1. Update v1.4.4:
  2. * fixed a drop when calculating flight time
  3.  
  4. * fixed the automatic appointment of patients under contract to the premises
  5.  
  6. * fixed adding resources to the shopping cart using the CTRL and SHIFT keys
  7.  
  8. * Do not display the resource reserve indicator for repairs if repairs are not required.
  9.  
  10. * Increased environmental aggressiveness on Titan
  11.  
  12. ! fixed staff getting stuck in some situations
  13.  
  14. ! added new types of supports
  15.  
  16. + API: addPillar(), class PillarDescriptor
  17.  
  18. - API: Config.pillar_cost
  19.  
  20. * added the ability to send cured patients manually
  21.  
  22. ! added new types of lanterns
  23.  
  24. ! added new types of stairs
  25.  
  26. * The sound does not turn off when switching to another application
  27.  
  28. ! An automatic docking station for stony asteroids has been added.
  29.  
  30. ! An automatic capture node for antimatter asteroids has been added.
  31.  
  32. * fixed falling when removing blocks with doors
  33.  
  34. ! during the construction of buildings, supports are required at least through the block
  35.  
  36. * fixed the impact of laws on the work of biotechnologists
  37.  
  38. * the construction of buildings according to drawings is free of charge and requires only the necessary resources
  39.  
  40. Update v1.3:
  41. * Fixed colonists working and resting when the player is out of the colony
  42.  
  43. * the cost of templates is reduced by 5 times
  44.  
  45. Localization fixes
  46.  
  47. ! Improved forecast of meteor shower damage, added calculation of colony damage probability
  48.  
  49. ! Added monthly inflation, which increases prices every month (only for new games)
  50.  
  51. + The 'Inflation' adjustment has been added to the game start dialog
  52.  
  53. + API: Game.inflation, Game.monthly_inflation
  54.  
  55. * Inflation affects shipping costs
  56.  
  57. * Inflation affects the cost of resources
  58.  
  59. * Inflation affects employee salaries
  60.  
  61. * Inflation affects contract remuneration
  62.  
  63. * Inflation affects the cost of templates
  64.  
  65. ! Fixed the purchase of templates
  66.  
  67. + API: Nation.buyCost(), Nation.sellCost(), ::financeEvent(), ::transportEvent(), Game.financeEvent(), Player.getCreditSumm(), Player.getCreditMonthsTotal(), Config.visible_rooms
  68.  
  69. - API: Nation.priceMultipler(), Config.max_visible_rooms
  70.  
  71. * fixed the assignment of the colony by contract
  72.  
  73. ! when adding resources to the basket, the following keys are taken into account: [CTRL]×10, [SHIFT]×100
  74.  
  75. * Fixed indoor temperature display
  76.  
  77. ! the parameter for auto-assigning staff on arrival in the Assign Staff dialog
  78.  
  79. ! Adjustment of the number of visible rooms has been added to the game settings.
  80.  
  81. + In the dialog 'Purchase of templates' default category added'All templates'
  82.  
  83. ! An 'X' button has been added to the template installation button to quickly delete templates.
  84.  
  85. * fixed the orientation of the colony icon on Venus
  86.  
  87. * increased time to hide a resource in the warehouse panel when it is missing
  88.  
  89. ! Rotating building templates during their construction
  90.  
  91. ! rotation of templates of static sections of orbital stations during their construction
  92.  
  93. * Fixed resource extraction limit
  94.  
  95. ! the modification adds the ability to draw graphs
  96.  
  97. + API: class Vector2D, class UiPlot, UiList.addPlot()
  98.  
  99. * at the beginning of the game, deuterium can be purchased at the Earth spaceport in India
  100.  
  101. * with the onset of a storm, all wind turbines are turned off
  102.  
  103. * at the end of the storm, all wind turbines are switched on
  104.  
  105. + API: Config.contracts_max, Config.active_contracts_max, Nation.allActiveContracts()