- Update v1.6.24024:
- Game Difficulties
- NEW: Custom Difficulty Setting
- Added a custom difficulty setting that is selectable as a fourth option when starting a new game
- The following variables can be customized for new runs:
- Challenge Mode (manual saves disabled; auto-save after every event)
- Mutiny
- Homesick morale penalty per sector
- Spent too much time in the sector penalty
- Spent too much time in the sector penalty start
- Resource deposit size
- Base storage capacity
- Enemy combat power
- Dialogue checks difficulty
- Points of interests positive outcomes
- Away mission challenges
- Away mission XP
- Construction times
- Research times
- Crew treatment time
- Balancing for standard Difficulties
- Adventure
- Reduced resource deposit size
- Reduced construction times
- Reduced research times
- Reduced crew treatment time
- Spent too much time in the sector penalty starts later
- Years of Hell
- Slightly reduced enemy combat power
- Slightly increased resource deposit size
- Increased construction times
- Increased research times
- Increased crew treatment time
- Gameplay & Systems
- Bio Laboratories will now stop producing when the storage of the produced resource (bio-neural gel packs or nanites) is at maximum capacity.
- Available work teams are now automatically assigned if room operations would be interrupted because the current work team is no longer available.
- Heroes are now properly prioritized in sickbay.
- Disabled nebulas for sector 11 (“Uprisingâ€).
- In Caretaker when the hull feature is not yet active, players can no longer accidently assign work teams to hull repair.
- Moved "Equinox Antimatter Injector" tech from tier 5 to tier 3 and adjusted costs.
- Moved “Scientific Milestone†and “History of Humankind†techs from tier 4 to tier 3 and adjusted costs.
- Moved “Friendship One Remnant†tech from tier 3 to tier 4 and adjusted costs
- Increased effect for two techs:
- “Scientific Milestone†research rate increased from 15% to 20%
- “Friendship One Remnant†research rate increased from 15% to 25%
- The damage reduction provided by a hero in the navigational deflector is now applied correctly.
- Combat
- Reduced Dilithium gained after the final fight of the side mission “Think Tankâ€.
- Borg are now no longer able to surrender or flee.
- Increased the strength of Malon vessels to be closer to their in series counterparts.
- Updated the fights against the Equinox to make sure the ship won't be incorrectly destroyed in the first combat.
- Phasers in combat are now fired from the phaser banks and the related charge up animation was added.
- The Borg Cutting Beam and the Disruptor Beam no longer share their weapon locations with the phasers in combat.
- The target reticles around enemies in combat now get disabled, if an enemy gets destroyed or flees.
- The U.S.S. Voyager has the ablative armor now deployed in combat, if the related tech got unlocked in Endgame. Balancing-wise this was always the case, but the visual representation was missing.
- Quests & Narrative
- Scorpion
- Fixed missing feedback during dialogue when unlocking Borg tech if Kes is not available.
- Dark Frontier
- Added 2 missing alternative dialogues for Lani so she doesn’t introduce herself as Lieutenant Torres
- One small step
- Fixed Workshop room widget displaying a blank name for the item “Shuttle Shield Adjustments.â€
- Infinite Regress
- Fixed availability handling for Seven in the last part of the mission.
- Infinite Regress
- Side Mission dialog choices are no longer incorrectly marked as important choices.
- Friendship One
- Changed the Torpedo crafting step of the “Photon Torpedo Modifications†from requiring a unique item to the base torpedoes, as Voyager already crafts photon torpedoes anyway with the base recipe.
- Friendship One
- Added side mission icons to the scannable planets to make this step easier to complete.
- Think Tank
- Changed the “Communication Jammer†Tech reward from already researched to unlocked only in the Tech Tree.
- Homesickness
- Fixed the morale malus in “Old Friends New Enemies†to be applied correctly again.
- UI / UX
- Added a menu entry in graphics settings for invalidating shader precache: Activating this setting causes shaders to be recompiled the next time you start or load a save game. This can reduce hitches after GPU hardware or driver changes.
- The combat hero selection now uses correct localized text to display combat abilities.
- Fixed an issue where some hero combat ability descriptions didn’t mention their cooldown.
- Fixed a size issue with portrait icons of heroes when assigned to bigger rooms.
- Added a sound notification when the quest tracker is updated.
- Fixed a display bug with the ally list on the bridge.
- Fixed an issue with UI layering.
- Added max capacity to dilithium tooltip.
- Loading screen text no longer gets cut off in some languages.
- Visually improved production and energy production in tooltip UI.
- Hover tooltip UI improvements for: resource production, energy production and battery.
- Added deuterium production from bussard collectors to deuterium tooltip.
- Graphics / Rendering / Art
- The hull damage visualization now also gets applied to the U.S.S. Voyager in cutscenes for a more coherent experience
- The hull damage visualization is now correctly initiated when arriving in a new sector.
- Bug Fixes
- Fixed an issue where free crew beds were not calculated correctly.
- Fixed wrong homesick modifiers for easy difficulty.
- Fixed combat hero selection not being cleared when returning to the main menu.
- Fixed an issue where the message "deflector offline" was triggered incorrectly.
- Fixed combat autoresolve not accounting (visually or functionally) for game difficulty.
- Fixed combat overview tab's average enemy power not accounting for game difficulty.
- The borg cutting beam control room no longer clips through adjacent rooms to the side.
- Fixed an issue where players couldn’t continue after having the call list open when arriving at a story Point of Interest that starts another dialogue.
- Update v1.5.23732:
- Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibungâ€)
- Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
- Update v1.3.23648:
- Friendship One can now be completed (torpedo branch)
- Update v1.3.23480:
- Highlights / Summary
- Manual Savegames
- Players can now save manually in the pause menu.
- Manual saves have one savegame slot that will be overridden.
- This slot is independent from the recently implemented autosave slot.
- When loading the game, players can choose which save game they want to load.
- Balancing
- Several systems were adjusted to feel more accurate and/or intuitive
- Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.
- User Experience
- The visual representation of several characters was corrected
- Detailed Change Log:
- Added manual Savegame System
- Added distinction between manual saves and autosaves
- Ensure manual saves are only available in safe areas and the game communicates why saving is not possible
- Clear distinction between Continue, Load Manual, and Load Autosave
- Added “time since last save†display in pause menu
- Added manual save override warning
- Added confirmation messages for saving and returning to main menu in pause menu
- Graphics & Visual Improvements
- Improved Planet Class N shaders to have more details
- Added additional Borg Neuro Electric Field Generator room FX
- Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations
- Ruined rooms now correctly show life support FX
- Danara Pel now wears blue Starfleet uniform
- Telek now wears blue Starfleet uniform
- Talax ship model reverted to Talaxian freighter
- Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant
- Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations
- Balancing
- Increased building and upgrade cost for combat rooms
- Increased energy consumption of combat rooms
- Increased energy reduction for the tech “Holodeck Energy Efficiency"
- Advanced Living Standard tech now properly affects Crew Quarters
- Added hero impact on warp core repair rate
- Reduced chance of terrible POI outcomes for Shuttles
- Adjusted phenomena spawn chances in later sectors
- Reduced maximum size of storm phenomena
- Difficulty Adventure
- Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium
- Reduced Homesickness penalty
- Increased chance of positive POI outcomes
- Difficulty Survival
- Slightly increased chance of positive POI outcomes
- Quests & Events & Missions
- Main Missions
- Caretaker
- Fixed minor branching issue in dialog
- State of Flux
- Tuvok now won't get resurrect when he died during a certain stage of the questline
- Loyalties
- The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors
- Old Friends New Enemies
- Janeway will no longer receive too much XP in one branch during the dialog
- Dark Frontier
- Set the correct outcome text for one of the endings.
- Uprising
- Away Mission: fixed a trait constraint in a challenge
- Endgame
- Solved a branching issue
- Side Missions
- Medical Ethics
- Solved a branching issue
- Live Fast and Prosper
- Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.
- Good Shepherd
- The rewarded tech is now correctly tied to the DLC
- Events
- Duranium Infestation
- minor fix in selectable options
- Homesickness
- is now reported by Chakotay/McGuiness
- Mission: Entrance Exams
- Cycle count won't reset anymore when loading a save
- Mission: The Romulan Risk
- Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.
- Mission: Event: Reap What You Sow
- Will no longer be triggered by a Vidiian ambush
- Mission: Holodeck Malfunction
- Both heroes now return after loading a save
- Quest: Mind Over Missiles
- Ship Events now trigger again as intended when the quest is abandoned.
- Fixes
- Combat & Systems
- Torpedoes no longer collide with each other
- Radial menu HUD restore fix
- Combat variety updates (multiple passes)
- Target reticules no longer block clicks
- Fixed torpedoes not being deducted after firing
- Fixed regeneration alcoves deconstruct resources
- Audio
- Fixed duplicated sentence in Log Sector 8 (Tom Paris)
- UI & UX
- Improved Mouse & Keyboard camera movement in sector overview
- Savegame popup animation reduced from 8s to 4s
- Sorted Main Menu button to bottom of pause menu
- Fixed energy hover tooltip
- Fixed hull hover tooltip description
- Fixed missing main deflector upgrade description
- Fixed selected & currently researched tech being not readable
- Fixed hero overview issues
- Fixed hero unavailable popup behavior
- Fixed Main Deflector being highlighted when hovering over Life Support
- Fixed Issues in construction menu
- Fixed Main Engineering being deactivated
- Tech
- Fixed timer crashes
- Update v1.0.2:
- We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch.
- Update v1.0.1:
- Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback.
- Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch.
- Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering.
- Adjusted balancing.
- Updated Chakotay Maquis Profile Picture
- Fixed potential crashes when exiting to the main menu from combat result screen.
- Fixed a potential crash that could occur when the ship was auto-focused at the end of traveling between systems.