1. Update v1.6.24024:
  2. Game Difficulties
  3. NEW: Custom Difficulty Setting
  4. Added a custom difficulty setting that is selectable as a fourth option when starting a new game
  5.  
  6. The following variables can be customized for new runs:
  7.  
  8. Challenge Mode (manual saves disabled; auto-save after every event)
  9.  
  10. Mutiny
  11.  
  12. Homesick morale penalty per sector
  13.  
  14. Spent too much time in the sector penalty
  15.  
  16. Spent too much time in the sector penalty start
  17.  
  18. Resource deposit size
  19.  
  20. Base storage capacity
  21.  
  22. Enemy combat power
  23.  
  24. Dialogue checks difficulty
  25.  
  26. Points of interests positive outcomes
  27.  
  28. Away mission challenges
  29.  
  30. Away mission XP
  31.  
  32. Construction times
  33.  
  34. Research times
  35.  
  36. Crew treatment time
  37.  
  38. Balancing for standard Difficulties
  39. Adventure
  40.  
  41. Reduced resource deposit size
  42.  
  43. Reduced construction times
  44.  
  45. Reduced research times
  46.  
  47. Reduced crew treatment time
  48.  
  49. Spent too much time in the sector penalty starts later
  50.  
  51. Years of Hell
  52.  
  53. Slightly reduced enemy combat power
  54.  
  55. Slightly increased resource deposit size
  56.  
  57. Increased construction times
  58.  
  59. Increased research times
  60.  
  61. Increased crew treatment time
  62.  
  63. Gameplay & Systems
  64. Bio Laboratories will now stop producing when the storage of the produced resource (bio-neural gel packs or nanites) is at maximum capacity.
  65.  
  66. Available work teams are now automatically assigned if room operations would be interrupted because the current work team is no longer available.
  67.  
  68. Heroes are now properly prioritized in sickbay.
  69.  
  70. Disabled nebulas for sector 11 (“Uprising”).
  71.  
  72. In Caretaker when the hull feature is not yet active, players can no longer accidently assign work teams to hull repair.
  73.  
  74. Moved "Equinox Antimatter Injector" tech from tier 5 to tier 3 and adjusted costs.
  75.  
  76. Moved “Scientific Milestone” and “History of Humankind” techs from tier 4 to tier 3 and adjusted costs.
  77.  
  78. Moved “Friendship One Remnant” tech from tier 3 to tier 4 and adjusted costs
  79.  
  80. Increased effect for two techs:
  81.  
  82. “Scientific Milestone” research rate increased from 15% to 20%
  83.  
  84. “Friendship One Remnant” research rate increased from 15% to 25%
  85.  
  86. The damage reduction provided by a hero in the navigational deflector is now applied correctly.
  87.  
  88. Combat
  89. Reduced Dilithium gained after the final fight of the side mission “Think Tank”.
  90.  
  91. Borg are now no longer able to surrender or flee.
  92.  
  93. Increased the strength of Malon vessels to be closer to their in series counterparts.
  94.  
  95. Updated the fights against the Equinox to make sure the ship won't be incorrectly destroyed in the first combat.
  96.  
  97. Phasers in combat are now fired from the phaser banks and the related charge up animation was added.
  98.  
  99. The Borg Cutting Beam and the Disruptor Beam no longer share their weapon locations with the phasers in combat.
  100.  
  101. The target reticles around enemies in combat now get disabled, if an enemy gets destroyed or flees.
  102.  
  103. The U.S.S. Voyager has the ablative armor now deployed in combat, if the related tech got unlocked in Endgame. Balancing-wise this was always the case, but the visual representation was missing.
  104.  
  105. Quests & Narrative
  106. Scorpion
  107.  
  108. Fixed missing feedback during dialogue when unlocking Borg tech if Kes is not available.
  109.  
  110. Dark Frontier
  111.  
  112. Added 2 missing alternative dialogues for Lani so she doesn’t introduce herself as Lieutenant Torres
  113.  
  114. One small step
  115.  
  116. Fixed Workshop room widget displaying a blank name for the item “Shuttle Shield Adjustments.”
  117.  
  118. Infinite Regress
  119.  
  120. Fixed availability handling for Seven in the last part of the mission.
  121.  
  122. Infinite Regress
  123.  
  124. Side Mission dialog choices are no longer incorrectly marked as important choices.
  125.  
  126. Friendship One
  127.  
  128. Changed the Torpedo crafting step of the “Photon Torpedo Modifications” from requiring a unique item to the base torpedoes, as Voyager already crafts photon torpedoes anyway with the base recipe.
  129.  
  130. Friendship One
  131.  
  132. Added side mission icons to the scannable planets to make this step easier to complete.
  133.  
  134. Think Tank
  135.  
  136. Changed the “Communication Jammer” Tech reward from already researched to unlocked only in the Tech Tree.
  137.  
  138. Homesickness
  139.  
  140. Fixed the morale malus in “Old Friends New Enemies” to be applied correctly again.
  141.  
  142. UI / UX
  143. Added a menu entry in graphics settings for invalidating shader precache: Activating this setting causes shaders to be recompiled the next time you start or load a save game. This can reduce hitches after GPU hardware or driver changes.
  144.  
  145. The combat hero selection now uses correct localized text to display combat abilities.
  146.  
  147. Fixed an issue where some hero combat ability descriptions didn’t mention their cooldown.
  148.  
  149. Fixed a size issue with portrait icons of heroes when assigned to bigger rooms.
  150.  
  151. Added a sound notification when the quest tracker is updated.
  152.  
  153. Fixed a display bug with the ally list on the bridge.
  154.  
  155. Fixed an issue with UI layering.
  156.  
  157. Added max capacity to dilithium tooltip.
  158.  
  159. Loading screen text no longer gets cut off in some languages.
  160.  
  161. Visually improved production and energy production in tooltip UI.
  162.  
  163. Hover tooltip UI improvements for: resource production, energy production and battery.
  164.  
  165. Added deuterium production from bussard collectors to deuterium tooltip.
  166.  
  167. Graphics / Rendering / Art
  168. The hull damage visualization now also gets applied to the U.S.S. Voyager in cutscenes for a more coherent experience
  169.  
  170. The hull damage visualization is now correctly initiated when arriving in a new sector.
  171.  
  172. Bug Fixes
  173. Fixed an issue where free crew beds were not calculated correctly.
  174.  
  175. Fixed wrong homesick modifiers for easy difficulty.
  176.  
  177. Fixed combat hero selection not being cleared when returning to the main menu.
  178.  
  179. Fixed an issue where the message "deflector offline" was triggered incorrectly.
  180.  
  181. Fixed combat autoresolve not accounting (visually or functionally) for game difficulty.
  182.  
  183. Fixed combat overview tab's average enemy power not accounting for game difficulty.
  184.  
  185. The borg cutting beam control room no longer clips through adjacent rooms to the side.
  186.  
  187. Fixed an issue where players couldn’t continue after having the call list open when arriving at a story Point of Interest that starts another dialogue.
  188.  
  189. Update v1.5.23732:
  190. Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibung”)
  191. Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
  192.  
  193. Update v1.3.23648:
  194. Friendship One can now be completed (torpedo branch)
  195.  
  196. Update v1.3.23480:
  197. Highlights / Summary
  198. Manual Savegames
  199.  
  200. Players can now save manually in the pause menu.
  201.  
  202. Manual saves have one savegame slot that will be overridden.
  203.  
  204. This slot is independent from the recently implemented autosave slot.
  205.  
  206. When loading the game, players can choose which save game they want to load.
  207.  
  208. Balancing
  209.  
  210. Several systems were adjusted to feel more accurate and/or intuitive
  211.  
  212. Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.
  213.  
  214. User Experience
  215.  
  216. The visual representation of several characters was corrected
  217.  
  218.  
  219.  
  220. Detailed Change Log:
  221.  
  222. Added manual Savegame System
  223. Added distinction between manual saves and autosaves
  224.  
  225. Ensure manual saves are only available in safe areas and the game communicates why saving is not possible
  226.  
  227. Clear distinction between Continue, Load Manual, and Load Autosave
  228.  
  229. Added “time since last save” display in pause menu
  230.  
  231. Added manual save override warning
  232.  
  233. Added confirmation messages for saving and returning to main menu in pause menu
  234.  
  235.  
  236.  
  237. Graphics & Visual Improvements
  238. Improved Planet Class N shaders to have more details
  239.  
  240. Added additional Borg Neuro Electric Field Generator room FX
  241.  
  242. Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations
  243.  
  244. Ruined rooms now correctly show life support FX
  245.  
  246. Danara Pel now wears blue Starfleet uniform
  247.  
  248. Telek now wears blue Starfleet uniform
  249.  
  250. Talax ship model reverted to Talaxian freighter
  251.  
  252. Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant
  253.  
  254. Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations
  255.  
  256.  
  257. Balancing
  258. Increased building and upgrade cost for combat rooms
  259.  
  260. Increased energy consumption of combat rooms
  261.  
  262. Increased energy reduction for the tech “Holodeck Energy Efficiency"
  263.  
  264. Advanced Living Standard tech now properly affects Crew Quarters
  265.  
  266. Added hero impact on warp core repair rate
  267.  
  268. Reduced chance of terrible POI outcomes for Shuttles
  269.  
  270. Adjusted phenomena spawn chances in later sectors
  271.  
  272. Reduced maximum size of storm phenomena
  273.  
  274. Difficulty Adventure
  275.  
  276. Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium
  277.  
  278. Reduced Homesickness penalty
  279.  
  280. Increased chance of positive POI outcomes
  281.  
  282. Difficulty Survival
  283.  
  284. Slightly increased chance of positive POI outcomes
  285.  
  286.  
  287. Quests & Events & Missions
  288. Main Missions
  289.  
  290. Caretaker
  291.  
  292. Fixed minor branching issue in dialog
  293.  
  294. State of Flux
  295.  
  296. Tuvok now won't get resurrect when he died during a certain stage of the questline
  297.  
  298. Loyalties
  299.  
  300. The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors
  301.  
  302. Old Friends New Enemies
  303.  
  304. Janeway will no longer receive too much XP in one branch during the dialog
  305.  
  306. Dark Frontier
  307.  
  308. Set the correct outcome text for one of the endings.
  309.  
  310. Uprising
  311.  
  312. Away Mission: fixed a trait constraint in a challenge
  313.  
  314. Endgame
  315.  
  316. Solved a branching issue
  317.  
  318.  
  319.  
  320. Side Missions
  321.  
  322. Medical Ethics
  323.  
  324. Solved a branching issue
  325.  
  326. Live Fast and Prosper
  327.  
  328. Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.
  329.  
  330. Good Shepherd
  331.  
  332. The rewarded tech is now correctly tied to the DLC
  333.  
  334.  
  335. Events
  336.  
  337. Duranium Infestation
  338.  
  339. minor fix in selectable options
  340.  
  341. Homesickness
  342.  
  343. is now reported by Chakotay/McGuiness
  344.  
  345. Mission: Entrance Exams
  346.  
  347. Cycle count won't reset anymore when loading a save
  348.  
  349. Mission: The Romulan Risk
  350.  
  351. Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.
  352.  
  353. Mission: Event: Reap What You Sow
  354.  
  355. Will no longer be triggered by a Vidiian ambush
  356.  
  357. Mission: Holodeck Malfunction
  358.  
  359. Both heroes now return after loading a save
  360.  
  361. Quest: Mind Over Missiles
  362.  
  363. Ship Events now trigger again as intended when the quest is abandoned.
  364.  
  365.  
  366.  
  367. Fixes
  368. Combat & Systems
  369.  
  370. Torpedoes no longer collide with each other
  371.  
  372. Radial menu HUD restore fix
  373.  
  374. Combat variety updates (multiple passes)
  375.  
  376. Target reticules no longer block clicks
  377.  
  378. Fixed torpedoes not being deducted after firing
  379.  
  380. Fixed regeneration alcoves deconstruct resources
  381.  
  382. Audio
  383.  
  384. Fixed duplicated sentence in Log Sector 8 (Tom Paris)
  385.  
  386. UI & UX
  387.  
  388. Improved Mouse & Keyboard camera movement in sector overview
  389.  
  390. Savegame popup animation reduced from 8s to 4s
  391.  
  392. Sorted Main Menu button to bottom of pause menu
  393.  
  394. Fixed energy hover tooltip
  395.  
  396. Fixed hull hover tooltip description
  397.  
  398. Fixed missing main deflector upgrade description
  399.  
  400. Fixed selected & currently researched tech being not readable
  401.  
  402. Fixed hero overview issues
  403.  
  404. Fixed hero unavailable popup behavior
  405.  
  406. Fixed Main Deflector being highlighted when hovering over Life Support
  407.  
  408. Fixed Issues in construction menu
  409.  
  410. Fixed Main Engineering being deactivated
  411.  
  412. Tech
  413.  
  414. Fixed timer crashes
  415.  
  416. Update v1.0.2:
  417. We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch.
  418.  
  419. Update v1.0.1:
  420. Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback.
  421.  
  422.  
  423. Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch.
  424.  
  425.  
  426. Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering.
  427.  
  428.  
  429. Adjusted balancing.
  430.  
  431.  
  432. Updated Chakotay Maquis Profile Picture
  433.  
  434.  
  435. Fixed potential crashes when exiting to the main menu from combat result screen.
  436.  
  437.  
  438. Fixed a potential crash that could occur when the ship was auto-focused at the end of traveling between systems.