1. Update 1.17 - Tower Raid Open Beta
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  3. For three weeks only, storm the Tower and claim the spoils!
  4. We are unlocking the doors of the Tower as Tower Raid debuts with Update 1.17! Are you ready to venture into its abandoned floors to find long-forgotten riches? But that’s not all, you can also expect some changes to Jai and the in-game economy. So without further ado, let’s see what we’ve cooked up for you!
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  7. Tower Raid Open Beta
  8. Tower Raid is a new type of activity, inspired by the VNC Tower mission in Dying Light 2 Stay Human. The goal is simple: reach the top and grab the special loot waiting for you there. Each time though, you’ll have to traverse different floor combinations with different obstacles and goals. To additionally spice things up, you’ll have different modifiers for each run. It will affect (positively or negatively) the Player, the enemies… or both!
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  10. Tower Raid can be started via Jai’s Board, which can be unlocked through the side quest “Lost Armory” (available automatically once you reach the Central Loop). When the Tower Raid is started, you (and your friends if you’re playing in co-op, which we highly recommend) are spawned inside the lobby of the Tower. Your adventure will take you from the ground floor all the way to the roof (if you make it that far)! It’s up to you how you deal with various encounters and if you search each floor for loot. The ultimate goal is to find your way to the roof, and what’s there? We won’t spoil the fun, you’ll have to find out for yourselves.
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  12. For completing the Tower Raid, you’ll be rewarded with Jai’s Reputation Points and Tokens, which can be used to buy new stuff from him (including the Tower Raid chest). Moreover, on top of the Tower, you’ll find an Airdrop that contains a large amount of loot and an Exotic Weapon. Additionally, when you complete the raid for the first time each week, you’ll get bonus Reputation Points and Tokens.
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  14. Important: This feature is still in development. We are releasing it for the next three weeks (June 27 - July 18), so you can try it out and give us feedback on how to make it the best experience possible! Each week, we’ll be adding some new things for you to try:
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  16. Phase 1: June 27
  17. 12 floors
  18. 20 modifiers
  19. 5 more levels at Jai’s to progress through and 5 new rewards to get
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  21. Phase 2: July 4
  22. 3 new floors (15 in total now)
  23. 10 new modifiers (30 in total now)
  24. 4 new rewards (up to a total of 9)
  25. New "Elite Mode" difficulty - complete 4 (up from 3) floors against harder enemies and with tactical stamina on, but for better rewards
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  27. Phase 3: July 11 (till July 18)
  28. 6 new modifiers (up to a total of 36)
  29. 3 new rewards (up to total of 12)
  30. 2x Jai RP reward for completing Tower Raids
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  32. After July 18, Tower Raid will be removed as we dissect and analyze your feedback, so make sure to let us know what you think!
  33. https://www.webankieta.pl/ankieta/1271634/tower-raid-open-beta-feedback.html
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  35. Economy Rebalance
  36. Alongside the Tower Raid Open Beta, we are rebalancing the economy a bit. From now on, you’ll be able to earn more scraps and trophies from almost all sources. We want to make crafting more accessible and reduce the amount of time you'll spend rummaging for crafting parts. However, you’ll find more scraps on human enemies. We've also tidied up the blueprints to make them clearer in terms of resource variety!
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  38. Jai’s rework and new items
  39. With this update, we’ve also reworked Jai’s Reputation and fixed the issue with progress going back to 1 in NG+. All sources of Jai’s Reputation Points now give more than before, and leveling is now more dynamic and streamlined. Moreover, we’ve also added 5 new levels, thus expanding his rewards. Now, you’ll be able to get some of your favorite weapons from him, like the Scorpio and the Tribal Machete!
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  41. Co-op Improvements
  42. In this round of Co-op Improvements, we focused on 3 features and enhancements for the co-op experience:
  43. Joining Players from the Main Menu: To join from the Main Menu, you need to have unlocked co-op on your last save and can only join people that are currently in-game.
  44. Quickly rejoining a lost session: Whenever a Player loses connection to a session, we have two ways to help them reconnect quickly. Remember this is only possible when the reason Players got disconnected is not directly caused by the host’s session dismissal. You can either reconnect directly through the “Lost Session” pop-up or “Join Last Player” option in the Online Menu.
  45. Improving UX and UI of co-op sessions: When joining a game for the first time, you will receive an explanation on what to expect in terms of story progress saving and character progression saves. We have also added an on-screen notification informing when Players join or leave the session, and updated the visual representation of each Player (now in color). Moreover, you can now join sessions with your friends without them being on your favorites list.
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  47. New Level 5 Chase Music
  48. The Nightmare Mode update introduced us to Level 5 chases, which are pretty hardcore by themselves! To make them stand out a little more, we decided to give them their own musical theme. So every time you hear this new tune, you'll know it's a little late for caution - time to run for your life!
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  50. Free Content
  51. With this update, you must go and check out Pilgrim Outpost (https://pilgrimoutpost.techlandgg.com/) as we have some awesome stuff for you there! First up - Vola-Toy! Yes, the charm you voted for during our Second Anniversary is finally here! Attach it to your weapon to decrease stamina consumption on attacks and have a handy counter for how many Volatiles you’ve killed with that weapon. It’ll look particularly charming on the other free item - the Pilgrim’s Weed Whacker available from July 2. Don’t wait around though, as the Pilgrim’s Weed Whacker will be free only until July 11. After that date, it will be sent to the Armory where it will be obtainable for Pilgrim Tokens. Last but not least, we’ve prepared a Peacekeeper’s Hammerbasher as a Twitch drop. Watch any Dying Light stream for at least 120 minutes by July 4 to get this new weapon!
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  53. Game Updates
  54. Aside from all the big news from Update 1.17 above, we’ve also introduced the following fixes and improvements to the game:
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  56. Co-op
  57. Fixed multiple issues with AI not working properly in co-op sessions - eg. doubling, idling, disappearing
  58. Fixed the issue with Moe’s model still being present and improperly displayed in the Dark Zone after progressing the “True Friends” quest
  59. Fixed the zipline audio loop sometimes not stopping in co-op
  60. Fixed the issue when tapes only play under specific conditions in co-op
  61. Fixed the issue where Players downed by 0 immunity are revived with 0 HP
  62. Fixed the issue where the Water Tower unlock cinematic sometimes became blurry in co-op
  63. Fixed the issue when Players can sometimes lock each other in unescapable locations
  64. Fixed the issue with Dude still visible after the cutscene in the “Double Time” quest
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  67. Gameplay
  68. Fixed the issue where ammo was sometimes blocking the inventory. Player can now drop ammo, bolts and arrows from their inventory
  69. Fixed the issue with Hakon being idle if the Player dies and respawns during the chase in the “Getting Stronger” quest
  70. Fixed the disappearing objective marker for “Track Down Renegade Officer” in the “Spy Game” quest, when the Player is more than 120m away from the church
  71. Fixed the doors sometimes not opening after defeating Damien in the “Missing Persons” quest
  72. Fixed the issue where the next group of board quests would not unlock after finishing the first four all at once
  73. Fixed the issue with the objective location marker sometimes disappearing from the radar and map when approaching it from specific places when being asked to "Report to the PKs' HQ"
  74. Fixed the issue with quest objective marker disappearing when the Player is less than 100m form the container during the “Den For Brigitte” quest
  75. Fixed the issue where the objective location marker is missing from the radar and the map after talking to Horace for the first time during the “Perfume” quest
  76. Fixed the challenge pop-up sometimes remaining displayed if the Player is killed and respawns while being AFK after completing the challenge
  77. Fixed the issue sometimes showing multiple loading screens during all Water Tower activation cutscenes
  78. Fixed the Infected disappearing when the Player turns around during the “The Only Way Out” quest
  79. Fixed the exploit allowing the Player to take the weapons out from the Firearms challenges
  80. Fixed the Poison Alice resistances for melee weapons not working in the “Toxic Work Environment” Survivor Mission
  81. Fixed the issue with AI not reacting when the Player shoots next to them
  82. Fixed missing blueprints for the Nutcracker, Chicken, and Brecken Bundles, and the Dead of Winter bow and Deep Freeze arrows
  83. Fixed the crossbow firing rate sometimes lagging
  84. Fixed the issue with two Sophie models sometimes appearing in the Bazaar during the “Veronica” quest
  85. Fixed the issue where too many Volatiles are spawned in the 2nd Dark Zone in the “Twin Brothers” quest
  86. Fixed the issue where Volatiles sometimes are sliding on the ground instead of walking/creeping
  87. Fixed the issue where Volatiles in Dark Hollows are still present during the night in the “True Friends” quest
  88. Fixed the issue with blocked or disappearing exits in GRE Quarantines after looting all inhibitors
  89. Fixed the issue which blocked access and prevented fast travel to the Quarry End Metro Station
  90. Fixed the issue where the Player is unable to pick up loot from the water in the “Prince of Thieves” quest by allowing reset of all heavy objects
  91. Fixed the issue with improperly placed bars on the military barricade near the Fish Eye, making it impossible for the Player to use it
  92. Fixed the issue with the disappearing book during the “Book Club X” quest
  93. Fixed the hit reaction and knock down possibility on Renegades with two-handed weapons
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  96. Technical
  97. Fixed the improper rendering sometimes encountered for a few seconds during the “Priceless” Elite mission
  98. Fixed the missing texture of bars visible in Online menu
  99. Fixed the issue with the Sturdy SMG icon sometimes not showing properly
  100. Fixed the pistol reload animation sometimes not working
  101. Fixed the misplaced occluder which sometimes can be observed from a building in a Central Loop
  102. Fixed the crash that sometimes happened during a GRE Aberration encounter
  103. Fixed some performance issues sometimes happening in Old Villedor when Ray Tracing is on
  104. Fixed the issue allowing the Player to get inside a specific building near the VNC Tower Metro Station
  105. Fixed the missing texture of stairs on the other side of the lake during the Prologue
  106. Fixed the issue with losing remaining ammo when the Player fills the entire ammo stack by moving the ammo from their stash to their inventory
  107. Fixed the flashing lights sometimes present in the destroyed Bazaar
  108. Fixed the incorrect lighting in parts of Colonel's Fortress during the “Assasination - Epilogue” quest
  109. Fixed the high GPU render sometimes occurring when fighting a group of enemies under a status effect
  110. Fixed the stage in the Fish Eye sometimes disappearing in free-roaming mode
  111. Fixed the missing LOD on the Office Tower
  112. Fixed the display of the Power Shot’s tooltip
  113. Fixed the missing SFX of turning on or off flashlight during cutscenes and dialogues
  114. Fixed the issue with lightning sometimes being tinted gray in various places
  115. Fixed the issue with “Book Club” quest not being marked as a night quest
  116. Fixed the issue with certain swing plate overlapping building in Central Loop
  117. Fixed the improper rendering of Lower Dam Ayre
  118. Fixed the issue with Sophie sometimes clipping through the table in “The Raid” quest
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  121. UI
  122. Fixed the issue with the UI information about the bonus experience during the night sometimes does not change when affected by the Hypermode Alteration
  123. Fixed the issue with the lack of information about consequences of switching difficulty mode from Nightmare to a lower level
  124. Fixed the issue with Bounties sometimes not being displayed on the HUD when tracked
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  127. DevTools
  128. Added Developer Menu for modders in DevTools
  129. Added visual mods for Custom Maps
  130. Minor fixes for the Community Maps menu
  131. Added more prefabs to DevTools
  132. Added Olympic Stadium meshes to DevTools - now you can create your own Stadium!
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