- Update v1.5.0.5:
- Graphics, Performance & Display
- Simplified and fixed VSync handling
- Frame rate limiter is now always available.
- Double and triple buffering options have been removed.
- Increased maximum frame rate limit to 180 FPS.
- Removed the “Off†option from the frame limiter.
- Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.
- Radar System & Race Awareness
- Radar System polished and optimised with smoother rotation
- More accurate proximity warnings
- Corrected vehicle length alignment (front-to-rear)
- Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
- Fixed issue where the radar could throw an error after pausing and restarting a session.
- Improved overall radar stability and accuracy, especially online.
- Penalty System & Track Limits
- Major refinements to penalty detection and messaging
- Off-track penalties now require all four wheels to be on a non-drivable surface.
- Added clearer feedback messages: Under Investigation and No Further Action
- “Under Investigation†will no longer appear on the first lap of Practice or Qualifying.
- “Under Investigation†notifications now clear correctly when entering the pits.
- Improved penalty calculations
- Distance-gained factor is now clamped to prevent excessive penalties.
- Fixed cases where AI penalties could be assigned to incorrect track sections.
- Adjusted AI distance estimates using start marker spline distances.
- Fixed cases where pit lanes could be exploited without penalties on certain tracks.
- AI Improvements
- Improved collision behaviour between player and AI cars.
- Reduced excessive sliding and brake locking on LMDh AI opponents.
- Improved tyre grip behaviour for LMDh AI opponents.
- Fixed brake and tyre heat spikes for AI opponents.
- Audio Improvements
- Improved collision audio response.
- Attenuation tweaks to turbo and backfires.
- Added low-pass filtering to car-to-car scrape audio for improved realism.
- Multiplayer & Stability
- Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
- Fixed a crash when opening the driver profile menu with invalid profile entries.
- Speculative fix for broken multiplayer replay loading.
- Career & Game Flow
- Removed hardcoded career length, allowing more flexible progression.
- Default session time changed to 10:00 AM with light rubbering.
- Updated French localisation for tyre compounds.
- Vehicles
- Numerous fixes and improvements across GT and Group C cars.
- Tracks & Environments
- Numerous fixes and refinements across many circuits.
- Additional environment improvements.
- Input & Controls
- Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
- Improved controller behaviour consistency across platforms.
- General Fixes & Polish
- Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
- Improved data validation and cleanup for collision and penalty systems.
- Numerous smaller stability, performance, and visual polish improvements throughout the game.
- Update v1.5.0.3:
- NEW FEATURE:
- Added a Radar System functionality that can be customised in the HUD.
- Fixes & Improvements:
- Camera & Visual Settings
- The Field of View (FOV) setting has been moved to the Preferences page.
- FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.
- The per-car cockpit FOV option has been removed.
- LOD draw distance tweaks to improve performance.
- Virtual Rearview Mirror can now be repositioned in the HUD editor.
- Career & Progression
- Players can no longer purchase vehicles that do not have an associated championship.
- Fixed various labelling and UI issues in career screens.
- Online - Social
- Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.
- Online - Custom Lobbies
- Lobby settings can now be edited from within the lobby.
- Removed ping display from the custom lobby browser.
- Fixed an issue where the lobby countdown would not start when a ready player became host.
- Lobbies are marked as Private if Friends Only is enabled or a password is set.
- Fixed an issue where players getting stuck loading into track when another user fails to load or gets stuck.
- Added an in-game message to notify players when servers are undergoing maintenance.
- AI Improvements
- Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.
- Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.
- AI now allows overtakes by default during practice and qualifying sessions.
- Increased default AI buffer sizes based on community feedback.
- Exposed AI debug options and text windows for modding support.
- Stability & Performance
- Added missing initialisation and improved overall code robustness.
- Vehicle actor updates to support threaded True2Track processing, improving stability.
- Fixed a rare crash where True2Track could fail randomly during a frame.
- Integrated vehicle test library fixes addressing NaN-related issues.
- Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.
- Improved thread safety in True2Track, addressing crash reports on PS5.
- Fixed an issue in command queue processing that could cause unintended fall-through.
- Added missing thread safety in several systems to prevent rare crashes.
- Improved thread safety with a read/write lock pool for the culling grid.
- Multiple engine fixes and performance improvements.
- Audio
- Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.
- Rebalanced collision audio.
- General audio stability improvements.
- UI & Menus
- Increased text field sizes to prevent text clipping.
- Added a Settings button to the main menu.
- Fixed labelling issues in menus and essential screens.
- Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.
- Vehicles
- Porsche 962C: Fixed banner UV mapping.
- Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.
- Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.
- Tracks & Penalty Detection
- All new off track and penalty system.
- Updated pit layouts, grids, and track boundaries where required.
- Improved track splines to enhance off-track and penalty detection across all circuits.
- Environment & Art Optimisations
- Vegetation optimisations to improve performance across tracks.
- Fixed tree normal maps and bush placement on various tracks.
- Extensive visual and performance improvements to San Marino, including:
- Pit entry fixes and visual cleanup
- Material, lighting, and LOD improvements
- Collision wall and barrier adjustments
- General LOD, clipping, and visual popping improvements.
- Input & Miscellaneous
- Input system updates and fixes.
- Fixed issues with some Logitech peripherals.
- Pressure calculation fixes.
- General polish and cleanup across systems.
- Update v1.5.0.2:
- UI & Quality of Life
- Cleaner, clearer steering and FFB calibration screens.
- Smoother navigation in setups, Career settings, digidash, modhub, and menus.
- Improved minimap performance and various HUD fixes.
- Multiple localisation updates (Spanish, Czech, French, German).
- Force Feedback & Controls
- Better behaviour for Fanatec, Logitech and Thrustmaster wheels.
- Improved rumble and overall FFB feel.
- One FFB option renamed for clarity.
- Vehicle Handling & Physics
- Global improvements:
- We’ve refined handling across many classes, including:
- Full tyre overhaul on GT3 & GT4
- GT4, GTE, Porsche Cup, GT/NGT.
- Auto-shift downshifts are smoother and avoid unintentional gear-stall moments.
- Steering angle limits adjusted to prevent tyres clipping bodywork.
- Vehicle-specific updates include:
- Mazda MX-5 Cup: fixed liveries, visuals, torque/inertia.
- Porsche Carrera Cup: better wiper vibration.
- Audi R8 LMP900: reduced cockpit shake.
- Sauber C9: gauge & display fixes.
- Acura ARX-06 / Alpine A424: camera and content cleanup.
- Multiple GT3/GT4 cars: handling refinements.
- BMW M4 GT4: fixed rear brake disc wobble.
- Valkyrie: updated engine sound mix.
- Graphics & Visual Improvements
- Brighter, clearer cockpit lighting and exposure.
- Better colour grading and tone mapping.
- Fixed over-bright car reflections in pre-race and replay cameras.
- Independent windscreen cleaning (pit stops now clean both car and replay views).
- Updated trackside trees with improved textures and colour variety.
- Lots of fixes to floating objects, LODs, lighting, shading, and environment detail across many tracks.
- Track Fixes & Enhancements
- Track updates across Nürburgring, Spa, Zolder, Mosport, São Paulo, Brianza, Lime Rock, Derby National, Spielberg, and more:
- Crowd placement & optimisation
- Collision fixes
- Lighting and shadows
- Grass colour matching
- Replay cameras
- Cleaner geometry and better performance
- Online & Systems
- Faster leaderboard and stats loading.
- Improved stability and reduced log spam on the master server.
- Fixes for competitive lobby exit bugs.
- Resolved an issue that could freeze the game at the end of a race.
- Gameplay & AI
- Default vehicle setups now autoload when present and appear in setup list.
- Active setup auto-saves across sessions.
- Debug keys added for moving between AI opponents for modding purposes.
- Adjustments made to prevent shortcuts/advantages at Derby National.
- Miscellaneous
- Added safety measures to prevent certain rare crashes.
- Update v1.5.0.1:
- Online & Multiplayer
- Added a new warning message when the game client is outdated and cannot play online.
- Fixed a missing callback that caused version-mismatch connection failures.
- Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies - lobby details are now fetched only when attempting to join.
- Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.
- Fixed an issue where players could fail to sign in due to legacy avatar data.
- Improved shutdown handling of audio graphs when network users disconnect.
- Improved server performance.
- Fixed a crash caused by processing the lobby list twice.
- Fixed missing text in the player reporting dialog.
- Fixed a crash when finishing a Social Race.
- Stability & Systems
- Added protection in audio code to prevent rare invalid value (“NaNâ€) errors.
- Addressed fast-math divergence between platforms to improve simulation consistency.
- Fixed incorrect vehicles showing up in License Test after starting an Endurance race.
- Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.
- Fixed a memory leak in True2Track preset handling.
- Improved code logic to prevent unexplained crashes during audio and gameplay operations.
- Gameplay
- 1st infringement penalty warning added based on feedback.
- Disabled frame-rate limiter during replays.
- Tyre Warmer setting now defaults ON in new profiles.
- Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.
- Removed debug Page Up/Page Down camera-cycle keys.
- Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.
- Improved pit-exit behaviour - overlapping exit lines no longer allow unsafe merges.
- First-Time User Experience (FTUE)
- Fixed soft-lock and backspace issues during calibration.
- Updated FTUE assist presets to better values.
- Driver AI
- Improved AI lateral awareness to combat AI driver blind spots.
- Improved AI driver engine stall restart logic.
- Enhanced AI logic to help combat AI to player collisions.
- Vehicles
- General Fixes
- Mazda RX-7 - Added front chassis blocker.
- Panoz Esperante GTR1 - Updated diveplanes and corrected attachment across all LODs.
- Porsche 911 GT3 (2004) - Improved cockpit mirror vibration.
- Camaro ZL-1 GT4 - Adjusted brake-light physical position.
- Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 - Added missing window-banner shadow meshes.
- LMDh
- Enhanced traction-control behaviour at low speeds.
- Iterated on cold-tyre falloff and steering-rack speed.
- Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.
- Additional manual adjustments applied to support improved drivability based on player feedback.
- GT Classes
- GT3
- Altered grip falloff at slip for more consistent handling.
- Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.
- Updated tyre adhesive falloff across all compounds.
- Added slight cold-temperature falloff to balance increased grip.
- Improved default setups to all GT3 cars based on player feedback.
- Handling revision:
- Adjusted decel torque and engine inertia.
- Updated throttle-blip behaviour.
- Cars now roll more naturally into corners, (note: may require brake-bias adjustments).
- GT4
- Adjusted adhesive grip falloff across all compounds to align with GT3 improvements.
- Improved default setups to all GT4 cars based on player feedback.
- Cup & Other Classes
- Porsche 992 Cup - Improved default setups based on player feedback.
- Tracks
- Nurburgring Nordschleife
- Reduced brightness and opacity of ground and wall graffiti.
- Other Tracks
- Zolder - Reopened garages that were unintentionally closed.
- Nürburg GP - Restored missing dressing for Sprint layout; added dressing across all variants.
- Audio
- Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.
- Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.
- Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.
- Input, FFB & Hardware Support
- Newly Supported Devices
- Steering Wheels / Wheelbases / Shifters
- Aiologs H-Pattern Shifter
- Generic H7R Shifter
- Hori FFB Truck Control System + Shifter
- SimLab SQ-1 Shifter
- Cammus C12 Wheel
- Cammus C12 Wheelbase
- Lunatech AMG GT3/GT4 Wheel
- Pokornyi GTE Pro Wheel
- El-Halo-X Wheel
- Pedals
- Simagic P500 Pedals
- Cammus LC100 Pedals
- MECA CUP1 Pedals
- Simjack Pro Pedals
- 3DRap HC01 Pedals
- Updated Heusinkveld HE Sim Pedals (DIView calibration support)
- New HE variant with updated VID
- Controllers / Boards
- Generic Key Control Console Button Box
- Arduino Leonardo–based devices
- Additional PXN wheelbase devices
- Fixes
- Updated Simagic P1000 Pedals to correct an outdated PID.
- Fixed an issue affecting some Logitech wheels around rotary dials.