.
- Fixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water. This is not ideal, so we'll invest more time in a proper solution. Have patience.
- Fixed the issue where birthday perks would not register correctly once received.
- Fixed the issue where migrating deer would still try to leave the map, even after domestication.
- Fixed the issue where settlers would stand in place and do nothing while trying to pet animals that are on the caravan.
- Fixed the issue where all settlers would be auto added as participants at Sermon Event, regardless of their religious alignment.
- Fixed various minor text issues.
- Update v1.1.11:
- Bugs and fixes
- Fixed several crash occurrences.
- Fixed the issue where forbidden blueprints would turn invisible after using Forbid/Allow tool.
- Fixed the issue where gates would be offset if you use replace option on them.
- Fixed the issue where replacing walls to windows and doors would position them with a wrong rotation.
- Fixed the issue that prevented closing/opening windows via right-click prioritization from working.
- Fixed some reachability issues when it comes to mining order, floors and voxels in water.
- Fixed the issue where settlers would sit in water when idling.
- Fixed the issue where settlers would “sit†in spots where the previously destroyed chairs were located.
- Fixed the issue that caused some piles to turn forbidden after some time.
- Fixed the issue where, in some cases, ranged enemies would fire several projectiles at the same time. Sort of like a shotgun effect.
- Fixed several text related issues.
- Update v1.1.10:
- Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where forbidden blueprints would turn invisible after using Forbid/Allow tool.
- Fixed the issue where gates would be offset if you use replace option on them.
- Fixed the issue where replacing walls to windows and doors would position them with a wrong rotation.
- Fixed the issue that prevented closing/opening windows via right-click prioritization from working.
- Fixed some reachability issues when it comes to mining order, floors and voxels in water.
- Fixed the issue where settlers would sit in water when idling.
- Fixed the issue where settlers would “sit†in spots where the previously destroyed chairs were located.
- Fixed the issue that caused some piles to turn forbidden after some time.
- Fixed the issue where, in some cases, ranged enemies would fire several projectiles at the same time. Sort of like a shotgun effect.
- Fixed several text related issues.
- Update v1.1.9:
- Quality Of Life Improvements
- Lowered exiting and entering duration on secondary maps with the saves that have massive settlements.
- Bugs and fixes
- Fixed several crash occurrences.
- Fixed the issue where you would end up lacking resources to complete the tutorial in some situations.
- Fixed several visual glitches.
- Update v1.1.7:
- Quality Of Life Improvements
- Now, if the Plan Mode is on, every time you choose to build something, a black bar text with the line “Plan Mode is ON†will appear to remind you, just in case.
- Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where Player Triggered Event would spawn loot stash locations with Grand Objective content.
- Fixed the issue that prevented settlers from mining one voxel under the ladder in a cramped space.
- Fixed the issue where the Water/fire debug tool didn’t work in dev tools.
- Fixed several text issues and missing localization.
- Update v1.1.6:
- Quality Of Life Improvements
- Losing resources on raid loss is less severe now.
- Dead pets can be buried via right click.
- Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that caused wrong info to be displayed in the “Most Recent Interactions" tooltip.
- Fixed the issue that caused multiple settlers to pet one animal at the same time.
- Fixed the issue that caused Wonderful or Pleasant conversations to lower friendship levels.
- Fixed the issue that prevented hauling from working in certain situations.
- Fixed the issue that occurred where clicking Allow All in storage filter and then deselecting Apparel, would cause Tainted Clothes to remain selected there.
- Fixed the issue that caused beam automatic beam extensions (when deconstructing the walls that the beams are resting on) to work up to length 12, instead of 10.
- Fixed the issue that caused the event dialog scrollbar to sometimes not appear (You couldn’t scroll to see what you lost in raids).
- Fixed the issue that caused only the background of icons to show in raid lost dialog.
- Fixed the issue that allowed right click -> prioritize petting to work while a settler is drafted.
- Added missing text keys in other languages.
- Update v1.1.5:
- Quality Of Life Improvements
- Optimized some goal calculations a bit, so Settlers idle less when calculating paths (this might fix the issue where settlers refuse to rope and barter). This should also significantly lower settler idle time on massive saves once you load the game.
- Social fights now have a chance to occur only if negative relations are -8 or worse.
- Settlers change idle animations and positions less often, and appear less antsy.
- Added a filter to productions that contain animal carcasses, so that you can alter which animal types get used in those productions (ergo, you can turn off pets or domestic animals from getting butchered on the butchering table).
- Animal carcasses can now be burned on pyres. By default only cats and dogs are turned on in the filter so your meat sources don’t get burned on the pyre, but you can adjust this as you see fit.
- Pets can now be buried inside graves.
- Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that caused fainted settlers to be carried to animal sleeping spots.
- Fixed the issue that prevented settlers from going to sleep in some scenarios.
- Fixed the issue where animals that have their idling preferences set to outside would idle inside door frames
- Fixed the issue where animal names would be visible no matter what the in game settings are.
- Fixed the issue that caused grave UI checkboxes to sometimes appear checked or unchecked when it was the opposite in the logic.
- Fixed the issue where settlers would wake up in the middle of the night to pet an animal, despite their sleeping schedule. We appreciated the enthusiasm, tho.
- Fixed the issue where "If a settler is in fist fight hour upon load and doesn't have a target - it would just be stuck in fist fight hour forever".
- Fixed the issue where settlers would use ranged weapons in their brawls.
- Fixed a couple of missing text keys
- Update v1.1.3:
- Quality Of Life Improvements
- Added squatting animation as an alternative for idle sitting on the floor.
- Tweaked settlers’ fight interactions a bit:
- Settlers stop fighting in fist fight arguments after someone is at 20hp or less.
- Settlers won’t start fist fight arguments when any participant has 20hp or less.
- Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where some positive/negative presence tooltip displayed wrong text upon hover.
- Fixed the issue where settlers would use weapons in fist fight arguments.
- Fixed the appearance of several print errors in the dev log.
- Update v1.0.105:
- Quality Of Life Improvements
- Lowered exiting and entering duration on secondary maps with the saves that have massive settlements.
- Bugs and fixes
- Fixed several crash occurrences.
- Fixed the issue where you would end up lacking resources to complete the tutorial in some situations.
- Fixed several visual glitches.