1. Update v1.5.0.5:
  2. Graphics, Performance & Display
  3. Simplified and fixed VSync handling
  4.  
  5. Frame rate limiter is now always available.
  6.  
  7. Double and triple buffering options have been removed.
  8.  
  9. Increased maximum frame rate limit to 180 FPS.
  10.  
  11. Removed the “Off” option from the frame limiter.
  12.  
  13. Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.
  14.  
  15. Radar System & Race Awareness
  16. Radar System polished and optimised with smoother rotation
  17.  
  18. More accurate proximity warnings
  19.  
  20. Corrected vehicle length alignment (front-to-rear)
  21.  
  22. Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
  23.  
  24. Fixed issue where the radar could throw an error after pausing and restarting a session.
  25.  
  26. Improved overall radar stability and accuracy, especially online.
  27.  
  28.  
  29.  
  30. Penalty System & Track Limits
  31. Major refinements to penalty detection and messaging
  32.  
  33. Off-track penalties now require all four wheels to be on a non-drivable surface.
  34.  
  35. Added clearer feedback messages: Under Investigation and No Further Action
  36.  
  37.  
  38.  
  39. “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
  40.  
  41. “Under Investigation” notifications now clear correctly when entering the pits.
  42.  
  43. Improved penalty calculations
  44.  
  45. Distance-gained factor is now clamped to prevent excessive penalties.
  46.  
  47. Fixed cases where AI penalties could be assigned to incorrect track sections.
  48.  
  49. Adjusted AI distance estimates using start marker spline distances.
  50.  
  51. Fixed cases where pit lanes could be exploited without penalties on certain tracks.
  52.  
  53. AI Improvements
  54. Improved collision behaviour between player and AI cars.
  55.  
  56. Reduced excessive sliding and brake locking on LMDh AI opponents.
  57.  
  58. Improved tyre grip behaviour for LMDh AI opponents.
  59.  
  60. Fixed brake and tyre heat spikes for AI opponents.
  61.  
  62. Audio Improvements
  63. Improved collision audio response.
  64.  
  65. Attenuation tweaks to turbo and backfires.
  66.  
  67. Added low-pass filtering to car-to-car scrape audio for improved realism.
  68.  
  69. Multiplayer & Stability
  70. Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
  71.  
  72. Fixed a crash when opening the driver profile menu with invalid profile entries.
  73.  
  74. Speculative fix for broken multiplayer replay loading.
  75.  
  76. Career & Game Flow
  77. Removed hardcoded career length, allowing more flexible progression.
  78.  
  79. Default session time changed to 10:00 AM with light rubbering.
  80.  
  81. Updated French localisation for tyre compounds.
  82.  
  83. Vehicles
  84. Numerous fixes and improvements across GT and Group C cars.
  85.  
  86. Tracks & Environments
  87. Numerous fixes and refinements across many circuits.
  88.  
  89. Additional environment improvements.
  90.  
  91. Input & Controls
  92. Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
  93.  
  94. Improved controller behaviour consistency across platforms.
  95.  
  96. General Fixes & Polish
  97. Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
  98.  
  99. Improved data validation and cleanup for collision and penalty systems.
  100.  
  101. Numerous smaller stability, performance, and visual polish improvements throughout the game.
  102.  
  103. Update v1.5.0.3:
  104. NEW FEATURE:
  105. Added a Radar System functionality that can be customised in the HUD.
  106.  
  107.  
  108. Fixes & Improvements:
  109.  
  110. Camera & Visual Settings
  111. The Field of View (FOV) setting has been moved to the Preferences page.
  112.  
  113. FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.
  114.  
  115. The per-car cockpit FOV option has been removed.
  116.  
  117. LOD draw distance tweaks to improve performance.
  118.  
  119. Virtual Rearview Mirror can now be repositioned in the HUD editor.
  120.  
  121.  
  122.  
  123. Career & Progression
  124. Players can no longer purchase vehicles that do not have an associated championship.
  125.  
  126. Fixed various labelling and UI issues in career screens.
  127.  
  128.  
  129.  
  130. Online - Social
  131. Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.
  132.  
  133.  
  134.  
  135. Online - Custom Lobbies
  136. Lobby settings can now be edited from within the lobby.
  137.  
  138. Removed ping display from the custom lobby browser.
  139.  
  140. Fixed an issue where the lobby countdown would not start when a ready player became host.
  141.  
  142. Lobbies are marked as Private if Friends Only is enabled or a password is set.
  143.  
  144. Fixed an issue where players getting stuck loading into track when another user fails to load or gets stuck.
  145.  
  146. Added an in-game message to notify players when servers are undergoing maintenance.
  147.  
  148.  
  149.  
  150. AI Improvements
  151. Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.
  152.  
  153. Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.
  154.  
  155. AI now allows overtakes by default during practice and qualifying sessions.
  156.  
  157. Increased default AI buffer sizes based on community feedback.
  158.  
  159. Exposed AI debug options and text windows for modding support.
  160.  
  161.  
  162.  
  163. Stability & Performance
  164. Added missing initialisation and improved overall code robustness.
  165.  
  166. Vehicle actor updates to support threaded True2Track processing, improving stability.
  167.  
  168. Fixed a rare crash where True2Track could fail randomly during a frame.
  169.  
  170. Integrated vehicle test library fixes addressing NaN-related issues.
  171.  
  172. Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.
  173.  
  174. Improved thread safety in True2Track, addressing crash reports on PS5.
  175.  
  176. Fixed an issue in command queue processing that could cause unintended fall-through.
  177.  
  178. Added missing thread safety in several systems to prevent rare crashes.
  179.  
  180. Improved thread safety with a read/write lock pool for the culling grid.
  181.  
  182. Multiple engine fixes and performance improvements.
  183.  
  184.  
  185.  
  186. Audio
  187. Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.
  188.  
  189. Rebalanced collision audio.
  190.  
  191. General audio stability improvements.
  192.  
  193.  
  194.  
  195. UI & Menus
  196. Increased text field sizes to prevent text clipping.
  197.  
  198. Added a Settings button to the main menu.
  199.  
  200. Fixed labelling issues in menus and essential screens.
  201.  
  202. Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.
  203.  
  204.  
  205.  
  206. Vehicles
  207. Porsche 962C: Fixed banner UV mapping.
  208.  
  209. Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.
  210.  
  211. Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.
  212.  
  213.  
  214.  
  215. Tracks & Penalty Detection
  216. All new off track and penalty system.
  217.  
  218. Updated pit layouts, grids, and track boundaries where required.
  219.  
  220. Improved track splines to enhance off-track and penalty detection across all circuits.
  221.  
  222.  
  223.  
  224. Environment & Art Optimisations
  225. Vegetation optimisations to improve performance across tracks.
  226.  
  227. Fixed tree normal maps and bush placement on various tracks.
  228.  
  229. Extensive visual and performance improvements to San Marino, including:
  230.  
  231. Pit entry fixes and visual cleanup
  232.  
  233. Material, lighting, and LOD improvements
  234.  
  235. Collision wall and barrier adjustments
  236.  
  237. General LOD, clipping, and visual popping improvements.
  238.  
  239.  
  240.  
  241. Input & Miscellaneous
  242. Input system updates and fixes.
  243.  
  244. Fixed issues with some Logitech peripherals.
  245.  
  246. Pressure calculation fixes.
  247.  
  248. General polish and cleanup across systems.
  249.  
  250. Update v1.5.0.2:
  251. UI & Quality of Life
  252. Cleaner, clearer steering and FFB calibration screens.
  253.  
  254. Smoother navigation in setups, Career settings, digidash, modhub, and menus.
  255.  
  256. Improved minimap performance and various HUD fixes.
  257.  
  258. Multiple localisation updates (Spanish, Czech, French, German).
  259.  
  260. Force Feedback & Controls
  261. Better behaviour for Fanatec, Logitech and Thrustmaster wheels.
  262.  
  263. Improved rumble and overall FFB feel.
  264.  
  265. One FFB option renamed for clarity.
  266.  
  267. Vehicle Handling & Physics
  268. Global improvements:
  269. We’ve refined handling across many classes, including:
  270.  
  271. Full tyre overhaul on GT3 & GT4
  272.  
  273. GT4, GTE, Porsche Cup, GT/NGT.
  274.  
  275. Auto-shift downshifts are smoother and avoid unintentional gear-stall moments.
  276.  
  277. Steering angle limits adjusted to prevent tyres clipping bodywork.
  278.  
  279. Vehicle-specific updates include:
  280. Mazda MX-5 Cup: fixed liveries, visuals, torque/inertia.
  281.  
  282. Porsche Carrera Cup: better wiper vibration.
  283.  
  284. Audi R8 LMP900: reduced cockpit shake.
  285.  
  286. Sauber C9: gauge & display fixes.
  287.  
  288. Acura ARX-06 / Alpine A424: camera and content cleanup.
  289.  
  290. Multiple GT3/GT4 cars: handling refinements.
  291.  
  292. BMW M4 GT4: fixed rear brake disc wobble.
  293.  
  294. Valkyrie: updated engine sound mix.
  295.  
  296. Graphics & Visual Improvements
  297. Brighter, clearer cockpit lighting and exposure.
  298.  
  299. Better colour grading and tone mapping.
  300.  
  301. Fixed over-bright car reflections in pre-race and replay cameras.
  302.  
  303. Independent windscreen cleaning (pit stops now clean both car and replay views).
  304.  
  305. Updated trackside trees with improved textures and colour variety.
  306.  
  307. Lots of fixes to floating objects, LODs, lighting, shading, and environment detail across many tracks.
  308.  
  309. Track Fixes & Enhancements
  310. Track updates across Nürburgring, Spa, Zolder, Mosport, São Paulo, Brianza, Lime Rock, Derby National, Spielberg, and more:
  311.  
  312. Crowd placement & optimisation
  313.  
  314. Collision fixes
  315.  
  316. Lighting and shadows
  317.  
  318. Grass colour matching
  319.  
  320. Replay cameras
  321.  
  322. Cleaner geometry and better performance
  323.  
  324. Online & Systems
  325. Faster leaderboard and stats loading.
  326.  
  327. Improved stability and reduced log spam on the master server.
  328.  
  329. Fixes for competitive lobby exit bugs.
  330.  
  331. Resolved an issue that could freeze the game at the end of a race.
  332.  
  333. Gameplay & AI
  334. Default vehicle setups now autoload when present and appear in setup list.
  335.  
  336. Active setup auto-saves across sessions.
  337.  
  338. Debug keys added for moving between AI opponents for modding purposes.
  339.  
  340. Adjustments made to prevent shortcuts/advantages at Derby National.
  341.  
  342. Miscellaneous
  343. Added safety measures to prevent certain rare crashes.
  344.  
  345. Update v1.5.0.1:
  346. Online & Multiplayer
  347. Added a new warning message when the game client is outdated and cannot play online.
  348.  
  349. Fixed a missing callback that caused version-mismatch connection failures.
  350.  
  351. Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies - lobby details are now fetched only when attempting to join.
  352.  
  353. Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.
  354.  
  355. Fixed an issue where players could fail to sign in due to legacy avatar data.
  356.  
  357. Improved shutdown handling of audio graphs when network users disconnect.
  358.  
  359. Improved server performance.
  360.  
  361. Fixed a crash caused by processing the lobby list twice.
  362.  
  363. Fixed missing text in the player reporting dialog.
  364.  
  365. Fixed a crash when finishing a Social Race.
  366.  
  367.  
  368.  
  369. Stability & Systems
  370.  
  371. Added protection in audio code to prevent rare invalid value (“NaN”) errors.
  372.  
  373. Addressed fast-math divergence between platforms to improve simulation consistency.
  374.  
  375. Fixed incorrect vehicles showing up in License Test after starting an Endurance race.
  376.  
  377. Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.
  378.  
  379. Fixed a memory leak in True2Track preset handling.
  380.  
  381. Improved code logic to prevent unexplained crashes during audio and gameplay operations.
  382.  
  383.  
  384.  
  385. Gameplay
  386.  
  387. 1st infringement penalty warning added based on feedback.
  388.  
  389. Disabled frame-rate limiter during replays.
  390.  
  391. Tyre Warmer setting now defaults ON in new profiles.
  392.  
  393. Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.
  394.  
  395. Removed debug Page Up/Page Down camera-cycle keys.
  396.  
  397. Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.
  398.  
  399. Improved pit-exit behaviour - overlapping exit lines no longer allow unsafe merges.
  400.  
  401.  
  402.  
  403. First-Time User Experience (FTUE)
  404.  
  405. Fixed soft-lock and backspace issues during calibration.
  406.  
  407. Updated FTUE assist presets to better values.
  408.  
  409.  
  410.  
  411. Driver AI
  412.  
  413. Improved AI lateral awareness to combat AI driver blind spots.
  414.  
  415. Improved AI driver engine stall restart logic.
  416.  
  417. Enhanced AI logic to help combat AI to player collisions.
  418.  
  419.  
  420.  
  421. Vehicles
  422.  
  423. General Fixes
  424.  
  425. Mazda RX-7 - Added front chassis blocker.
  426.  
  427. Panoz Esperante GTR1 - Updated diveplanes and corrected attachment across all LODs.
  428.  
  429. Porsche 911 GT3 (2004) - Improved cockpit mirror vibration.
  430.  
  431. Camaro ZL-1 GT4 - Adjusted brake-light physical position.
  432.  
  433. Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 - Added missing window-banner shadow meshes.
  434.  
  435.  
  436.  
  437. LMDh
  438.  
  439. Enhanced traction-control behaviour at low speeds.
  440.  
  441. Iterated on cold-tyre falloff and steering-rack speed.
  442.  
  443. Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.
  444.  
  445. Additional manual adjustments applied to support improved drivability based on player feedback.
  446.  
  447.  
  448.  
  449. GT Classes
  450. GT3
  451.  
  452. Altered grip falloff at slip for more consistent handling.
  453.  
  454. Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.
  455.  
  456. Updated tyre adhesive falloff across all compounds.
  457.  
  458. Added slight cold-temperature falloff to balance increased grip.
  459.  
  460. Improved default setups to all GT3 cars based on player feedback.
  461.  
  462. Handling revision:
  463.  
  464. Adjusted decel torque and engine inertia.
  465.  
  466. Updated throttle-blip behaviour.
  467.  
  468. Cars now roll more naturally into corners, (note: may require brake-bias adjustments).
  469.  
  470. GT4
  471.  
  472. Adjusted adhesive grip falloff across all compounds to align with GT3 improvements.
  473.  
  474. Improved default setups to all GT4 cars based on player feedback.
  475.  
  476.  
  477.  
  478. Cup & Other Classes
  479.  
  480. Porsche 992 Cup - Improved default setups based on player feedback.
  481.  
  482.  
  483.  
  484. Tracks
  485.  
  486. Nurburgring Nordschleife
  487.  
  488. Reduced brightness and opacity of ground and wall graffiti.
  489.  
  490. Other Tracks
  491.  
  492. Zolder - Reopened garages that were unintentionally closed.
  493.  
  494. Nürburg GP - Restored missing dressing for Sprint layout; added dressing across all variants.
  495.  
  496.  
  497.  
  498. Audio
  499. Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.
  500.  
  501. Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.
  502.  
  503. Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.
  504.  
  505.  
  506.  
  507. Input, FFB & Hardware Support
  508.  
  509. Newly Supported Devices
  510.  
  511. Steering Wheels / Wheelbases / Shifters
  512.  
  513. Aiologs H-Pattern Shifter
  514.  
  515. Generic H7R Shifter
  516.  
  517. Hori FFB Truck Control System + Shifter
  518.  
  519. SimLab SQ-1 Shifter
  520.  
  521. Cammus C12 Wheel
  522.  
  523. Cammus C12 Wheelbase
  524.  
  525. Lunatech AMG GT3/GT4 Wheel
  526.  
  527. Pokornyi GTE Pro Wheel
  528.  
  529. El-Halo-X Wheel
  530.  
  531. Pedals
  532.  
  533. Simagic P500 Pedals
  534.  
  535. Cammus LC100 Pedals
  536.  
  537. MECA CUP1 Pedals
  538.  
  539. Simjack Pro Pedals
  540.  
  541. 3DRap HC01 Pedals
  542.  
  543. Updated Heusinkveld HE Sim Pedals (DIView calibration support)
  544.  
  545. New HE variant with updated VID
  546.  
  547. Controllers / Boards
  548.  
  549. Generic Key Control Console Button Box
  550.  
  551. Arduino Leonardo–based devices
  552.  
  553. Additional PXN wheelbase devices
  554.  
  555. Fixes
  556.  
  557. Updated Simagic P1000 Pedals to correct an outdated PID.
  558.  
  559. Fixed an issue affecting some Logitech wheels around rotary dials.