1. Update v2.0.2:
  2. Addition/adjustment of functions
  3. Chronicle mode: New route added
  4. The following new routes have been added to the Chronicle battle route:
  5. ・Galaxy Route
  6. ・Inadan Route
  7. *The "Inazuma Legends Route" adds matches against the following teams to the Chrono Stone Route:
  8. Inazuma Legends Japan
  9. , Destructures
  10. *The following elements will be added with the addition of new routes:
  11. Special moves, tactics,
  12. uniforms, shoes,
  13. emblems
  14. , stadiums, and bond objects .
  15. Addition of new rarity "BASARA"
  16. ●A new character rarity, "BASARA," has been added.
  17. Characters with the "BASARA" rarity can now be customized in the following ways:
  18. -Can be switched to any build
  19. ・Techniques can be changed
  20. *Only one person can be in the match at a time.
  21. *The item "New Possibilities" is required to change skills.
  22.  
  23. Added the shop "Den of the Wild Ones"
  24. The shop "Lair of the Wild" has been added.
  25. You can obtain the new rarity "BASARA" spirits. "BASARA" spirits can be exchanged by using
  26.  
  27. the corresponding HERO spirit that meets the level requirements and the multiple HERO spirits required for the exchange.
  28. *In the future, we plan to implement characters that do not have a HERO rarity in "BASARA."
  29.  
  30. HERO rarity limit adjustment
  31. ●To make it easier to obtain the new rarity "BASARA",
  32. the possession limit for HERO rarity has been adjusted from 2 to 3.
  33. New HERO Spirit added
  34. ●New HERO spirits have been added.
  35. Addition of story mode "RE:Story"
  36. ●"RE:Story" has been added to Story Mode.
  37. You can enjoy the story again with the same strength as when you cleared it.
  38. Addition of new spirits "Elemental Spirits"
  39. ●We have added "Attribute Spirits" that can be obtained by playing "RE: Story."
  40. By using them on characters, you can increase the points needed to increase their rarity.
  41. Addition of 2P tag mode
  42. ●2P Tag Mode has been added.
  43. In room matches, you can team up with someone you've matched with and take on the challenge. The match progresses
  44. with players alternating between normal controls and the support role of placing power-up stamps .
  45.  
  46. Added story-based settings for character placement in combo techniques
  47. A story-based setting for combo moves has been added.
  48. With this setting,
  49. combo move partners based on the story and anime will be selected, taking priority over the Kizuna Link setting.
  50.  
  51. Add a team to BB Stadium
  52. ●The following teams have been added to BB Stadium:
  53. ・Earth Eleven
  54. ・Nagumohara Junior High School
  55. *Nagumohara Junior High School will become available after clearing Story Mode.
  56.  
  57. Manager AI mode balancing
  58. ●In the Manager AI mode, we have improved the speed and level of decision-making, and
  59. adjusted it to allow for shot chains and direct shots.
  60. Bug Fixes
  61.  
  62. ● Fixed an issue where the ball would not reach the appropriate character when manually performing a through pass by holding down a button, etc.
  63.  
  64. ● Fixed an issue in the Chronicle Mode battle against Knights of Queen where players would become unable to control the game if a shot block opportunity occurred when a shot was returned by Edgar Balchinas during the event.
  65.  
  66. ● Fixed an issue in online matches where, when a free kick was awarded in front of the goal area, returning the opponent's shot with a counter shot would cause the player to become uncontrollable.
  67. ●In the story mode Chapter 9 match against Raimon Junior High School, if you start the match from the end of the match against Raimon Junior High School, a bug has been fixed where, under certain conditions, a shot would be made during the "Take a Shot" mission that starts after the match begins, causing the player to become unable to control the game at the end.
  68. ●In the Chronicle Mode match against Diamond Dust, we have fixed an issue where control would become uncontrollable when the second half of the history check "Pass the ball to Kido" was achieved by passing from focus or by scrambling.
  69. ●Fixed an issue that could cause the game to crash when switching players in Chronicle Battle against FF International: Fire Dragon, Holy Road: Imperial Academy, and Tsukiyama Kunimitsu.
  70.  
  71. ● Fixed an issue where, in online matches, the whiteout screen would sometimes not clear before one player's entrance scene after preparations were complete, causing the match to not proceed.
  72.  
  73. ● Fixed an issue where if the castle wall was deactivated at the moment the ball hit it and the shot was blocked, the character would warp to the center circle in the middle of the field.
  74. ●Fixed an issue where the achievement "Hidden Chest in the Shipyard Ruins" would not be achieved even if you had searched for a chest in the Shipyard Ruins in Story Mode, and if this occurred, the achievement would not be achieved.
  75.  
  76. ● Fixed an issue in Story Mode where one starting lineup slot would disappear from the team dock, causing a formation error and making it impossible to exit the menu and progress.
  77. ●There was an issue where the items required to scout the scout character "Sashihara Atsuhiko" could not be obtained in the game,
  78. making it impossible to scout, so we have changed the required items.
  79. ●The item required to scout the scout character "Kakimasu Genka"
  80. has been changed from "Experience Shoes" to another item.
  81. *If you have already exchanged the item, the "Experience Shoes" will be returned as an item.
  82. ●Fixed an issue so that "Kamei Mantaro" can be obtained from the Player's Universe.
  83.  
  84. ● Fixed an issue where not all teams that could be filtered were displayed when filtering player banks or spirits .
  85. ●Fixed an issue where team passives during a match would sometimes be displayed as values ​​different from the actual values.
  86. ●Fixed an issue where the passive effects displayed in team parameters would sometimes differ from the passive effects displayed during the match.
  87.  
  88. Fixed an issue where, when setting a special move in a slot on the Abilar Board, the set special move could not be removed and could not be used on other characters.
  89.  
  90. ● Fixed an issue in soccer matches where, when performing a counter shot as a special move, the ball would fly away without any visible effects.
  91. ●Fixed an issue in multiplayer where, under certain conditions, a player who had previously played in a match would be displayed on the guest's bench on the host's screen, or would be displayed as the 12th player on the pitch.
  92. ●Fixed an issue where if Shinobuhara Rinka was not in the starting lineup and Sakurazaki Joji activated his special move "Spring Thunder," the shooter would be a character other than Sakurazaki Joji.
  93.  
  94. ● Fixed an issue where the order of story character skill slots would be reset every time you saved and loaded story mode.
  95. Fixed an issue where the number of Lightning Flowers and God Hand Grass plants in bloom in Kizuna Town was sometimes not displayed correctly.
  96.  
  97. Fixed an issue where the number of spirits displayed was lower than the number you had when exchanging spirits for lightning flowers or god hand grass .
  98. ●In story mode, it was sometimes possible to be unable to progress after collecting information bookmarks, and
  99. this has been fixed to resolve this issue.
  100. ●Fixed an issue where the appearance of spikes was sometimes not reflected on the model.
  101. ●Fixed an issue where Beta
  102. was wearing "Protocol Wear" instead of the set uniform during the avatar armed performance.
  103. Fixed an issue where, if a player on the bench was made a manager and then moved to the manager slot, it became impossible to place a new player from the player bank
  104. in the empty bench slot where the player who was made a manager was originally located.
  105.  
  106. ● Fixed an issue on the result screen in Chapter 9 where the avatar's face graphics were not displayed on the avatar's goal history and experience point acquisition screen .
  107. ●Other bugs have been fixed.
  108. Steam
  109. Only compatible
  110.  
  111. ● Fixed an issue where characters could not be converted when entering them in the game when using a US keyboard layout .
  112.  
  113. Update v1.5.2:
  114. Bug Fixes
  115. ●Fixed an issue where some characters were invisible in the Player Bank/Soccer Club Room (after clearing), Spirit Screen, and Players Universe Search due to a malfunction of the filter function.
  116.  
  117. Update v1.5.1:
  118. Balance Adjustments
  119. Adjustments to manager and manager-specific passive abilities
  120. ●The unique passive abilities of managers and supervisors have been reverted to the previous removable format.
  121. By adding a cap (upper limit) to the passive stack value for the entire team, we have prevented unexpected numbers from occurring and reduced the negative effects during battles. For
  122. details such as the upper limit for each team's passive skill, please see here .
  123. *When the team parameters are adjusted to the upper limit, the color of the number will change to orange to indicate that the upper limit has been reached.
  124. *As an apology for this incident, we will be distributing 20 Kizuna Stars.
  125. Please collect them from "Receive Bonus."
  126. Bug Fixes
  127.  
  128. ● Fixed an issue where repeatedly pressing the confirm button during spirit strengthening could cause the game to become uncontrollable.
  129.  
  130. ● Fixed a bug that could cause the game to crash during the event after the dance battle with Shinobu Haruka in Chapter 2 .
  131.  
  132. ● Fixed an issue where the selected character would sometimes not be displayed during the interview battle in Chapter 4, making it impossible to complete the interview battle and unable to progress.
  133.  
  134. ● Fixed an issue in Player's Universe where the same spirits would be drawn no matter how many times you drew .
  135. ●The sorting order of manager/coach passives and custom passives has been adjusted.
  136. ●Fixed an issue in Chronicle Battle where the costume of the manager organized in the team dock was reflected in the event outfit.
  137.  
  138. ● Fixed an issue where the ball would not bounce off when successfully caught when using the real skill "Focus Punch."
  139. ●Other bugs have been fixed.
  140.  
  141. Update v1.4.2:
  142. Bug Fixes
  143.  
  144. ● Fixed an issue where the screen would go dark after the end of a match on the Chronicle battle route, making it impossible to control the game.
  145.  
  146. ● Fixed an issue where, when you entered focus during a match, the opponent's CPU would sometimes remain inputting data and you would no longer be able to control them.
  147.  
  148. ● Fixed an issue where some spirits would not be added to the player bank when summoning a large number of spirits at once .
  149.  
  150. Fixed an issue in avatar editing where players could not wear female-only costumes if their gender was female and their body type was not "standard."
  151.  
  152. Fixed an issue in Pinball Stadium where the ball would sometimes be incorrectly deflected by the flippers when shooting from the center of the penalty area towards the edge of the goal .
  153.  
  154. Fixed an issue where the emblem and team name could not be changed when transitioning from the Chronicle battle route to the team dock .
  155.  
  156. ● Fixed an issue where some characters would not appear during training in Story Mode .
  157.  
  158. ● Fixed an issue where the created avatar could be equipped with a costume that it should not be able to wear, causing the character's display to become distorted.
  159.  
  160. ● Fixed an issue where spirits could not be exchanged at the Spirit Exchange even if the exchange conditions were met.
  161. ●Fixed an issue where the chapter title for Chapter 2 was not displayed in the scene archive.
  162. ●Other bugs have been fixed.
  163. *Fixes regarding Coach and Manager passives will be made in a future update. Please see here
  164. for details .
  165.  
  166. Update v1.4.1:
  167. Addition/adjustment of functions
  168. Added first-time reward for route release battle (Kizuna Star x 5)
  169. When you clear the Route Release Battle for the first time in the Chronicle Battle Route, you will now receive 5 Bond Stars.
  170. You can also receive rewards from previous clears.
  171. Adding Advance Wins
  172. ●In the three modes other than Chronicle Battle in the Chronicle Battle Route and in free battles in Battle Mode, if you score four points in the first half, it will be an "Advanced Win" and the match will be won at the end of the first half.
  173. *In the previous announcement, we stated that the difference was "4 points," but after reviewing the specifications, we have changed it to "4 points."
  174. Adding Advance Time
  175. ●In the three modes other than Chronicle Battle in the Chronicle Battle Route and in free battles in Battle Mode,
  176. if you are three points ahead in the first half, it will become "Advanced Time" and the match time for the second half will be halved.
  177.  
  178. Addition of new mode "AI Ranked Match"
  179. A new mode, "AI Ranked Match," has been added to the online battle mode.
  180. In "AI Ranked Match," you can enjoy battles with the AI ​​of the team you have trained using Manager AI mode.
  181. In addition, the previous "Ranked Match" has been changed so that only player control mode can be used, and it will no longer be possible to switch to Manager AI mode.
  182.  
  183. Added "AI Mode" to Room Match
  184. ●An "AI Mode" check box has been added to room matches, allowing you to choose whether or not to use Manager AI Mode in a match.
  185. Bug Fixes
  186. ●Fixed an issue where some of the lines of the selected character would not be played during the event against Raimon Junior High School in Chapter 9 of the story.
  187. ●Fixed an issue where the passive effects of the manager or coach would be activated instead of the player's passive effects when participating in a match while wearing a coach or coach badge.
  188.  
  189. ● Fixed an issue that could cause the game to crash after completing the subquest "Buzz! Teacher's Soccer Training."
  190. Fixed an issue where the game would crash during the black screen after a match on the Chronicle battle route.
  191.  
  192. ● Fixed a bug that could cause the game to crash when opening the drop rate confirmation screen on the Chronicle battle route .
  193. ●Other bugs have been fixed.
  194.  
  195. Update v1.3.4:
  196. Addition/adjustment of functions
  197. Added AI high-speed function
  198. ●Added an option to speed up the match speed when in Manager AI mode.
  199. *Cannot be used in online battles.
  200.  
  201. Added measures to prevent illegal acquisition of characters
  202. ●If you have a character that cannot be obtained through official routes,
  203. we have made it clear that the character is an illegal character.
  204. *If an illegal character is in the team dock, you will not receive experience points even if you play a match.
  205.  
  206. Balance Adjustments
  207. Experience gain adjustments
  208. We've adjusted the experience points you can earn outside of Story Mode to make it easier to level up.
  209. In Chronicle Mode and single matches in Versus Mode, you can gain approximately one level per match for Legendary characters, and approximately two levels per match for Ranked matches.
  210. ●We have adjusted the experience points you receive in room matches to be equivalent to those in Chronicle mode matches.
  211. ●If the opponent surrenders in a ranked match and the match has progressed to the latter stages,
  212. the winner will now receive half the experience points.
  213. *If you surrender during the first half of the game, you will not receive any experience points.
  214. Adjustments to the appearance of Lightning Flowers and God Hand Grass in Kizuna Town
  215. In Kizuna Town, we have adjusted the appearance of Lightning Flowers and God Hand Grass in towns other than the last one entered.
  216. Adjusted the level sync level in the Chronicle battle route
  217. ●The level sync level for Chronicle battle routes has been adjusted.
  218. Bug Fixes
  219.  
  220. ● Fixed an issue where Endou Haru would sometimes not appear in the second half of the match when starting the match against Raimon Junior High School in Chapter 9 of the story and using Raimon as your team .
  221.  
  222. ● Fixed an issue where, during the battle against Raimon Junior High School in Story Chapter 9, if you "pause the match" during the special move performance, the screen would go dark and you would be unable to control the game.
  223.  
  224. ● Fixed an issue where the option "From the end of the match against Raimon" would not appear when the game ended at the end of the match in Chapter 9 of the story .
  225.  
  226. ● Fixed an issue in the mission "Yagyu Unleashes Sky Thunder" against Imperial Academy in Chapter 8 of the story, where the mission would not be completed even if a goal was scored using a shot chain.
  227.  
  228. ● Fixed an issue in Story Mode where the game would crash when trying to set a title obtained in Chronicles .
  229.  
  230. Fixed an issue where a pass from the goalkeeper would result in a loose ball, and neither the team nor the opposing team would be able to recover the ball.
  231. ●Fixed an issue that caused the game to crash or not operate correctly when certain manager characters, such as "Second Generation" or "Fuwa Alice", were made into players and then transitioned into that character using Kizuna Trans.
  232.  
  233. ● Fixed an issue where, during soccer matches, super-dimensional strengthening could be performed consecutively, causing the character model to disappear and making it impossible to control anything other than "Kousan."
  234. ●Fixed an issue where, when focusing on the defensive player during a soccer match, if Mixitrans was cut off at the time of sliding, the focus would not end and it would be impossible to select anything other than "Kousan."
  235. ●Fixed an issue in the Chronicle battle route against FF International: The Empire where players would be unable to progress if the opposing player used a special move before selecting "Grand Fire."
  236.  
  237. ● Fixed an issue where the number of beans displayed when performing "Team Bulk Training Bean Equip" was greater than the actual number.
  238. Fixed an issue where players could illegally equip more beans than they had in their possession.
  239. ●Fixed an issue on the Team Dock screen where multiple identical managers could be placed on the same Team Dock.
  240. ●Fixed an issue where, when a manager or coach replaces a passive equipped with another passive, the previous passive would remain equipped and become unusable.
  241. ●We have adjusted the "AUTO" display, position, and display timing during automatic event forwarding.
  242. Fixed an issue where teammate skins would be removed when going online in Kizuna Town.
  243. ●Other bugs have been fixed.
  244.  
  245. Update v1.3.3:
  246. Balance Adjustments
  247. Story Mode Chapter 9 Training Quota Adjustments
  248.  
  249. ● The required team attack and defense power values ​​have been adjusted during the training phase of Chapter 9 of Story Mode .
  250. Bug Fixes
  251. Fixed an issue where the number of training beans would sometimes be incorrect.
  252. ●In free matches in versus mode, when playing a match against a team without a manager and then transitioning to the free match screen, we have fixed an issue where "Kageyama Reiji" would be displayed in the manager's position.
  253.  
  254. Update v1.3.2:
  255. Bug Fixes
  256.  
  257. ● Fixed an issue in Ranked Match and Room Match where a starting member placement error would occur and the match could not start even if there were two or fewer players of rarity "HERO" .
  258. ●Fixed an issue in Story Mode Chapter 6 and later where, under certain conditions, Soramiya Masaru would be unable to move from the manager slot, making it impossible to progress through the story.
  259.  
  260. ● Fixed an issue where some characters could not be placed in the Team Dock if certain steps were followed when organizing the Team Dock .
  261.  
  262. Fixed an issue where some Avatar Armeds would become unusable after a level 50 sync was applied during online battles, and would remain unusable afterwards.
  263. If you are unable to use them, please set them up again on the Abilar Board.
  264.  
  265. Update v1.3.1:
  266. Addition/adjustment of functions
  267. Added level cap feature for ranked matches and room matches
  268. ●A level cap has been added to ranked matches to allow players to enjoy intense battles.
  269. If you have characters above level 51, they will be set to level 50.
  270. In room matches, you can choose whether or not to set a level 50 cap.
  271.  
  272. Bug Fixes
  273. ●We have fixed an issue where the number of digits displayed for the next experience points required to level up was insufficient, and if the character's rarity was Legendary or higher, once the level reached a certain level, it would be displayed as maxed out, making it appear as if the level could not be increased any further.
  274.  
  275. ● Fixed an issue where, when taking a penalty kick during online play in an environment with high communication latency, the goal animation would not occur after the shot, making it impossible to proceed.
  276.  
  277. ● Fixed an issue where, when completing the mission "Take a shot" in the battle against Raimon Junior High School in Chapter 9 of Story Mode, the screen would sometimes remain black and continue if the shot was blocked.
  278.  
  279. Fixed an issue where , during a match zone, if a player came into contact with a castle wall and the ball was stolen, and at the same time a shooting technique was performed, it could become impossible to progress depending on the timing.
  280. ●Fixed an issue in the match against Teikoku Academy in Chapter 8 of the story where the Mixitrans event would be skipped if a foul was committed with Kodokai Kameo during the mission "Give the ball to Kameo."
  281. ●Fixed an issue where the activity "Number of Focus Battle Wins" was not being counted.
  282. ●Fixed an issue where, during a match zone, if you passed the ball to a player just before their Avatar Armed was released and then performed a Direct Shot, it could become impossible to progress depending on the timing.
  283. ●Fixed an issue where, in environments with high communication latency, when performing a direct shot from a pass during online play, the goalkeeper would not be able to select a command and the shot would go straight into the goal.
  284. ●Fixed an issue in online Kizuna Town where the app would sometimes stop accepting operations when another player joined while sending a chat.
  285. ●Fixed an issue that allowed you to include more than two HEROs in your team by following certain steps.
  286. Fixed an issue where, during the second half of the battle at Tofu Ikokukan in Chapter 6 of Story Mode, if an event started, it would sometimes become impossible to progress after it ended.
  287. ●Fixed an issue where if the character selected in the character selection box was the same as another character, you could not say goodbye to that character.
  288. Fixed an issue in Avatar Edit where, after entering the "Character Code" and selecting "Yes" while wearing the "Dark Emperor's Wear," the avatar would sometimes become uncontrollable, with only the face and feet hidden.
  289. ●Other minor bugs have been fixed.
  290.  
  291. Update v1.2.4:
  292. Addition/adjustment of functions
  293. Added the ability to switch characters on the Abilar Board
  294.  
  295. ● Added a feature on the Avila Board that allows you to switch to the Avila Board of another player in the Team Dock .
  296.  
  297. Added character switching function on the equipment menu
  298.  
  299. ● Added a function to switch to the equipment menu of another player in the team dock from the equipment menu .
  300.  
  301. Balance Adjustments
  302. Story Mode Chapter 9 Training Quota Adjustments
  303. ●The training quota for Chapter 9 has been adjusted.
  304. *When playing on other platforms using cross save,
  305. the training quota may be set higher depending on the version.
  306. Adjusted the experience points required to level up characters
  307. ●The experience points required to level up a character have been adjusted.
  308. Added avatar level sync function for Story Mode
  309. ●A level requirement has been set for using avatars in Story Mode matches,
  310. and if your level is 51 or above, it will be adjusted to level 50.
  311. Story: Carrying over the score difference when restarting a match
  312. ●In official matches in Story Mode, if you lose a match and try again from the middle of the match,
  313. we have adjusted it so that you will resume with the scores from the previous match.
  314. Adjusted to make it easier for characters with different levels to level up
  315. ●To make it easier for the lowest level 5 characters out of the 16 in the team dock to level up, we have adjusted the experience points earned by the bottom 5 characters after a match to be given a bonus based on their level difference from the team average level.
  316.  
  317. Measures to address the issue of abandoned ranked matches
  318. ●The following measures have been taken.
  319. - Changed so that rewards for defeat can only be received if the match is played to the end.
  320. - Experience points acquired when defeated are reduced to 1/4
  321. - Changed so that you will not receive rewards if you surrender
  322. Bug Fixes
  323.  
  324. ● Fixed an issue where using used spirits at the Spirit Exchange would not reduce the amount of used spirits.
  325.  
  326. ● Fixed an issue where ranked match points would still be added even if the connection was canceled during ranked match .
  327.  
  328. Fixed an issue where the training "Gatling Umibozu Trap" could not be progressed and could not be cleared when played at a high frame rate .
  329.  
  330. ● Fixed an issue where players could be unable to progress when launching campaign mode in "Continue" mode in BB (Battle Bay) Stadium and trying to start the next match after winning.
  331.  
  332. ● Fixed an issue in Chapter 6 of Story Mode where players would not be able to progress even after winning the Individual Skills Championship, making it impossible to progress.
  333.  
  334. ● Fixed an issue where the screen effect for Special Tactics would sometimes remain on screen during the battle against Imperial Academy in Chapter 8 of Story Mode .
  335.  
  336. ● Fixed an issue in the second half of the battle against Imperial Academy in Chapter 8 of Story Mode where the same special tactic would be used twice in a row.
  337.  
  338. ● Fixed an issue in Story Mode where the number of abilities held was referencing items from other modes, causing an incorrect number to be displayed.
  339.  
  340. ● Fixed an issue in Story Mode Chapter 9 where, when controlling Tsukikage Ren, you could sometimes transition to Nagumohara Junior High School, making it impossible to return to Kaminarimon Junior High School and preventing progress.
  341. ●Fixed an issue in Story Mode where the game would become uncontrollable if you opened the map at the same time as touching the red dotted line displayed on the map, which indicates that you cannot progress.
  342. ●Other minor bugs have been fixed.
  343.  
  344. Update v1.2.3:
  345. Bug Fixes
  346. ●Fixed an issue that caused errors when uploading or downloading save data when cross-saving between the PlayStation®5/PlayStation®4/Steam and Nintendo Switch 2/Nintendo Switch platforms.
  347. *After applying this patch, you will be able to upload and download Nintendo Switch 2/Nintendo Switch save data to PlayStation®5/PlayStation®4/Steam.
  348. *If you wish to cross save with Nintendo Switch 2/Nintendo Switch, please save your data after downloading this patch and upload it to Cross Save.
  349. ●In Ranked Matches and Room Matches, when playing against a player who has cleared Story Mode, if you obtain a main character from Nagumohara Junior High that you do not have in your own Story Mode, we have fixed an issue that would prevent you from progressing in Story Mode.
  350. ●Other bugs have been fixed.
  351. Addition/adjustment of functions
  352. Steam
  353. Only compatible
  354. Keyboard control adjustments
  355. ●The keyboard operation method has been reverted to the original form before the specification change.
  356.